
Key Required
Silent Aim & Anticheat Disabler
Lua Script•144 lines (4090 chars)
local players = cloneref(game:FindService("Players"))
local uis = cloneref(game:FindService("UserInputService"))
local run = cloneref(game:FindService("RunService"))
local storage = cloneref(game:FindService("ReplicatedStorage"))
local camera = workspace.CurrentCamera
local lplr = players.LocalPlayer or players:GetPropertyChangedSignal("LocalPlayer"):Wait() and players.LocalPlayer
local char = lplr.Character
if not char then
repeat task.wait() until lplr.Character
char = lplr.Character
end
local root = char:FindFirstChild("HumanoidRootPart")
local characters = {}
for _, player in players:GetPlayers() do
if player ~= lplr and player.Character and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Humanoid") then -- here
if player.Character.Humanoid.Health < 1 then continue end
table.insert(characters, player.Character)
end
end
local function Target(tc)
local max = math.huge
local closest
local pos = uis:GetMouseLocation()
for _, char in next, characters do
local plr = players:GetPlayerFromCharacter(char)
if tc then
if plr.Team == lplr.Team then
continue
end
end
local hum = char:FindFirstChild("Humanoid")
local hitpart = char:FindFirstChild("Head")
if not hum or not hitpart or hum.Health < 1 then
continue
end
local ScreenPos, OnScreen = camera:WorldToViewportPoint(hitpart.Position)
if not OnScreen then
continue
end
ScreenPos = Vector2.new(ScreenPos.X, ScreenPos.Y)
local dist = (ScreenPos - pos).Magnitude
if dist < max then
max = dist
closest = hitpart
end
end
return closest or nil
end
local event = lplr.ClientRemotes.CheckFire
local target = Target()
task.spawn(function()
while task.wait() do
table.clear(characters)
for _, player in players:GetPlayers() do
if player ~= lplr and player.Character and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Humanoid") then -- here
if player.Character.Humanoid.Health < 1 then continue end
table.insert(characters, player.Character)
end
end
target = Target()
end
end)
local MovementExemption = storage:WaitForChild("MovementExemption")
task.spawn(function()
while task.wait(1) do
MovementExemption:FireServer("Slide", 1)
task.wait()
MovementExemption:FireServer("JumpPad", 1)
end
end)
print("Disabler Loaded.")
lplr.CharacterAdded:Connect(function()
task.wait(0.5)
lplr.CameraMode = Enum.CameraMode.Classic
lplr.CameraMinZoomDistance = 5
lplr.CameraMaxZoomDistance = 100
end)
local size = 5
local thickness = 1
local left = Drawing.new("Line")
local right = Drawing.new("Line")
local top = Drawing.new("Line")
local bottom = Drawing.new("Line")
for _, line in {left, right, top, bottom} do
line.Color = Color3.new(1, 1, 1)
line.Thickness = thickness
line.Visible = true
end
run.RenderStepped:Connect(function()
local pos = uis:GetMouseLocation()
left.From = pos - Vector2.new(size, 0)
left.To = pos - Vector2.new(2, 0)
right.From = pos + Vector2.new(2, 0)
right.To = pos + Vector2.new(size, 0)
top.From = pos - Vector2.new(0, size)
top.To = pos - Vector2.new(0, 2)
bottom.From = pos + Vector2.new(0, 2)
bottom.To = pos + Vector2.new(0, size)
end)
local bullethandler = require(storage.ModuleScripts.GunModules.BulletHandler)
local old
old = hookfunction(bullethandler.Fire, function(ShotPacket, ...)
if not target then return old(ShotPacket, ...) end
local origin = ShotPacket.Origin
local dir = (target.Position - origin).Unit
ShotPacket.Force = 9e9
ShotPacket.Direction = dir
return old(ShotPacket, ...)
end)
if old ~= bullethandler.Fire then
print("Replaced And Hooked")
else
error("Somthing went wrong")
endFeatures & Information
Anticheat Disabler
Silent Aim
Undetected
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