
Key Required

local LibraryUrl = "https://raw.githubusercontent.com/Vovabro46/trash/refs/heads/main/Test.lua"
local Success, Library = pcall(function()
return loadstring(game:HttpGet(LibraryUrl))()
end)
if not Success or not Library then
return
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local ESP_Settings = {
Enabled = false,
LimitDistance = 2000,
TeamCheck = false,
TextSize = 13,
Font = 2,
Box = { Enabled = false, Color = Color3.fromRGB(255, 255, 255), Outline = true },
BoxFill = { Enabled = false, Color = Color3.fromRGB(255, 255, 255), Transparency = 0.5 },
Name = { Enabled = false, Color = Color3.fromRGB(255, 255, 255) },
Distance = { Enabled = false, Color = Color3.fromRGB(200, 200, 200) },
HealthBar = { Enabled = false },
Tracer = { Enabled = false, Origin = "Bottom", Color = Color3.fromRGB(255, 255, 255) },
Skeleton = { Enabled = false, Color = Color3.fromRGB(255, 255, 255), Thickness = 1 },
Chams = {
Enabled = false,
FillColor = Color3.fromRGB(255, 0, 0),
OutlineColor = Color3.fromRGB(255, 255, 255),
FillTransparency = 0.5,
OutlineTransparency = 0
}
}
local Aimbot = {
Enabled = false,
ToggleMode = false,
TeamCheck = false,
VisibleCheck = false,
AimPart = "Head",
FOV = 160,
FOV_Enabled = false,
FOV_Color = Color3.fromRGB(255, 0, 255),
FOV_LockedColor = Color3.fromRGB(0, 255, 0),
Smoothness = 10,
Prediction = false,
PredictionAmount = 0.142
}
local ESP_Cache = {}
local function NewDrawing(Type, Properties)
local Obj = Drawing.new(Type)
for k, v in pairs(Properties) do Obj[k] = v end
return Obj
end
local function CreateESP(Player)
local Objects = {
Box = NewDrawing("Square", {Thickness = 1, ZIndex = 2, Visible = false}),
BoxOutline = NewDrawing("Square", {Thickness = 3, Color = Color3.new(0,0,0), ZIndex = 1, Visible = false}),
BoxFill = NewDrawing("Square", {Filled = true, ZIndex = 0, Visible = false}),
Name = NewDrawing("Text", {Text = Player.Name, Center = true, Size = ESP_Settings.TextSize, Font = ESP_Settings.Font, Outline = true, ZIndex = 3, Visible = false}),
Distance = NewDrawing("Text", {Center = true, Size = ESP_Settings.TextSize - 1, Font = ESP_Settings.Font, Outline = true, ZIndex = 3, Visible = false}),
HealthBar = NewDrawing("Square", {Filled = true, ZIndex = 2, Visible = false}),
HealthBarOutline = NewDrawing("Square", {Filled = true, Color = Color3.new(0,0,0), ZIndex = 1, Visible = false}),
Tracer = NewDrawing("Line", {Thickness = 1, ZIndex = 2, Visible = false}),
TracerOutline = NewDrawing("Line", {Thickness = 3, Color = Color3.new(0,0,0), ZIndex = 1, Visible = false}),
SkeletonLines = {},
Highlight = nil
}
for i = 1, 16 do
table.insert(Objects.SkeletonLines, NewDrawing("Line", {Thickness = 1, ZIndex = 2, Visible = false}))
end
ESP_Cache[Player] = Objects
end
local function RemoveESP(Player)
if ESP_Cache[Player] then
for k, v in pairs(ESP_Cache[Player]) do
if k == "Highlight" and v then
v:Destroy()
elseif k == "SkeletonLines" then
for _, line in pairs(v) do line:Remove() end
elseif v and v.Remove then
v:Remove()
end
end
ESP_Cache[Player] = nil
end
end
local SkeletonConnections = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"}, {"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, {"RightLowerLeg", "RightFoot"},
{"Head", "Torso"},
{"Torso", "Left Arm"}, {"Torso", "Right Arm"},
{"Torso", "Left Leg"}, {"Torso", "Right Leg"}
}
RunService.RenderStepped:Connect(function()
for Player, Objects in pairs(ESP_Cache) do
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChild("Humanoid")
