
Keyless

local player = game.Players.LocalPlayer
local input = game:GetService("UserInputService")
local character = player.Character or player.CharacterAdded:Wait()
local point = nil
local function intro()
local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.SafeAreaCompatibility = Enum.SafeAreaCompatibility.None
gui.ScreenInsets = Enum.ScreenInsets.None
gui.ClipToDeviceSafeArea = false
local text = Instance.new("TextLabel", gui)
text.Position = UDim2.new(0, 0, 0.917, 0)
text.Size = UDim2.new(0, 342, 0, 50)
text.BackgroundTransparency = 1
text.TextColor3 = Color3.new(1,1,1)
text.TextScaled = true
text.Text = "Checkpoint Script by Cheedabob"
task.wait(2)
text.Text = "Press R to create checkpoint"
task.wait(2)
text.Text = "Press T to teleport"
task.wait(2)
text.Text = "Enjoy :)"
task.wait(2)
gui:Destroy()
end
local function Create(cf)
point = Instance.new("Part", workspace)
point.Anchored = true
point.CFrame = cf
point.CanCollide = false
point.Transparency = 1
local bill = Instance.new("BillboardGui", point)
bill.Size = UDim2.new(7,0,7,0)
bill.AlwaysOnTop = true
local text = Instance.new("TextLabel", bill)
text.Text = "HERE"
text.TextScaled = true
text.TextColor3 = Color3.new(1,0,0)
text.Size = UDim2.new(1,0,1,0)
text.BackgroundTransparency = 1
end
-- Update character reference on respawn
player.CharacterAdded:Connect(function(char)
character = char
end)
input.InputBegan:Connect(function(obj)
if obj.KeyCode == Enum.KeyCode.R then
if not point then
if character and character:FindFirstChild("HumanoidRootPart") then
Create(character.HumanoidRootPart.CFrame)
end
else
if character then
point.CFrame = character:GetPivot()
end
end
elseif obj.KeyCode == Enum.KeyCode.T then
if point and character then
character:PivotTo(point.CFrame)
end
end
end)
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