Combat-focused script for Flick. Core purpose is eliminating enemies efficiently through multiple aim systems and visibility manipulation.
Combat Systems
Silent Aim: intercepts outbound shot packets and redirects hit result, hit part, position, and direction to target without moving camera. supports knife aim, hit chance, target lock, FOV limit, auto part fallback, and force bonuses (360, quickscope, scoped)
Camera Aimbot: smooth camera lock toward target while holding RMB, configurable smoothing
Auto Shoot: virtual mouse clicks when target is acquired, syncs with silent aim rules
Ragebot: rapid-fire across all visible enemies after firing one manual shot, per-target cooldown and configurable delay
No Recoil: nullifies camera shake/acceleration from weapon firing
Anti-Cheat Bypass
Adonis AC bypass
Game AC bypass
Security / Hash Verification
Script integrity check via bytecode hash
Mismatch triggers a notification
Success shows green notification, mismatch shows warning
Visual / ESP
Box ESP with gradient rainbow borders
Name and distance tags
Bullet tracers
Tracer line from crosshair to target
Health bar and health text
Head dot
Snaplines with configurable origin
Chams with fill/outline color and opacity
Off-screen arrows
Movement
Speed Boost
Jump Boost
Spinbot
Third Person camera with zoom distance slider
Utility
Fast Respawn
Kill Feed
No Scope
Cool Atmosphere