
Keyless

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local playerGui = player:WaitForChild("PlayerGui")
local character = player.Character or player.CharacterAdded:Wait()
-- Configure button names and custom colors here
local buttonNames = {
{name = "Lobby", color = Color3.fromRGB(255, 255, 0)},
{name = "Endless", color = Color3.fromRGB(255, 255, 0)},
{name = "Floor 0 (Tutorial Floor)", color = Color3.fromRGB(255, 255, 0)},
{name = "Floor 1 (Parking Garage)", color = Color3.fromRGB(111, 111, 111)},
{name = "Floor 2 (The Pool)", color = Color3.fromRGB(0, 255, 255)},
{name = "Floor 3 (The Hotel)", color = Color3.fromRGB(255, 0, 98)},
{name = "Floor 4 (The Facility)", color = Color3.fromRGB(106, 54, 41)},
{name = "Floor 5 (Infinity Plane)", color = Color3.fromRGB(252, 252, 252)},
{name = "Floor 6 (Cave System)", color = Color3.fromRGB(18, 0, 153)},
{name = "Floor 7 (The Playplace)", color = Color3.fromRGB(255, 0, 255)},
}
local GUI_NAME = "LocalAdminGUI"
local MAIN_SIZE_OPEN = UDim2.new(0, 360, 0, 420)
local MOBILE_SIZE_OPEN = UDim2.new(0, 260, 0, 220)
local MAIN_SIZE_CLOSED = UDim2.new(0, 60, 0, 60)
local MOBILE_SIZE_CLOSED = UDim2.new(0, 30, 0, 30)
local TWEEN_INFO = TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local UIS = game:GetService("UserInputService")
local enabled = false
UIS.InputBegan:Connect(function(input,gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.U then
if enabled == false then
enabled = true
local plrGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui", plrGui)
local txtButton = Instance.new("TextButton")
txtButton.BackgroundTransparency = 1
txtButton.Size = UDim2.new(0, 0 , 0 , 0)
txtButton.Modal = true
txtButton.Parent = screenGui
else
enabled = false
game.Players.LocalPlayer:WaitForChild("PlayerGui").ScreenGui:Destroy()
end
end
end)
local old = playerGui:FindFirstChild(GUI_NAME)
if old then old:Destroy() end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = GUI_NAME
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local main = Instance.new("Frame")
main.Name = "Main"
wait(0.1)
if UserInputService.TouchEnabled then
main.Size = MOBILE_SIZE_OPEN
else
main.Size = MAIN_SIZE_OPEN
end
main.Position = UDim2.new(0, 20, 0.5, -MAIN_SIZE_OPEN.Y.Offset / 2)
main.AnchorPoint = Vector2.new(0, 0)
main.BackgroundColor3 = Color3.fromRGB(21, 24, 28)
main.Active = true
main.ZIndex = 2
main.Parent = screenGui
local mainCorner = Instance.new("UICorner", main)
mainCorner.CornerRadius = UDim.new(0, 12)
local mainStroke = Instance.new("UIStroke", main)
mainStroke.Color = Color3.fromRGB(40, 40, 45)
mainStroke.Thickness = 1
local topBar = Instance.new("Frame")
topBar.Name = "TopBar"
topBar.Size = UDim2.new(1, 0, 0, 44)
topBar.Position = UDim2.new(0, 0, 0, 0)
topBar.BackgroundTransparency = 1
topBar.ZIndex = 2
topBar.Parent = main
local topText = Instance.new("TextLabel")
topText.Name = "Title"
topText.Size = UDim2.new(1, -70, 1, 0)
topText.Position = UDim2.new(0, 10, 0, 0)
topText.BackgroundTransparency = 1
topText.Text = "FA_DEV's Admin Panel (U to unlock mouse) — Floors (Please select the Floor what you are on right now for correct script work.)"
topText.ZIndex = 2
topText.TextScaled = true
topText.TextColor3 = Color3.fromRGB(230, 230, 230)
topText.Font = Enum.Font.GothamBold
topText.TextSize = 18
topText.TextXAlignment = Enum.TextXAlignment.Left
topText.Parent = topBar
local toggle = Instance.new("TextButton")
toggle.Name = "Toggle"
toggle.Size = UDim2.new(0, 50, 0, 32)
toggle.Position = UDim2.new(1, -60, 0.5, -16)
toggle.Text = "Hide/Open"
toggle.ZIndex = 2
toggle.Font = Enum.Font.Gotham
toggle.TextSize = 20
toggle.BackgroundColor3 = Color3.fromRGB(30, 34, 38)
toggle.TextColor3 = Color3.fromRGB(230, 230, 230)
toggle.AutoButtonColor = true
toggle.Parent = topBar
local toggleCorner = Instance.new("UICorner", toggle)
toggleCorner.CornerRadius = UDim.new(0, 8)
local toggleStroke = Instance.new("UIStroke", toggle)
toggleStroke.Color = Color3.fromRGB(50, 50, 55)
toggleStroke.Thickness = 1
local container = Instance.new("Frame")
container.Name = "Container"
container.BackgroundTransparency = 1
container.Size = UDim2.new(1, -20, 1, -64)
container.Position = UDim2.new(0, 10, 0, 54)
container.Parent = main
local scroll = Instance.new("ScrollingFrame")
scroll.Name = "Scroll"
scroll.ZIndex = 2
scroll.Size = UDim2.new(1, 0, 1, 0)
scroll.CanvasSize = UDim2.new(0, 0, 0, 0)
scroll.ScrollBarThickness = 6
scroll.ScrollBarImageTransparency = 0.25
scroll.BackgroundTransparency = 1
scroll.Parent = container
local listLayout = Instance.new("UIListLayout", scroll)
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 8)
local padding = Instance.new("UIPadding", scroll)
padding.PaddingTop = UDim.new(0, 6)
padding.PaddingLeft = UDim.new(0, 6)
padding.PaddingRight = UDim.new(0, 6)
