![[FPE] ULTIMATUM TOOL](https://scriptblox.com/images/sb/17164617414-1791410098929.png)
Keyless

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local detentoin = 25
local enabled = true
local connection = nil
local lastPressTime = 0
local COOLDOWN = 1.3
local function pressQ()
local currentTime = tick()
if currentTime - lastPressTime < COOLDOWN then
return
end
local virtualInputManager = game:GetService("VirtualInputManager")
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.Q, false, game)
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
lastPressTime = currentTime
end
local function checkSoundPlaying(sound)
if not sound then return false end
if sound:IsA("Sound") then
if sound.IsLoaded and sound.TimeLength > 0 then
return sound.TimePosition > 0 and sound.TimePosition < sound.TimeLength
end
return sound.Playing
end
return false
end
local function checkForSwing()
if not character or not humanoidRootPart then return end
local myPosition = humanoidRootPart.Position
local teachersFolder = Workspace:FindFirstChild("Teachers")
if not teachersFolder then return end
for _, teacher in pairs(teachersFolder:GetChildren()) do
if teacher:IsA("Model") then
local teacherRoot = teacher:FindFirstChild("HumanoidRootPart")
if teacherRoot then
local distance = (teacherRoot.Position - myPosition).Magnitude
if distance > detentoin then continue end
for _, sound in pairs(teacher:GetDescendants()) do
if sound.Name == "SwingSFX" and checkSoundPlaying(sound) then
pressQ()
return
end
end
end
end
end
end
local function startLoop()
if connection then
connection:Disconnect()
end
connection = game:GetService("RunService").Heartbeat:Connect(function()
if enabled then
checkForSwing()
end
end)
end
local function onCharacterAdded(newCharacter)
character = newCharacter
humanoidRootPart = newCharacter:WaitForChild("HumanoidRootPart")
end
player.CharacterAdded:Connect(onCharacterAdded)
local function onInputBegan(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.J then
enabled = not enabled
end
end
UserInputService.InputBegan:Connect(onInputBegan)
startLoop()![[FPE] ULTIMATUM TOOL](https://scriptblox.com/images/sb/17164617414-1791410098929.png)



Wanna make an infinity castle script from demon slayer PLEASE?
🙏