SOURCE | Silent Aim
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SOURCE | Silent Aim

[FPS] One Tapbinarybinary 3.2K views 944 executesUpdated Mar 2, 2026
5.0/ 5(3 votes)
30100% Positive
Lua Script•214 lines (6800 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer

local WeaponPackets = require(ReplicatedStorage.Common.Packets.WeaponPackets)

local SilentAimEnabled = true
local FOVRadius = 9999
local FOVVisible = false
local TargetBone = "Head"
local HitChance = 100

local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1
FOVCircle.NumSides = 64
FOVCircle.Filled = false
FOVCircle.Transparency = 0.8
FOVCircle.Color = Color3.fromRGB(240, 60, 60)
FOVCircle.Visible = false

local TargetDot = Drawing.new("Circle")
TargetDot.Thickness = 1
TargetDot.NumSides = 16
TargetDot.Filled = true
TargetDot.Radius = 4
TargetDot.Color = Color3.fromRGB(240, 60, 60)
TargetDot.Visible = false

local BoneMap = {
    ["Head"] = {"Hitbox_Head", "Head"},
    ["Torso"] = {"Hitbox_Torso", "HumanoidRootPart"},
    ["Left Arm"] = {"Hitbox_Left Arm", "Left Arm", "LeftHand"},
    ["Right Arm"] = {"Hitbox_Right Arm", "Right Arm", "RightHand"},
    ["Left Leg"] = {"Hitbox_Left Leg", "Left Leg", "LeftFoot"},
    ["Right Leg"] = {"Hitbox_Right Leg", "Right Leg", "RightFoot"},
}

local function FindInHitboxFolder(Character, BoneName)
    local HitboxFolder = Character:FindFirstChild("Hitbox")
    if HitboxFolder then
        local Part = HitboxFolder:FindFirstChild(BoneName)
        if Part then
            return Part
        end
    end
    return Character:FindFirstChild(BoneName) or Character:FindFirstChild(BoneName, true)
end

local function GetTargetPart(Character)
    if TargetBone == "Random" then
        local ValidParts = {}
        for _, BoneList in BoneMap do
            for _, BoneName in BoneList do
                local Part = FindInHitboxFolder(Character, BoneName)
                if Part then
                    table.insert(ValidParts, Part)
                    break
                end
            end
        end
        if #ValidParts > 0 then
            return ValidParts[math.random(1, #ValidParts)]
        end
        return nil
    end
    local BoneList = BoneMap[TargetBone] or BoneMap["Head"]
    for _, BoneName in BoneList do
        local Part = FindInHitboxFolder(Character, BoneName)
        if Part then
            return Part
        end
    end
    return nil
end

local function IsAlive(Character)
    if not Character then
        return false
    end
    if not Character:IsDescendantOf(workspace) then
        return false
    end
    local Humanoid = Character:FindFirstChildOfClass("Humanoid")
    if not Humanoid or Humanoid.Health <= 0 then
        return false
    end
    if Character:FindFirstChildOfClass("ForceField") or Character:FindFirstChild("ForceField") then
        return false
    end
    if not Character:GetAttribute("deployed") then
        return false
    end
    return true
end

local function IsVisible(FromPosition, Character, TargetPart)
    local Direction = (TargetPart.Position - FromPosition).Unit
    local Distance = (TargetPart.Position - FromPosition).Magnitude
    local Params = RaycastParams.new()
    Params.FilterType = Enum.RaycastFilterType.Exclude
    local MyChar = LocalPlayer.Character
    local Effects = workspace:FindFirstChild("Effects")
    local FilterList = {}
    if MyChar then
        table.insert(FilterList, MyChar)
    end
    if Effects then
        table.insert(FilterList, Effects)
    end
    Params.FilterDescendantsInstances = FilterList
    local RayResult = workspace:Raycast(FromPosition, Direction * Distance, Params)
    if not RayResult then
        return true
    end
    local HitModel = RayResult.Instance:FindFirstAncestorWhichIsA("Model")
    return HitModel == Character
end

local function ShouldTargetPlayer(Player)
    if Player == LocalPlayer then
        return false
    end
    local Character = Player.Character
    if not Character then
        return false
    end
    if not IsAlive(Character) then
        return false
    end
    return true
end

local function GetNearestTarget()
    local Camera = workspace.CurrentCamera
    local BestTarget = nil
    local BestDistance = math.huge
    local BestPart = nil
    local ViewportSize = Camera.ViewportSize
    local ScreenCenter = Vector2.new(ViewportSize.X / 2, ViewportSize.Y / 2)

    local MyChar = LocalPlayer.Character
    local MyHead = MyChar and MyChar:FindFirstChild("Head")

    for _, Player in Players:GetPlayers() do
        if ShouldTargetPlayer(Player) then
            local Character = Player.Character
            local HitPart = GetTargetPart(Character)
            if HitPart then
                local ScreenPos, OnScreen = Camera:WorldToViewportPoint(HitPart.Position)
                if OnScreen then
                    local Distance = (Vector2.new(ScreenPos.X, ScreenPos.Y) - ScreenCenter).Magnitude
                    if Distance < FOVRadius and Distance < BestDistance then
                        if MyHead and IsVisible(MyHead.Position, Character, HitPart) then
                            BestDistance = Distance
                            BestTarget = Character
                            BestPart = HitPart
                        end
                    end
                end
            end
        end
    end

    return BestTarget, BestPart
end

local function RollHitChance()
    if HitChance >= 100 then
        return true
    end
    return math.random(1, 100) <= HitChance
end

local OriginalSend = WeaponPackets.useWeapon.send

WeaponPackets.useWeapon.send = function(Data)
    if SilentAimEnabled and RollHitChance() then
        local TargetCharacter, TargetPart = GetNearestTarget()
        if TargetCharacter and TargetPart then
            Data.hitResult = TargetCharacter
            Data.hitPart = TargetPart
            Data.position = TargetPart.Position
            Data.direction = (TargetPart.Position - Data.origin).Unit
        end
    end
    return OriginalSend(Data)
end

RunService.RenderStepped:Connect(function()
    local Camera = workspace.CurrentCamera
    local ScreenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)

    FOVCircle.Position = ScreenCenter
    FOVCircle.Radius = FOVRadius
    FOVCircle.Visible = FOVVisible and SilentAimEnabled

    if SilentAimEnabled then
        local _, TargetPart = GetNearestTarget()
        if TargetPart then
            local ScreenPos, OnScreen = Camera:WorldToViewportPoint(TargetPart.Position)
            if OnScreen then
                TargetDot.Position = Vector2.new(ScreenPos.X, ScreenPos.Y)
                TargetDot.Visible = true
            else
                TargetDot.Visible = false
            end
        else
            TargetDot.Visible = false
        end
    else
        TargetDot.Visible = false
    end
end)

Features & Information

open source for One Tap silent aim Note: This script property can be used and contributed to any community you choose.

Community Comments (2)

xenon9012xenon9012Mar 2, 2026

wtf is this code lol

kixkxx12kixkxx12Mar 25, 2026

binary do you have money code for one tap

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