local RootPart = Character and Character:FindFirstChild("HumanoidRootPart")
local IsValid = ESP_Settings.Enabled and Character and Humanoid and RootPart and Humanoid.Health > 0
local IsTeammate = ESP_Settings.TeamCheck and Player.Team == LocalPlayer.Team
if IsValid and not IsTeammate then
local HRP_Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
local Dist = (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) and (LocalPlayer.Character.HumanoidRootPart.Position - RootPart.Position).Magnitude or 0
if ESP_Settings.Chams.Enabled then
if not Objects.Highlight or Objects.Highlight.Parent ~= Character then
if Objects.Highlight then Objects.Highlight:Destroy() end
local HL = Instance.new("Highlight")
HL.Parent = Character; HL.Adornee = Character; HL.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
Objects.Highlight = HL
end
local HL = Objects.Highlight
HL.FillColor = ESP_Settings.Chams.FillColor; HL.OutlineColor = ESP_Settings.Chams.OutlineColor
HL.FillTransparency = ESP_Settings.Chams.FillTransparency; HL.OutlineTransparency = ESP_Settings.Chams.OutlineTransparency
HL.Enabled = true
else
if Objects.Highlight then Objects.Highlight:Destroy() Objects.Highlight = nil end
end
if OnScreen and Dist <= ESP_Settings.LimitDistance then
local ScaleFactor = 1 / (HRP_Pos.Z * math.tan(math.rad(Camera.FieldOfView * 0.5)) * 2) * 1000
local Width, Height = math.floor(4 * ScaleFactor), math.floor(6 * ScaleFactor)
local BoxPos = Vector2.new(math.floor(HRP_Pos.X - Width * 0.5), math.floor(HRP_Pos.Y - Height * 0.5))
if ESP_Settings.Box.Enabled then
Objects.Box.Size = Vector2.new(Width, Height); Objects.Box.Position = BoxPos; Objects.Box.Color = ESP_Settings.Box.Color; Objects.Box.Visible = true
Objects.BoxOutline.Size = Vector2.new(Width, Height); Objects.BoxOutline.Position = BoxPos; Objects.BoxOutline.Visible = ESP_Settings.Box.Outline
else Objects.Box.Visible = false; Objects.BoxOutline.Visible = false end
if ESP_Settings.BoxFill.Enabled and ESP_Settings.Box.Enabled then
Objects.BoxFill.Size = Vector2.new(Width, Height); Objects.BoxFill.Position = BoxPos; Objects.BoxFill.Color = ESP_Settings.BoxFill.Color; Objects.BoxFill.Transparency = ESP_Settings.BoxFill.Transparency; Objects.BoxFill.Visible = true
else Objects.BoxFill.Visible = false end
if ESP_Settings.Name.Enabled then
Objects.Name.Position = Vector2.new(BoxPos.X + Width / 2, BoxPos.Y - Objects.Name.TextBounds.Y - 2); Objects.Name.Color = ESP_Settings.Name.Color; Objects.Name.Visible = true
else Objects.Name.Visible = false end
if ESP_Settings.Distance.Enabled then
Objects.Distance.Text = math.floor(Dist) .. "m"; Objects.Distance.Position = Vector2.new(BoxPos.X + Width / 2, BoxPos.Y + Height + 2); Objects.Distance.Color = ESP_Settings.Distance.Color; Objects.Distance.Visible = true
else Objects.Distance.Visible = false end
if ESP_Settings.HealthBar.Enabled then
local BarWidth = 2; local HealthY = Height * (Humanoid.Health / Humanoid.MaxHealth)
Objects.HealthBarOutline.Size = Vector2.new(BarWidth + 2, Height + 2); Objects.HealthBarOutline.Position = Vector2.new(BoxPos.X - BarWidth - 6, BoxPos.Y - 1); Objects.HealthBarOutline.Visible = true
Objects.HealthBar.Size = Vector2.new(BarWidth, HealthY); Objects.HealthBar.Position = Vector2.new(BoxPos.X - BarWidth - 5, BoxPos.Y + (Height - HealthY)); Objects.HealthBar.Color = Color3.fromHSV((Humanoid.Health / Humanoid.MaxHealth) * 0.3, 1, 1); Objects.HealthBar.Visible = true