padding.PaddingBottom = UDim.new(0, 6)
-- Utility to destroy all floor buttons
local function destroyFloorButtons()
for i, child in scroll:GetChildren() do
if child:IsA("TextButton") then
child:Destroy()
end
end
end
-- Utility to show notification
local function showNotification(name)
local notif = Instance.new("Frame")
topText.Text = "FAD Admin Panel — " ..name.. ""
notif.Size = UDim2.new(0, 260, 0, 44)
notif.AnchorPoint = Vector2.new(1, 0)
notif.Position = UDim2.new(1, -10, 0, 10)
notif.BackgroundColor3 = Color3.fromRGB(28, 30, 32)
notif.Parent = main
notif.ZIndex = 2
local nCorner = Instance.new("UICorner", notif)
nCorner.CornerRadius = UDim.new(0, 8)
local nText = Instance.new("TextLabel", notif)
nText.Size = UDim2.new(1, -12, 1, 0)
nText.Position = UDim2.new(0, 8, 0, 0)
nText.BackgroundTransparency = 1
nText.Font = Enum.Font.Gotham
nText.TextSize = 15
nText.ZIndex = 3
nText.TextColor3 = Color3.fromRGB(230, 230, 230)
nText.Text = "Selected: " .. name
nText.TextXAlignment = Enum.TextXAlignment.Left
local tweenOut = TweenService:Create(notif, TweenInfo.new(0.4), {BackgroundTransparency = 1})
delay(1.2, function()
tweenOut:Play()
tweenOut.Completed:Wait()
notif:Destroy()
end)
end
-- Button creation utility
local function makeButton(btnData, parent)
local name, color
if typeof(btnData) == "string" then
name = btnData
color = Color3.fromRGB(36, 40, 45)
elseif typeof(btnData) == "table" then
name = btnData.name or "Button"
color = btnData.color or Color3.fromRGB(36, 40, 45)
else
name = "Button"
color = Color3.fromRGB(36, 40, 45)
end
local btn = Instance.new("TextButton")
btn.Name = name:gsub("%s", "_")
btn.Size = UDim2.new(1, -12, 0, 48)
btn.BackgroundColor3 = color
btn.Text = name
btn.ZIndex = 2
btn.Font = Enum.Font.Gotham
btn.TextSize = 16
btn.TextColor3 = Color3.fromRGB(235, 235, 235)
btn.AutoButtonColor = true
btn.Parent = parent or scroll
local corner = Instance.new("UICorner", btn)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", btn)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
btn.MouseEnter:Connect(function()
if UserInputService.MouseEnabled then
btn.BackgroundColor3 = color:Lerp(Color3.fromRGB(46, 50, 55), 0.5)
end
end)
btn.MouseLeave:Connect(function()
if UserInputService.MouseEnabled then
btn.BackgroundColor3 = color
end
end)
return btn, name
end
-- Custom button creation for each floor (no notification for custom button)
local function createCustomButton(customName, customColor, customCallback)
local btn = makeButton({name = customName, color = customColor}, scroll)
btn.Size = UDim2.new(1, -12, 0, 48)
btn.ZIndex = 2
btn.Activated:Connect(function()
if customCallback then
customCallback()
end
-- DO NOT call showNotification for custom button
end)
return btn
end
-- Define functions for each button, each creates a unique custom button
local function Lobby()
print("Lobby function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.Text = "Open All Floors"
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.Name = "Open all Floors"
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.MouseButton1Click:Connect(function()
print("Opened All Floors")
game.Workspace:WaitForChild("AllBadgeThings"):Destroy()
Lobbybutton1.Text = "Opened All the Floors"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Open the 八尺様 Badge Room"
Lobbybutton1.Text = "Open the 八尺様 Badge Room"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Opened the 八尺様 Badge Room")
game.Workspace:WaitForChild("MorseWall"):Destroy()
game.ReplicatedStorage:WaitForChild("MALGRIS"):FireServer()
Lobbybutton1.Text = "Opened the 八尺様 Badge Room"
end)
end
local function Endless()
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entities"
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- Find part for BillboardGui
local function getAdorneePart(obj)
if obj:IsA("BasePart") then
return obj
end
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
return nil
end
-- Highlight
local function attachHighlight(obj)
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- Billboard
local function attachBillboard(obj)
if billboards[obj] then return end
local adornee = getAdorneePart(obj)
if not adornee then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adornee
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- Cleanup
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- Process entity
local function processEntity(entity)
if not entity or not entity.Parent then return end
attachHighlight(entity)
attachBillboard(entity)
end
-- Button click
Lobbybutton1.MouseButton1Click:Connect(function()
local entitiesFolder = Workspace:FindFirstChild("Entities")
if not entitiesFolder then
warn("Entities folder not found in Workspace")
return
end
Lobbybutton1.Text = "Highlighting entities..."
