
Key Required

local UIS = game:GetService'UserInputService'
local ReplicatedStorage = game:GetService'ReplicatedStorage'
local Players = game:GetService'Players'
local LocalPlayer = Players.LocalPlayer
local function spawnGlitch()
local Main_Game = require(LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
local CurrentRoom = workspace.CurrentRooms[LocalPlayer:GetAttribute("CurrentRoom")]
require(ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Main_Game, CurrentRoom)
end
spawnGlitch()



Такто прикольно но... Он немного бесполезный...)