
Keyless
local input = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local speed = 1
local rotspeed = math.rad(2) -- Use radians for rotation speed
local fly = false
-- Camera rotation state
local yaw = 0
local pitch = 0
local pitchMin = math.rad(-80)
local pitchMax = math.rad(80)
-- Camera position state
local camPos = nil
local oldspeed = 0
local character = nil
local hum = nil
local function intro()
local gui = Instance.new("ScreenGui", player.PlayerGui)
gui.SafeAreaCompatibility = Enum.SafeAreaCompatibility.None
gui.ScreenInsets = Enum.ScreenInsets.None
gui.ClipToDeviceSafeArea = false
local text = Instance.new("TextLabel", gui)
text.Position = UDim2.new(0, 0, 0.917, 0)
text.Size = UDim2.new(0, 342, 0, 50)
text.BackgroundTransparency = 1
text.TextColor3 = Color3.new(1,1,1)
text.TextScaled = true
text.Text = "Fly Camera Script by Cheedabob"
task.wait(2)
text.Text = "Press G to camera fly"
task.wait(2)
text.Text = "WASD to move"
task.wait(2)
text.Text = "Arrow keys to rotate"
task.wait(2)
text.Text = "Enjoy :)"
task.wait(2)
gui:Destroy()
end
local function resetFly()
if fly then
fly = false
if hum then
hum.WalkSpeed = oldspeed
end
camera.CameraType = Enum.CameraType.Custom
if character then
character:PivotTo(camera.CFrame)
end
end
end
local function onCharacterAdded(char)
character = char
hum = character:FindFirstChildOfClass("Humanoid")
if hum then
hum.Died:Connect(function()
resetFly()
end)
end
end
-- Initial character setup
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
--switch
input.InputBegan:Connect(function(key)
if key.KeyCode == Enum.KeyCode.G then
if not character or not hum then return end
fly = not fly
if fly then
camera.CameraType = Enum.CameraType.Scriptable
oldspeed = hum.WalkSpeed
hum.WalkSpeed = 0
local look = camera.CFrame.LookVector
yaw = math.atan2(look.X, look.Z)
pitch = math.asin(look.Y)
camPos = camera.CFrame.Position
else
hum.WalkSpeed = oldspeed
camera.CameraType = Enum.CameraType.Custom
if character then
character:PivotTo(camera.CFrame)
end
end
end
end)
local w = false
local a = false
local s = false
local d = false
local left = false
local right = false
local up = false
local down = false
local function SetKey(inputObj, bool)
local key = inputObj.KeyCode
if key == Enum.KeyCode.W then
w = bool
elseif key == Enum.KeyCode.A then
a = bool
elseif key == Enum.KeyCode.S then
s = bool
elseif key == Enum.KeyCode.D then
d = bool
elseif key == Enum.KeyCode.Left then
left = bool
elseif key == Enum.KeyCode.Right then
right = bool
elseif key == Enum.KeyCode.Up then
up = bool
elseif key == Enum.KeyCode.Down then
down = bool
end
end
--movement
input.InputBegan:Connect(function(key)
SetKey(key, true)
end)
input.InputEnded:Connect(function(key)
SetKey(key, false)
end)
local run = game:GetService("RunService")
run.RenderStepped:Connect(function()
if fly and camPos then
-- Update yaw/pitch
if left then
yaw = yaw + rotspeed
end
if right then
yaw = yaw - rotspeed
end
if up then
pitch = math.clamp(pitch + rotspeed, pitchMin, pitchMax)
end
if down then
pitch = math.clamp(pitch - rotspeed, pitchMin, pitchMax)
end
-- Calculate new camera rotation
local rotCFrame = CFrame.Angles(0, yaw, 0) * CFrame.Angles(pitch, 0, 0)
-- Move camera relative to look direction
local moveDir = Vector3.new()
local camCF = CFrame.new(camPos) * rotCFrame
if w then
moveDir = moveDir + camCF.LookVector
end
if s then
moveDir = moveDir - camCF.LookVector
end
if a then
moveDir = moveDir - camCF.RightVector
end
if d then
moveDir = moveDir + camCF.RightVector
end
if moveDir.Magnitude > 0 then
moveDir = moveDir.Unit
camPos = camPos + moveDir * speed
end
-- Set camera CFrame
camera.CFrame = CFrame.new(camPos) * rotCFrame
end
end)
intro()
w script
terrible script