-- Existing entities
for _, entity in ipairs(entitiesFolder:GetChildren()) do
processEntity(entity)
end
-- New entities
entitiesFolder.ChildAdded:Connect(function(child)
task.defer(function()
processEntity(child)
end)
end)
-- Cleanup removed entities
entitiesFolder.ChildRemoved:Connect(function(child)
cleanup(child)
end)
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_0()
print("Floor 0 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Teleported player to Exit")
local clickPart = game.Workspace:WaitForChild("Door2"):WaitForChild("Click")
local partCFrame = clickPart:GetPivot()
-- Calculate a position 3 studs in front of the part
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
clickPart:WaitForChild("ProximityPrompt").HoldDuration = 0
character:PivotTo(targetCFrame)
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted entites"
local obj = Workspace:FindFirstChild("Skin Stealer 1")
local obj2 = Workspace:FindFirstChild("Skin Stealer 2")
local obj3 = Workspace:FindFirstChild("Skin Stealer 3a")
local obj4 = Workspace:FindFirstChild("Skin Stealer 3b")
local hasHighlight = false
if obj:IsA("Highlight") and obj2:IsA("Highlight") and obj3:IsA("Highlight") and obj4:IsA("Highlight") then
hasHighlight = true
break
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 4)
highlight.OutlineColor = Color3.fromRGB(255, 0, 4)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 4)
highlight.OutlineColor = Color3.fromRGB(255, 0, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj2 local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 4)
highlight.OutlineColor = Color3.fromRGB(255, 0, 4)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj3 local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 4)
highlight.OutlineColor = Color3.fromRGB(255, 0, 4)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj4
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_1()
print("Floor 1 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Teleported player to Exit")
local clickPart = game.Workspace:WaitForChild("Door2"):WaitForChild("Click")
local bruh = game.Workspace:WaitForChild("Door2"):WaitForChild("farty")
local partCFrame = bruh:GetPivot()
-- Calculate a position 3 studs in front of the part
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
clickPart:WaitForChild("ProximityPrompt").HoldDuration = 0
character:PivotTo(targetCFrame)
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track in workspace
-- Objects to track in workspace
-- Objects to track in workspace
local targetNames = {
"NewSmiler",
"Frowner",
"SmilerLightsDown",
"SmilerLightsDown2",
"TheDisease",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to
local function getAdorneePart(obj)
if not obj then return nil end
-- If it's a model with HumanoidRootPart
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
-- fallback: first BasePart
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- If it's already a BasePart
if obj:IsA("BasePart") then
return obj
end
return nil
end
-- attach highlight
local function attachHighlight(obj)
if not obj or not obj.Parent then return end
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- attach billboard gui
local function attachBillboard(obj)
if not obj or not obj.Parent then return end
if billboards[obj] then return end
local adorneePart = getAdorneePart(obj)
if not adorneePart then return end -- ignore if no valid part
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- cleanup if object removed
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- when a target object appears
local function processObject(obj)
if not obj or not obj.Parent then return end
if not targetSet[obj.Name] then return end
attachHighlight(obj)
attachBillboard(obj)
end
-- scan existing objects on start
for _, name in ipairs(targetNames) do
local obj = Workspace:FindFirstChild(name)
if obj then
processObject(obj)
end
end
-- handle new objects entering workspace
Workspace.ChildAdded:Connect(function(child)
task.defer(function()
processObject(child)
end)
end)
-- clean on removal
Workspace.ChildRemoved:Connect(function(child)
if targetSet[child.Name] then
cleanup(child)
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highligh the key"
Lobbybutton1.Text = "Highligh the key"
Lobbybutton1.MouseButton1Click:Connect(function()
local hi = Instance.new("Highlight")
hi.FillColor = Color3.fromRGB(0, 0, 0)
hi.Parent = game.Workspace:WaitForChild("Meshes/key")
Lobbybutton1.Text = "Highlighed the key"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highligh the puzzle(s)"
Lobbybutton1.Text = "Highligh the puzzle(s)"
Lobbybutton1.MouseButton1Click:Connect(function()
-- small helpers
local function findAdorneePart(model)
if not model then return nil end
if model:IsA("BasePart") then return model end
if model:IsA("Model") then
if model:FindFirstChild("HumanoidRootPart") then return model.HumanoidRootPart end
if model.PrimaryPart then return model.PrimaryPart end
for _,d in ipairs(model:GetDescendants()) do
if d:IsA("BasePart") then return d end
end
end
return nil
end
local function createHighlightFor(menuModel)
if not menuModel or not menuModel.Parent then return end
-- avoid creating duplicates
if menuModel:FindFirstChildOfClass("Highlight") then return end
local adornee = findAdorneePart(menuModel)
if not adornee then
-- wait for a part to appear (non-blocking) then retry once
local conn
local done = false
conn = menuModel.DescendantAdded:Connect(function(desc)
if desc:IsA("BasePart") and not done then
done = true
conn:Disconnect()
createHighlightFor(menuModel)
end
end)
-- timeout cleanup after 5s
task.spawn(function()
task.wait(5)
if conn and conn.Connected then conn:Disconnect() end
end)
return
end
local h = Instance.new("Highlight")
h.Name = "MenuAutoHighlight"
h.Adornee = adornee
h.FillColor = Color3.fromRGB(0, 255, 0)
h.OutlineColor = Color3.fromRGB(0, 255, 0)
h.FillTransparency = 0.8
h.OutlineTransparency = 0.5
h.Parent = menuModel
end
-- scans workspace for top-level "Menu" children
local function getMenus()
local out = {}
for _,c in ipairs(Workspace:GetChildren()) do
if c.Name == "Menu" then table.insert(out, c) end
end
return out
end
-- main logic
local menus = getMenus()
if #menus == 0 then
-- wait for first Menu to appear, then re-run logic
Lobbybutton1.Text = "Waiting for Menu..."