else Objects.HealthBar.Visible = false; Objects.HealthBarOutline.Visible = false end
if ESP_Settings.Tracer.Enabled then
local Origin = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
if ESP_Settings.Tracer.Origin == "Center" then Origin = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
elseif ESP_Settings.Tracer.Origin == "Mouse" then local M = UserInputService:GetMouseLocation() Origin = Vector2.new(M.X, M.Y) end
Objects.Tracer.From = Origin; Objects.Tracer.To = Vector2.new(HRP_Pos.X, HRP_Pos.Y); Objects.Tracer.Color = ESP_Settings.Tracer.Color; Objects.Tracer.Visible = true
Objects.TracerOutline.From = Origin; Objects.TracerOutline.To = Vector2.new(HRP_Pos.X, HRP_Pos.Y); Objects.TracerOutline.Visible = true
else Objects.Tracer.Visible = false; Objects.TracerOutline.Visible = false end
if ESP_Settings.Skeleton.Enabled then
local lineIndex = 1
for _, pair in ipairs(SkeletonConnections) do
local p1 = Character:FindFirstChild(pair[1])
local p2 = Character:FindFirstChild(pair[2])
if p1 and p2 then
local pos1, onScreen1 = Camera:WorldToViewportPoint(p1.Position)
local pos2, onScreen2 = Camera:WorldToViewportPoint(p2.Position)
if onScreen1 or onScreen2 then
local line = Objects.SkeletonLines[lineIndex]
if line then
line.From = Vector2.new(pos1.X, pos1.Y)
line.To = Vector2.new(pos2.X, pos2.Y)
line.Color = ESP_Settings.Skeleton.Color
line.Thickness = ESP_Settings.Skeleton.Thickness
line.Visible = true
lineIndex = lineIndex + 1
end
end
end
end
for i = lineIndex, #Objects.SkeletonLines do
Objects.SkeletonLines[i].Visible = false
end
else
for _, line in pairs(Objects.SkeletonLines) do line.Visible = false end
end
else
for k, v in pairs(Objects) do
if k == "SkeletonLines" then for _, l in pairs(v) do l.Visible = false end
elseif typeof(v) ~= "Instance" then v.Visible = false end
end
end
else
for k, v in pairs(Objects) do
if k == "SkeletonLines" then for _, l in pairs(v) do l.Visible = false end
elseif typeof(v) ~= "Instance" then v.Visible = false end
end
if Objects.Highlight then Objects.Highlight:Destroy() Objects.Highlight = nil end
end
end
end)
Players.PlayerAdded:Connect(CreateESP)
Players.PlayerRemoving:Connect(RemoveESP)
for _, Plr in ipairs(Players:GetPlayers()) do if Plr ~= LocalPlayer then CreateESP(Plr) end end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "DINAS_FOV"
ScreenGui.ResetOnSpawn = false
ScreenGui.IgnoreGuiInset = true
ScreenGui.DisplayOrder = 9999
ScreenGui.Parent = game:GetService("CoreGui")
local FOV_Frame = Instance.new("Frame")
FOV_Frame.BackgroundTransparency = 1
FOV_Frame.AnchorPoint = Vector2.new(0.5, 0.5)
FOV_Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
FOV_Frame.Size = UDim2.new(0, Aimbot.FOV * 2, 0, Aimbot.FOV * 2)
local Stroke = Instance.new("UIStroke")
Stroke.Thickness = 2.5
Stroke.Color = Aimbot.FOV_Color
Stroke.Transparency = 0.25
Stroke.Parent = FOV_Frame
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(1, 0)
Corner.Parent = FOV_Frame
FOV_Frame.Parent = ScreenGui
local function UpdateFOV()
FOV_Frame.Size = UDim2.new(0, Aimbot.FOV * 2, 0, Aimbot.FOV * 2)
FOV_Frame.Visible = Aimbot.FOV_Enabled and Aimbot.Enabled
Stroke.Color = Aimbot.FOV_Color
end
local function GetTarget()
local closest = nil
local bestDist = Aimbot.FOV
for _, plr in Players:GetPlayers() do
if plr == LocalPlayer or not plr.Character or plr.Character:FindFirstChild("Humanoid").Health <= 0 then continue end
if Aimbot.TeamCheck and plr.Team == LocalPlayer.Team then continue end
