Silent AIm
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Silent AIm

[FPS] FlickKillaKilla 1.3K views 81 executesUpdated Dec 13, 2025
Unrated
00
Lua Script•69 lines (2252 chars)
local FOV_Size = 100
local HIT_PART = "Head"

local players = game:GetService("Players")
local run_service = game:GetService("RunService")
local user_input_service = game:GetService("UserInputService")
local replicated_storage = game:GetService("ReplicatedStorage")

local local_player = players.LocalPlayer

local bullet_handler = require(replicated_storage.ModuleScripts.GunModules.BulletHandler)

local fov_circle = Drawing.new("Circle")
fov_circle.Position = user_input_service:GetMouseLocation()
fov_circle.Visible = true
fov_circle.Color = Color3.fromRGB(255, 255, 255)
fov_circle.Radius = FOV_Size
fov_circle.Transparency = 1
fov_circle.Filled = false
fov_circle.NumSides = 64

run_service.PreRender:Connect(function()
    fov_circle.Position = user_input_service:GetMouseLocation()
end)

local function get_closest_player(part_name, fov)
    fov = fov or math.huge
    local closest_player = nil
    local closest_position = nil
    local closest_distance = fov

    for _, player in players:GetPlayers() do
        local character = player.Character
        if not character then
            continue
        end
        
        local part = character:FindFirstChild(part_name)
        if not part then
            continue
        end
        
        local screen_position = workspace.CurrentCamera:WorldToViewportPoint(part.Position)
        if screen_position.Z <= 0 then
            continue
        end
        
        local screen_center = user_input_service:GetMouseLocation()
        local screen_distance = (Vector2.new(screen_position.X, screen_position.Y) - screen_center).Magnitude
        
        if screen_distance < closest_distance then
            closest_player = player
            closest_position = part.Position
            closest_distance = screen_distance
        end
    end

    return closest_player, closest_position
end

local old_fire = bullet_handler.Fire 
bullet_handler.Fire = function(bullet_data)
    local closest_player, closest_position = get_closest_player(HIT_PART, FOV_Size)    
    if closest_player and closest_position then
        local new_direction = (closest_position - bullet_data.Origin).Unit    
        bullet_data.Direction = new_direction
    end 
    return old_fire(bullet_data)
end

Features & Information

Silent AIm doesnt work on xeno or solara

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