local conn
conn = Workspace.ChildAdded:Connect(function(child)
if child.Name == "Menu" then
if conn and conn.Connected then conn:Disconnect() end
-- small delay to let it initialize
task.delay(0.1, function() Lobbybutton1.Text = "Found Menu — highlighting...";
-- rerun main logic once
local newMenus = getMenus()
if #newMenus == 1 then
createHighlightFor(newMenus[1])
else
for _,m in ipairs(newMenus) do createHighlightFor(m) end
end
end)
end
end)
return
elseif #menus == 1 then
Lobbybutton1.Text = "Highlighting single Menu"
createHighlightFor(menus[1])
else
Lobbybutton1.Text = "Highlighting all Menus ("..tostring(#menus)..")"
for _,m in ipairs(menus) do createHighlightFor(m) end
end
end)
end
local function Floor_2()
print("Floor 2 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track in workspace
-- Objects to track in workspace
-- Objects to track in workspace
local targetNames = {
"thewertch",
"Wretch",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to
local function getAdorneePart(obj)
if not obj then return nil end
-- If it's a model with HumanoidRootPart
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
-- fallback: first BasePart
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- If it's already a BasePart
if obj:IsA("BasePart") then
return obj
end
return nil
end
-- attach highlight
local function attachHighlight(obj)
if not obj or not obj.Parent then return end
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- attach billboard gui
local function attachBillboard(obj)
if not obj or not obj.Parent then return end
if billboards[obj] then return end
local adorneePart = getAdorneePart(obj)
if not adorneePart then return end -- ignore if no valid part
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- cleanup if object removed
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- when a target object appears
local function processObject(obj)
if not obj or not obj.Parent then return end
if not targetSet[obj.Name] then return end
attachHighlight(obj)
attachBillboard(obj)
end
-- scan existing objects on start
for _, name in ipairs(targetNames) do
local obj = Workspace:FindFirstChild(name)
if obj then
processObject(obj)
end
end
-- handle new objects entering workspace
Workspace.ChildAdded:Connect(function(child)
task.defer(function()
processObject(child)
end)
end)
-- clean on removal
Workspace.ChildRemoved:Connect(function(child)
if targetSet[child.Name] then
cleanup(child)
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_3()
print("Floor 3 function called")
destroyFloorButtons()
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track in workspace
-- Objects to track in workspace
-- Objects to track in workspace
local targetNames = {
"Skin Stealer 2",
"Aranea1",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to
local function getAdorneePart(obj)
if not obj then return nil end
-- If it's a model with HumanoidRootPart
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
-- fallback: first BasePart
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- If it's already a BasePart
if obj:IsA("BasePart") then
return obj
end
return nil
end
-- attach highlight
local function attachHighlight(obj)
if not obj or not obj.Parent then return end
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- attach billboard gui
local function attachBillboard(obj)
if not obj or not obj.Parent then return end
if billboards[obj] then return end
local adorneePart = getAdorneePart(obj)
if not adorneePart then return end -- ignore if no valid part
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- cleanup if object removed
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- when a target object appears
local function processObject(obj)
if not obj or not obj.Parent then return end
if not targetSet[obj.Name] then return end
attachHighlight(obj)
attachBillboard(obj)
end
-- scan existing objects on start
for _, name in ipairs(targetNames) do
local obj = Workspace:FindFirstChild(name)
if obj then
processObject(obj)
end
end
-- handle new objects entering workspace
Workspace.ChildAdded:Connect(function(child)
task.defer(function()
processObject(child)
end)
end)
-- clean on removal
Workspace.ChildRemoved:Connect(function(child)
if targetSet[child.Name] then
cleanup(child)
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_4()
print("Floor 4 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Boiled's key"
Lobbybutton1.Text = "Teleport to Boiled's key"
Lobbybutton1.MouseButton1Click:Connect(function()
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
local key = workspace:FindFirstChild("downsizedkey")
if not key or not key:IsA("BasePart") then
warn("[AdminGUI] 'BoiledKey' part not found in workspace.")
return
end
local targetCFrame = key.CFrame
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
print("[AdminGUI] Teleported player to Boiled's key.")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Boiled's Door"
Lobbybutton1.Text = "Teleport to Boiled's Door"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "SecretDoor" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track in workspace
-- Objects to track in workspace
-- Objects to track in workspace
local targetNames = {
"TheMimic",
"TheMimic2",
"TheMimic3",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to
local function getAdorneePart(obj)
if not obj then return nil end
-- If it's a model with HumanoidRootPart
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
-- fallback: first BasePart
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- If it's already a BasePart
if obj:IsA("BasePart") then
return obj
end
return nil
end
-- attach highlight
local function attachHighlight(obj)
if not obj or not obj.Parent then return end
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- attach billboard gui
local function attachBillboard(obj)
if not obj or not obj.Parent then return end
if billboards[obj] then return end
local adorneePart = getAdorneePart(obj)
if not adorneePart then return end -- ignore if no valid part
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- cleanup if object removed
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- when a target object appears
local function processObject(obj)
if not obj or not obj.Parent then return end
if not targetSet[obj.Name] then return end
attachHighlight(obj)
attachBillboard(obj)
end
-- scan existing objects on start
for _, name in ipairs(targetNames) do
local obj = Workspace:FindFirstChild(name)
if obj then
processObject(obj)
end
end
-- handle new objects entering workspace
Workspace.ChildAdded:Connect(function(child)
task.defer(function()
processObject(child)
end)
end)
-- clean on removal
Workspace.ChildRemoved:Connect(function(child)
if targetSet[child.Name] then
cleanup(child)
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_5()
print("Floor 5 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Anomaly Scanner"
Lobbybutton1.Text = "Anomaly Scanner"
Lobbybutton1.MouseButton1Click:Connect(function()
-- simple toggle so clicking again stops the checking loop
if Lobbybutton1:GetAttribute("AnomalyScannerActive") then
-- stop scanning