local part = plr.Character:FindFirstChild(Aimbot.AimPart) or plr.Character:FindFirstChild("HumanoidRootPart")
if not part then continue end
local pos = part.Position
if Aimbot.Prediction then
pos = pos + (part.Velocity * Aimbot.PredictionAmount)
end
local screenPos, onScreen = Camera:WorldToViewportPoint(pos)
if not onScreen then continue end
local dist = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)).Magnitude
if dist >= bestDist then continue end
if Aimbot.VisibleCheck then
local rayParams = RaycastParams.new()
rayParams.FilterDescendantsInstances = {LocalPlayer.Character}
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local result = Workspace:Raycast(Camera.CFrame.Position, pos - Camera.CFrame.Position, rayParams)
if result and not result.Instance:IsDescendantOf(plr.Character) then continue end
end
bestDist = dist
closest = pos
end
return closest
end
RunService.Heartbeat:Connect(function()
UpdateFOV()
local shouldAim = Aimbot.Enabled and (Aimbot.ToggleMode or UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2))
if not shouldAim then
Stroke.Color = Aimbot.FOV_Color
return
end
local target = GetTarget()
if target then
Stroke.Color = Aimbot.FOV_LockedColor
local look = CFrame.lookAt(Camera.CFrame.Position, target)
Camera.CFrame = Camera.CFrame:Lerp(look, 1 / Aimbot.Smoothness)
else
Stroke.Color = Aimbot.FOV_Color
end
end)
Library:Watermark("DINAS PROJECT | V 1.0")
local Window = Library:Window("DINAS PROJECT")
Window:Section("Main")
local VisualsTab = Window:Tab("Visuals")
local EspPage = VisualsTab:SubTab("ESP")
local ChamsPage = VisualsTab:SubTab("Chams")
local MasterGroup = EspPage:Groupbox("Activation", "Left")
MasterGroup:AddToggle({
Title = "Enable ESP",
Default = false,
Callback = function(V)
ESP_Settings.Enabled = V
end
})
local ElementsGroup = EspPage:Groupbox("Elements", "Left")
ElementsGroup:AddToggle({ Title = "Boxes", Default = false, Callback = function(V) ESP_Settings.Box.Enabled = V end })
ElementsGroup:AddToggle({ Title = "Skeleton", Default = false, Callback = function(V) ESP_Settings.Skeleton.Enabled = V end })
ElementsGroup:AddToggle({ Title = "Names", Default = false, Callback = function(V) ESP_Settings.Name.Enabled = V end })
ElementsGroup:AddToggle({ Title = "Health Bar", Default = false, Callback = function(V) ESP_Settings.HealthBar.Enabled = V end })
ElementsGroup:AddToggle({ Title = "Distance", Default = false, Callback = function(V) ESP_Settings.Distance.Enabled = V end })
ElementsGroup:AddToggle({ Title = "Tracers", Default = false, Callback = function(V) ESP_Settings.Tracer.Enabled = V end })
local EspSettingsGroup = EspPage:Groupbox("Settings", "Right")
EspSettingsGroup:AddColorPicker({ Title = "Box Color", Default = ESP_Settings.Box.Color, Callback = function(V) ESP_Settings.Box.Color = V end })
EspSettingsGroup:AddColorPicker({ Title = "Skeleton Color", Default = ESP_Settings.Skeleton.Color, Callback = function(V) ESP_Settings.Skeleton.Color = V end })
EspSettingsGroup:AddColorPicker({ Title = "Name Color", Default = ESP_Settings.Name.Color, Callback = function(V) ESP_Settings.Name.Color = V end })
EspSettingsGroup:AddToggle({ Title = "Box Fill", Default = false, Callback = function(V) ESP_Settings.BoxFill.Enabled = V end })
EspSettingsGroup:AddColorPicker({ Title = "Fill Color", Default = ESP_Settings.BoxFill.Color, Callback = function(V) ESP_Settings.BoxFill.Color = V end })
EspSettingsGroup:AddSlider({ Title = "Max Distance", Min = 100, Max = 5000, Default = 2000, Suffix = " studs", Callback = function(V) ESP_Settings.LimitDistance = V end })
