KILL ALL SCRIPT OP
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KILL ALL SCRIPT OP

FORTLINE⭐damortedamorte 2.4K views 1.3K executesUpdated Oct 5, 2025
1.3/ 5(4 votes)
1325% Positive
Lua Script•145 lines (4811 chars)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local WeaponHit = ReplicatedStorage.WeaponsSystem.Network.WeaponHit

local damageInterval = 0.05
local maxDistance = 1000

local function getAnyWeapon()
    local player = Players.LocalPlayer
    local character = player.Character
    if not character then return nil end
    
    local weapon = character:FindFirstChildWhichIsA("Tool")
    if weapon then
        return weapon
    end
    
    local backpack = player:FindFirstChild("Backpack")
    if backpack then
        weapon = backpack:FindFirstChildWhichIsA("Tool")
        if weapon then
            return weapon
        end
    end
    
    for _, child in pairs(character:GetChildren()) do
        if child:IsA("Tool") or child:IsA("Model") then
            return child
        end
    end
    
    return character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head") or character
end

local function createUniversalWeapon()
    local player = Players.LocalPlayer
    local character = player.Character
    if not character then return nil end
    
    local fakeWeapon = Instance.new("Part")
    fakeWeapon.Name = "UniversalWeapon"
    fakeWeapon.Parent = character
    fakeWeapon.Anchored = true
    fakeWeapon.CanCollide = false
    fakeWeapon.Transparency = 1
    fakeWeapon.Size = Vector3.new(0.1, 0.1, 0.1)
    
    return fakeWeapon
end

local function getAllTargets()
    local targets = {}
    local player = Players.LocalPlayer
    
    for _, targetPlayer in pairs(Players:GetPlayers()) do
        if targetPlayer ~= player and targetPlayer.Character then
            local character = targetPlayer.Character
            local humanoid = character:FindFirstChildOfClass("Humanoid")
            
            if humanoid and humanoid.Health > 0 then
                local bodyParts = {
                    character:FindFirstChild("HumanoidRootPart"),
                    character:FindFirstChild("Head"),
                    character:FindFirstChild("Torso"),
                    character:FindFirstChild("UpperTorso"),
                    character:FindFirstChild("LowerTorso"),
                    character:FindFirstChild("Left Arm") or character:FindFirstChild("LeftUpperArm"),
                    character:FindFirstChild("Right Arm") or character:FindFirstChild("RightUpperArm"),
                    character:FindFirstChild("Left Leg") or character:FindFirstChild("LeftUpperLeg"),
                    character:FindFirstChild("Right Leg") or character:FindFirstChild("RightUpperLeg")
                }
                
                for _, part in pairs(bodyParts) do
                    if part then
                        table.insert(targets, {
                            player = targetPlayer,
                            part = part,
                            character = character
                        })
                    end
                end
            end
        end
    end
    
    return targets
end

local function autoDamage()
    while true do
        local player = Players.LocalPlayer
        
        local weapon = getAnyWeapon()
        if not weapon then
            weapon = createUniversalWeapon()
        end
        
        if weapon then
            local targets = getAllTargets()
            
            for _, target in pairs(targets) do
                if target.part then
                    local hitData = {
                        p = target.part.Position + Vector3.new(
                            math.random(-10, 10),
                            math.random(-5, 5),
                            math.random(-10, 10)
                        ),
                        pid = player.UserId,
                        part = target.part,
                        d = math.random(30, 100),
                        maxDist = maxDistance,
                        h = target.part,
                        m = target.part.Material or Enum.Material.Plastic,
                        sid = math.random(1000, 99999),
                        t = tick(),
                        n = Vector3.new(
                            math.random(-100, 100),
                            math.random(-100, 100),
                            math.random(-100, 100)
                        ).Unit
                    }
                    
                    WeaponHit:FireServer(weapon, hitData)
                    
                    if #targets > 1 then
                        wait(0.01)
                    end
                end
            end
        end
        
        wait(damageInterval)
    end
end

Players.LocalPlayer.CharacterAdded:Connect(function(character)
    wait(2)
    spawn(autoDamage)
end)

if Players.LocalPlayer.Character then
    spawn(autoDamage)
end

Features & Information

kill all

Community Comments (1)

XojdndmdmXojdndmdmJun 29, 2026

Wow working like its

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