Lobbybutton1:SetAttribute("AnomalyScannerActive", false)
pcall(function() Lobbybutton1.Text = "Scan stopped" end)
return
end
Lobbybutton1:SetAttribute("AnomalyScannerActive", true)
pcall(function() Lobbybutton1.Text = "Starting anomaly scan..." end)
-- excluded names (ignore these)
local excluded = {
SecondPlane = true,
Airport = true,
DuplicateHall = true,
DefaultPlane = true,
StartingAreaThing = true,
StartingAreaThing2 = true,
StartingHall = true,
StartingPlane = true,
}
-- helper: safely get Map folder (non-blocking wait)
local Map = Workspace:FindFirstChild("Map")
if not Map then
-- try a short wait in case it spawns immediately after clicking
Map = Workspace:WaitForChild("Map", 2) -- waits up to 2 seconds
end
if not Map then
pcall(function() Lobbybutton1.Text = "No Map folder found in Workspace" end)
Lobbybutton1:SetAttribute("AnomalyScannerActive", false)
return
end
-- function to scan current children of Map for any non-excluded Model (or any Instance that is a Model)
local function scanOnce()
for _, child in ipairs(Map:GetChildren()) do
-- only consider Models (skip folders/values etc)
if child:IsA("Model") then
if not excluded[child.Name] then
return child.Name, child
end
end
end
return nil, nil
end
-- quick immediate scan
local name, inst = scanOnce()
if name then
pcall(function()
Lobbybutton1.Text = "Possible anomaly. Anomaly name: " .. name
end)
-- continue scanning every second but we've already reported one
else
pcall(function() Lobbybutton1.Text = "No anomaly found — scanning every second..." end)
end
-- reactive listener: if new models are added, update immediately
local childAddedConn
childAddedConn = Map.ChildAdded:Connect(function(child)
if not Lobbybutton1:GetAttribute("AnomalyScannerActive") then
-- stop listening if scanner deactivated
if childAddedConn and childAddedConn.Connected then childAddedConn:Disconnect() end
return
end
if child and child:IsA("Model") and not excluded[child.Name] then
pcall(function()
Lobbybutton1.Text = "Possible anomaly. Anomaly name: " .. child.Name
end)
end
end)
-- periodic checker (every second) that runs while the scanner attribute is true
task.spawn(function()
while Lobbybutton1:GetAttribute("AnomalyScannerActive") do
-- if button destroyed or not a GuiButton anymore, break
if not Lobbybutton1.Parent or not Lobbybutton1:IsA("GuiButton") then break end
local n, inst2 = scanOnce()
if n then
pcall(function()
Lobbybutton1.Text = "Possible anomaly. Anomaly name: " .. n
end)
else
-- only update text sometimes to avoid spamming changes
pcall(function()
if not Lobbybutton1.Text:match("Possible anomaly") then
Lobbybutton1.Text = "Scanning... no anomaly"
end
end)
end
-- sleep 1 second
task.wait(1)
end
-- cleanup when loop ends
if childAddedConn and childAddedConn.Connected then
childAddedConn:Disconnect()
end
-- leave a friendly message
if Lobbybutton1 and Lobbybutton1.Parent and Lobbybutton1:IsA("GuiButton") then
pcall(function() Lobbybutton1.Text = "Scanner stopped" end)
end
end)
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit (You need to get to Airport)"
Lobbybutton1.Text = "Teleport to Exit (You need to get to Airport)"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace.Map.Airport:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
if clickObj.BrickColor == BrickColor.new("Maroon") then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to FakeReality's Door"
Lobbybutton1.Text = "Teleport to FakeReality's Door (You need get to Airport)"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace.Map.Airport:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
if clickObj.BrickColor == BrickColor.new("Lapis") then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track by name (we will search for these names inside models under Workspace.Map)
local targetNames = {
"Clump",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to (prefer HumanoidRootPart, PrimaryPart, else first BasePart)
local function getAdorneePart(obj)
if not obj then return nil end
if obj:IsA("BasePart") then return obj end
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp and hrp:IsA("BasePart") then return hrp end
if obj.PrimaryPart and obj.PrimaryPart:IsA("BasePart") then return obj.PrimaryPart end
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
return nil
end
-- attach highlight to the model (idempotent)
local function attachHighlight(model)
if not model or not model.Parent then return end
if highlights[model] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
local adornee = getAdorneePart(model)
if adornee then highlight.Adornee = adornee end
highlight.Parent = model
highlights[model] = highlight
end
-- attach billboard gui to the model (idempotent)
local function attachBillboard(model)
if not model or not model.Parent then return end
if billboards[model] then return end
local adorneePart = getAdorneePart(model)
if not adorneePart then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[model] = billboard
end
-- cleanup if a model removed or no longer matches
local function cleanup(model)
if highlights[model] then
pcall(function() highlights[model]:Destroy() end)
highlights[model] = nil
end
if billboards[model] then
pcall(function() billboards[model]:Destroy() end)
billboards[model] = nil
end
end
-- Inspect a model under Map: if any descendant has a target name, mark the parent model
local function inspectModelForTargets(mapModel)
if not mapModel or not mapModel.Parent then return end
if not mapModel:IsA("Model") then return end
for _, desc in ipairs(mapModel:GetDescendants()) do
if targetSet[desc.Name] then
attachHighlight(mapModel)
attachBillboard(mapModel)
return
end
end
-- no match found => ensure it's cleaned up
cleanup(mapModel)
end
-- Scan all current models under Workspace.Map
local function scanAllMapModels()
local Map = Workspace:FindFirstChild("Map")
if not Map then return end
for _, child in ipairs(Map:GetChildren()) do
inspectModelForTargets(child)
end
end
-- Setup listeners for Map (models added/removed and descendant additions inside each model)
local map = Workspace:FindFirstChild("Map")
if map then
-- initial scan
scanAllMapModels()
-- when a new model is added to Map, inspect it and watch its descendants
map.ChildAdded:Connect(function(child)
task.defer(function()
inspectModelForTargets(child)
if child:IsA("Model") then
child.DescendantAdded:Connect(function()
inspectModelForTargets(child)
end)
end
end)
end)
-- cleanup when a model removed
map.ChildRemoved:Connect(function(child)
cleanup(child)
end)
-- attach descendant listeners to existing map children
for _, child in ipairs(map:GetChildren()) do
if child:IsA("Model") then
child.DescendantAdded:Connect(function()
inspectModelForTargets(child)
end)
end
end
else
-- If Map doesn't exist yet, watch for it and then run setup
Workspace.ChildAdded:Connect(function(child)
if child.Name == "Map" and (child:IsA("Folder") or child:IsA("Model")) then
task.defer(function() scanAllMapModels() end)
end
end)
end
-- Start scanning when the button is clicked (optional quick trigger)
Lobbybutton1.MouseButton1Click:Connect(function()
scanAllMapModels()
Lobbybutton1.Text = "Scanning Map for targets..."