local ChamsGroup = ChamsPage:Groupbox("Chams", "Left")
ChamsGroup:AddToggle({ Title = "Enable Chams", Default = false, Callback = function(V) ESP_Settings.Chams.Enabled = V end })
ChamsGroup:AddColorPicker({ Title = "Fill Color", Default = ESP_Settings.Chams.FillColor, Callback = function(V) ESP_Settings.Chams.FillColor = V end })
ChamsGroup:AddColorPicker({ Title = "Outline Color", Default = ESP_Settings.Chams.OutlineColor, Callback = function(V) ESP_Settings.Chams.OutlineColor = V end })
local AimbotTab = Window:Tab("Aimbot")
local Page = AimbotTab:SubTab("Main")
Page:Groupbox("Aimbot Control", "Left"):AddToggle({
Title = "Enable Aimbot",
Default = false,
Callback = function(v) Aimbot.Enabled = v end
})
Page:Groupbox("Aimbot Control", "Left"):AddToggle({
Title = "Toggle Mode (Mobile Friendly)",
Default = false,
Description = "ON / OFF",
Callback = function(v) Aimbot.ToggleMode = v end
})
Page:Groupbox("Aimbot Control", "Left"):AddDropdown({
Title = "Aim Part",
Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"},
Default = "Head",
Callback = function(v) Aimbot.AimPart = v end
})
Page:Groupbox("Checks", "Left"):AddToggle({
Title = "Visible Check (Wall Check)",
Default = false,
Callback = function(v) Aimbot.VisibleCheck = v end
})
-- FOV настройки
Page:Groupbox("FOV Settings", "Right"):AddToggle({
Title = "Show FOV Circle",
Default = false,
Callback = function(v)
Aimbot.FOV_Enabled = v
UpdateFOV()
end
})
Page:Groupbox("FOV Settings", "Right"):AddSlider({
Title = "FOV Size",
Min = 10, Max = 600, Default = 160,
Callback = function(v)
Aimbot.FOV = v
UpdateFOV()
end
})
Page:Groupbox("FOV Settings", "Right"):AddColorPicker({
Title = "FOV Color",
Default = Aimbot.FOV_Color,
Callback = function(v)
Aimbot.FOV_Color = v
UpdateFOV()
end
})
Page:Groupbox("FOV Settings", "Right"):AddColorPicker({
Title = "Locked Color",
Default = Aimbot.FOV_LockedColor,
Callback = function(v) Aimbot.FOV_LockedColor = v end
})
Page:Groupbox("Smoothness", "Left"):AddSlider({
Title = "Smoothness",
Min = 1, Max = 50, Default = 10,
Suffix = " (lower = sharper)",
Callback = function(v) Aimbot.Smoothness = v end
})
-- // 3. SETTINGS TAB //
Window:Section("System")
local SettingsTab = Window:Tab("Settings")
-- >> CONFIG MANAGER <<
local SettingsPage = SettingsTab:SubTab("Menu Settings")
-- >> ЛЕВАЯ CONFIG MANAGER <<
local ConfigGroup = SettingsPage:Groupbox("Configuration", "Left")
local Configs = Library:GetConfigs()
ConfigGroup:AddDropdown({
Title = "Select Config",
Values = Configs,
Default = "default",
Multi = false,
Flag = "SelectedConfig",
Callback = function(Value) end
})
ConfigGroup:AddTextbox({
Title = "New Config Name",
Placeholder = "Type name...",
Flag = "NewConfigName",
Callback = function(Value) end
})
ConfigGroup:AddButton({
Title = "Load Selected",
Callback = function()
local name = Library.Flags["SelectedConfig"]
if name then
Library:LoadConfig(name)
else
Library:Notify("Error", "No config selected!", 3)
end
end
})
ConfigGroup:AddButton({
Title = "Save Config",
Callback = function()
local name = Library.Flags["NewConfigName"]
if name == "" or name == nil then name = Library.Flags["SelectedConfig"] end
if name and name ~= "" then
Library:SaveConfig(name)
local NewList = Library:GetConfigs()
if Library.Items["SelectedConfig"] then Library.Items["SelectedConfig"].Refresh(NewList) end
else
Library:Notify("Error", "Enter a name or select a config!", 3)
end
end
})
ConfigGroup:AddButton({
