
Key Required

local UIS = game:GetService'UserInputService'
local function spawnScreech()
local player = game.Players.LocalPlayer
local currentRoom = workspace.CurrentRooms[player:GetAttribute("CurrentRoom")]
local mainGame = require(player.PlayerGui.MainUI.Initiator.Main_Game)
require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(mainGame, currentRoom)
end
spawnScreech()



bro.. What's the point
I do something you definitely don't expect.