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 244, 244)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_6()
print("Floor 6 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight Gates and Levers"
Lobbybutton1.Text = "Highlight Gates and Levers"
Lobbybutton1.MouseButton1Click:Connect(function()
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
game.Workspace.BigOlGate.Name = "BigOlGate3"
hihi.Parent = game.Workspace.BigOlGate3
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.BigOlGate
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.BigOlGate2
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track in workspace
-- Objects to track in workspace
-- Objects to track in workspace
local targetNames = {
"Alpha Skin Stealer",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to
local function getAdorneePart(obj)
if not obj then return nil end
-- If it's a model with HumanoidRootPart
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
-- fallback: first BasePart
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- If it's already a BasePart
if obj:IsA("BasePart") then
return obj
end
return nil
end
-- attach highlight
local function attachHighlight(obj)
if not obj or not obj.Parent then return end
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- attach billboard gui
local function attachBillboard(obj)
if not obj or not obj.Parent then return end
if billboards[obj] then return end
local adorneePart = getAdorneePart(obj)
if not adorneePart then return end -- ignore if no valid part
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- cleanup if object removed
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- when a target object appears
local function processObject(obj)
if not obj or not obj.Parent then return end
if not targetSet[obj.Name] then return end
attachHighlight(obj)
attachBillboard(obj)
end
-- scan existing objects on start
for _, name in ipairs(targetNames) do
local obj = Workspace:FindFirstChild(name)
if obj then
processObject(obj)
end
end
-- handle new objects entering workspace
Workspace.ChildAdded:Connect(function(child)
task.defer(function()
processObject(child)
end)
end)
-- clean on removal
Workspace.ChildRemoved:Connect(function(child)
if targetSet[child.Name] then
cleanup(child)
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
local function Floor_7()
print("Floor 7 function called")
destroyFloorButtons()
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Speed Boost 2x Speed"
Lobbybutton1.Text = "Speed Boost 2x Speed"
Lobbybutton1.MouseButton1Click:Connect(function()
local cd = false
print("Speed Boost Activated")
if cd == false then
local humanoid = character:WaitForChild("Humanoid")
-- Store original speed
local originalSpeed = humanoid.WalkSpeed
local boostedSpeed = originalSpeed * 2
-- Apply boost once
humanoid.WalkSpeed = boostedSpeed
-- Reapply boost every time WalkSpeed changes
humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if humanoid.WalkSpeed ~= boostedSpeed then
humanoid.WalkSpeed = boostedSpeed
end
end)
print("Boosted speed: " .. boostedSpeed)
cd = true
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight All Gates"
Lobbybutton1.Text = "Highlight All Gates"
Lobbybutton1.MouseButton1Click:Connect(function()
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate2
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate3
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate4
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate5
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate6
local hihi = Instance.new("Highlight")
hihi.FillColor = Color3.fromRGB(0, 255, 0)
hihi.FillTransparency = 0.8
hihi.OutlineColor = Color3.fromRGB(0, 255, 0)
hihi.OutlineTransparency = 0.5
hihi.Parent = game.Workspace.FunkyGate7
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to Exit"
Lobbybutton1.Text = "Teleport to Exit"
Lobbybutton1.MouseButton1Click:Connect(function()
-- ensure character is available
local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart
if not hrp then
warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.")
return
end
-- find closest Door2 model that has Click -> ProximityPrompt
local closestModel = nil
local closestDistSq = math.huge
for _, inst in ipairs(workspace:GetDescendants()) do
if inst:IsA("Model") and inst.Name == "Door2" then
local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested)
if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then
-- try find a ProximityPrompt either directly under Click or inside its descendants
local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true)
if prompt then
-- measure distance from player to model (use model primary part or farty part if available)
local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart
if refPart and refPart:IsA("BasePart") then
local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2
if distSq < closestDistSq then
prompt.Enabled = true
prompt.HoldDuration = 0 -- ensure hold duration is cleared
closestDistSq = distSq
closestModel = inst
end
end
end
end
end
end
if not closestModel then
warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.")