Title = "Delete Config",
Callback = function()
local name = Library.Flags["SelectedConfig"]
if name and name ~= "" then
Library:DeleteConfig(name)
local NewList = Library:GetConfigs()
if Library.Items["SelectedConfig"] then
Library.Items["SelectedConfig"].Refresh(NewList)
end
Library.Flags["SelectedConfig"] = nil
else
Library:Notify("Error", "Select a config first!", 3)
end
end
})
ConfigGroup:AddButton({
Title = "Refresh List",
Callback = function()
local NewList = Library:GetConfigs()
if Library.Items["SelectedConfig"] then Library.Items["SelectedConfig"].Refresh(NewList) end
Library:Notify("Configs", "List refreshed", 2)
end
})
-- >> ПРАВАЯ СТОРОНА: THEME MANAGER <<
local ThemeGroup = SettingsPage:Groupbox("Theme Manager", "Right")
local ThemeList = {}
if Library.ThemePresets then
for ThemeName, _ in pairs(Library.ThemePresets) do
table.insert(ThemeList, ThemeName)
end
table.sort(ThemeList)
ThemeGroup:AddDropdown({
Title = "Preset Theme",
Values = ThemeList,
Default = "Default",
Multi = false,
Callback = function(Value)
if Library.SetTheme then
Library:SetTheme(Value)
else
warn("Library is outdated, SetTheme missing!")
end
end
})
ThemeGroup:AddSeparator()
end
ThemeGroup:AddLabel("Custom Colors")
ThemeGroup:AddColorPicker({
Title = "Accent Color", Default = Library.Theme.Accent, Flag = "ThemeAccent",
Callback = function(Value) Library:UpdateTheme("Accent", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Background", Default = Library.Theme.Background, Flag = "ThemeBackground",
Callback = function(Value) Library:UpdateTheme("Background", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Sidebar", Default = Library.Theme.Sidebar, Flag = "ThemeSidebar",
Callback = function(Value) Library:UpdateTheme("Sidebar", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Groupbox", Default = Library.Theme.Groupbox, Flag = "ThemeGroupbox",
Callback = function(Value) Library:UpdateTheme("Groupbox", Value) end
})
ThemeGroup:AddLabel("Text & Outlines")
ThemeGroup:AddColorPicker({
Title = "Main Text", Default = Library.Theme.Text, Flag = "ThemeText",
Callback = function(Value) Library:UpdateTheme("Text", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Secondary Text", Default = Library.Theme.TextDark, Flag = "ThemeTextDark",
Callback = function(Value) Library:UpdateTheme("TextDark", Value) end
})
ThemeGroup:AddColorPicker({
Title = "Outline/Stroke", Default = Library.Theme.Outline, Flag = "ThemeOutline",
Callback = function(Value) Library:UpdateTheme("Outline", Value) end
})
ThemeGroup:AddButton({
Title = "Reset Theme to Default",
Callback = function()
Library:SetTheme("Default")
Library:Notify("Theme", "Colors reset to default", 2)
end
})
-- >> ( Theme Manager) : UI SETTINGS <<
local UISettings = SettingsPage:Groupbox("UI Settings", "Right")
UISettings:AddToggle({
Title = "Show Watermark",
Default = true,
Flag = "WatermarkToggle",
Callback = function(Value)
Library.WatermarkSettings.Enabled = Value
end
})
UISettings:AddTextbox({
Title = "Watermark Text",
Default = "RedOnyx",
Placeholder = "Enter text...",
ClearOnFocus = false,
Callback = function(Value)
Library.WatermarkSettings.Text = Value
end
})
UISettings:AddButton({
Title = "Unload / Destroy UI",
Callback = function()
local gui = game:GetService("CoreGui"):FindFirstChild("RedOnyxV17")
local water = game:GetService("CoreGui"):FindFirstChild("Watermark")
if gui then gui:Destroy() end
if water then water:Destroy() end
end
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