return
end
-- get the parts we need from the chosen model
local clickPart = closestModel:FindFirstChild("Click", true)
local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart
if not fartyPart or not fartyPart:IsA("BasePart") then
warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.")
return
end
-- set prompt hold duration safely (pcall to avoid runtime errors)
if clickPart then
local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true)
if prompt then
pcall(function() prompt.HoldDuration = 0 end)
end
end
-- compute target CFrame 3 studs in front of the farty part
local partCFrame
if fartyPart.GetPivot then
partCFrame = fartyPart:GetPivot()
else
partCFrame = fartyPart.CFrame
end
local offset = partCFrame.LookVector * 3
local targetCFrame = partCFrame + offset
-- teleport the player's character (PivotTo preferred for physics correctness)
if character and character.PrimaryPart then
-- if primary part exists, use PivotTo
pcall(function()
character:PivotTo(targetCFrame)
end)
else
-- fallback: try moving HumanoidRootPart
if hrp and hrp:IsA("BasePart") then
hrp.CFrame = targetCFrame
end
end
print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).")
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all Researches"
Lobbybutton1.Text = "Highlight all Researches"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Highlighted all Researches")
Lobbybutton1.Text = "Loading..."
while wait(1) do
Lobbybutton1.Text = "Highlighted all Researches"
local targetCFrame = character:GetPivot()
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if researchFolder then
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local hasHighlight = false
for j, child in obj:GetChildren() do
if child:IsA("Highlight") then
hasHighlight = true
break
end
end
if not hasHighlight then
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 255, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 0)
highlight.FillTransparency = 0.8
highlight.OutlineTransparency = 0.5
highlight.Parent = obj
end
end
end
end
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Teleport to nearest rasearch"
Lobbybutton1.Text = "Teleport to nearest rasearch"
Lobbybutton1.MouseButton1Click:Connect(function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
Lobbybutton1.Text = "Teleported to nearest rasearch"
task.wait(0.1) -- Ensure character is fully loaded
Lobbybutton1.Text = "Teleport to nearest rasearch"
if not character or not character:GetPivot() then
return
end
local researchFolder = Workspace:FindFirstChild("ResearchCollect")
if not researchFolder then
return
end
local charPos = character:GetPivot().Position
local nearestObj = nil
local nearestDist = math.huge
for i, obj in researchFolder:GetChildren() do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local objPos = obj.Position
local dist = (charPos - objPos).Magnitude
if dist < nearestDist then
nearestDist = dist
nearestObj = obj
end
end
end
if nearestObj then
local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0)
character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1)))
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Light up the floor/level"
Lobbybutton1.Text = "Light up the floor/level"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Floor/level lighted up")
if game.Lighting.Atmosphere then
game.Lighting.Atmosphere:Destroy()
end
game.Lighting.Ambient = Color3.new(1, 1, 1)
game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
game.Lighting.Brightness = 5
game.Lighting.TimeOfDay = "14:00:00"
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight entites"
Lobbybutton1.Text = "Highlight entites"
-- Objects to track in workspace
-- Objects to track in workspace
-- Objects to track in workspace
local targetNames = {
"Howler",
}
local targetSet = {}
for _, v in ipairs(targetNames) do
targetSet[v] = true
end
-- Highlight appearance
local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4)
local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4)
local FILL_TRANSPARENCY = 0.8
local OUTLINE_TRANSPARENCY = 0.5
local HIGHLIGHT_NAME = "AutoHighlight"
local BILLBOARD_NAME = "WarningBillboard"
local highlights = {}
local billboards = {}
-- find part to attach billboard to
local function getAdorneePart(obj)
if not obj then return nil end
-- If it's a model with HumanoidRootPart
if obj:IsA("Model") then
local hrp = obj:FindFirstChild("HumanoidRootPart")
if hrp then return hrp end
-- fallback: first BasePart
for _, part in ipairs(obj:GetDescendants()) do
if part:IsA("BasePart") then
return part
end
end
end
-- If it's already a BasePart
if obj:IsA("BasePart") then
return obj
end
return nil
end
-- attach highlight
local function attachHighlight(obj)
if not obj or not obj.Parent then return end
if highlights[obj] then return end
local highlight = Instance.new("Highlight")
highlight.Name = HIGHLIGHT_NAME
highlight.FillColor = HIGHLIGHT_FILL
highlight.OutlineColor = HIGHLIGHT_OUTLINE
highlight.FillTransparency = FILL_TRANSPARENCY
highlight.OutlineTransparency = OUTLINE_TRANSPARENCY
highlight.Parent = obj
highlights[obj] = highlight
end
-- attach billboard gui
local function attachBillboard(obj)
if not obj or not obj.Parent then return end
if billboards[obj] then return end
local adorneePart = getAdorneePart(obj)
if not adorneePart then return end -- ignore if no valid part
local billboard = Instance.new("BillboardGui")
billboard.Name = BILLBOARD_NAME
billboard.Size = UDim2.new(6, 0, 1.5, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = 200
billboard.Parent = adorneePart
local text = Instance.new("TextLabel")
text.Size = UDim2.new(1, 0, 1, 0)
text.BackgroundTransparency = 1
text.Text = "DANGER"
text.TextColor3 = Color3.fromRGB(255, 0, 0)
text.TextScaled = true
text.Font = Enum.Font.GothamBlack
text.Parent = billboard
billboards[obj] = billboard
end
-- cleanup if object removed
local function cleanup(obj)
if highlights[obj] then
highlights[obj]:Destroy()
highlights[obj] = nil
end
if billboards[obj] then
billboards[obj]:Destroy()
billboards[obj] = nil
end
end
-- when a target object appears
local function processObject(obj)
if not obj or not obj.Parent then return end
if not targetSet[obj.Name] then return end
attachHighlight(obj)
attachBillboard(obj)
end
-- scan existing objects on start
for _, name in ipairs(targetNames) do
local obj = Workspace:FindFirstChild(name)
if obj then
processObject(obj)
end
end
-- handle new objects entering workspace
Workspace.ChildAdded:Connect(function(child)
task.defer(function()
processObject(child)
end)
end)
-- clean on removal
Workspace.ChildRemoved:Connect(function(child)
if targetSet[child.Name] then
cleanup(child)
end
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Disable/Remove Jumpscare"
Lobbybutton1.Text = "Disable/Remove Jumpscare"
Lobbybutton1.MouseButton1Click:Connect(function()
print("Jumpscare Disabled")
game.ReplicatedStorage.StealerJumpscare:Destroy()
end)
local Lobbybutton1 = Instance.new("TextButton")
Lobbybutton1.Size = UDim2.new(1, -12, 0, 48)
Lobbybutton1.ZIndex = 2
Lobbybutton1.Parent = scroll
Lobbybutton1.TextScaled = true
Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255)
Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
local corner = Instance.new("UICorner", Lobbybutton1)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", Lobbybutton1)
stroke.Color = Color3.fromRGB(50, 50, 55)
stroke.Thickness = 1
Lobbybutton1.Name = "Highlight all players"
Lobbybutton1.Text = "Highlight all players"
Lobbybutton1.MouseButton1Click:Connect(function()
Lobbybutton1.Text = "Highlighted all players"
for i, player in Players:GetPlayers() do
local character = player.Character
if character then
-- Remove existing highlight if any
local oldHighlight = character:FindFirstChildOfClass("Highlight")
if oldHighlight then
oldHighlight:Destroy()
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(0, 255, 255)
highlight.OutlineColor = Color3.fromRGB(0, 255, 255)
highlight.Parent = character
end
end
end)
end
-- Map button names to functions
local buttonFunctionMap = {
["Lobby"] = Lobby,
["Endless"] = Endless,
["Floor 0 (Tutorial Floor)"] = Floor_0,
["Floor 1 (Parking Garage)"] = Floor_1,
["Floor 2 (The Pool)"] = Floor_2,
["Floor 3 (The Hotel)"] = Floor_3,
["Floor 4 (The Facility)"] = Floor_4,
["Floor 5 (Infinity Plane)"] = Floor_5,
["Floor 6 (Cave System)"] = Floor_6,
["Floor 7 (The Playplace)"] = Floor_7,
}
-- Create all floor buttons
local function createFloorButtons()
for i, btnData in buttonNames do
local b, name = makeButton(btnData, scroll)
b.Activated:Connect(function()
print("[AdminGUI] Button clicked:", name)
local func = buttonFunctionMap[name]
if func then
func()
else
print("No function mapped for button:", name)
end
showNotification(name) -- Only show notification for original floor buttons
end)
end
end
createFloorButtons()
local function updateCanvas()
local contentSize = listLayout.AbsoluteContentSize
scroll.CanvasSize = UDim2.new(0, 0, 0, contentSize.Y + 15)
end
listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvas)
updateCanvas()
-- Dragging logic (mouse and mobile touch support)
do
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local function inputBegan(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragInput = input
dragStart = input.Position
startPos = main.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
dragInput = nil
end
end)
end
end
local function inputChanged(input)
if dragging and input == dragInput and dragStart and startPos then
local delta = input.Position - dragStart
local screenSize = workspace.CurrentCamera and workspace.CurrentCamera.ViewportSize or Vector2.new(1920, 1080)
local newX = startPos.X.Offset + delta.X
local newY = startPos.Y.Offset + delta.Y
newX = math.clamp(newX, 0, math.max(0, screenSize.X - main.AbsoluteSize.X))
newY = math.clamp(newY, 0, math.max(0, screenSize.Y - main.AbsoluteSize.Y))
main.Position = UDim2.new(0, newX, 0, newY)
end
end
topBar.InputBegan:Connect(inputBegan)
UserInputService.InputChanged:Connect(inputChanged)
end
local isOpen = true
toggle.MouseButton1Click:Connect(function()
isOpen = not isOpen
if isOpen then
if UserInputService.TouchEnabled then
TweenService:Create(main, TWEEN_INFO, {Size = MOBILE_SIZE_OPEN}):Play()
else
TweenService:Create(main, TWEEN_INFO, {Size = MAIN_SIZE_OPEN}):Play()
end
else
if UserInputService.TouchEnabled then
TweenService:Create(main, TWEEN_INFO, {Size = MOBILE_SIZE_CLOSED}):Play()
else
TweenService:Create(main, TWEEN_INFO, {Size = MAIN_SIZE_CLOSED}):Play()
end end
end)
main.AnchorPoint = Vector2.new(0, 0.5)
main.Position = UDim2.new(0, 20, 0.5, 0)
main.Size = UDim2.new(0, 56, 0, 56)
RunService.Heartbeat:Wait()
TweenService:Create(main, TweenInfo.new(0.18, Enum.EasingStyle.Quad), {Size = MAIN_SIZE_OPEN}):Play()
isOpen = true
-- End of script
You cannot press buttons with your cursor manually on PC, because of the game putting you in first person. Please add a way you can press buttons!
@brycevelasco2 this is exactly what I want
@brycevelasco2 sorry, I created script for myself and I usually "play" on mobile. I will fix try that!
Now you can press U to unlock/lock mouse
(also thanks for report)