
Key Required

for _, part in next, game.Players.LocalPlayer.Character:GetChildren() do
if part:IsA("BasePart") then
part.CustomPhysicalProperties = PhysicalProperties.new(math.huge, 0, 0, 0, 0)
part.EnableFluidForces = false
pcall(function()
sethiddenproperty(part, "Friction", -math.huge)
end)
part.Massless = false
end
end
game.Players.LocalPlayer.Character.Humanoid.FallingDown:Connect(function()
game.Players.LocalPlayer.Character.Humanoid:ChangeState("GettingUp")
end)
local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
tool.Name = "Stop moving"
tool.RequiresHandle = false
tool.Activated:Connect(function()
game.Players.LocalPlayer.Character.Humanoid:ChangeState("GettingUp")
for _, part in next, game.Players.LocalPlayer.Character:GetChildren() do
if part:IsA("BasePart") then
part.Velocity = Vector3.zero
part.AssemblyAngularVelocity = Vector3.zero
part.AssemblyLinearVelocity = Vector3.zero
end
end
end)
local BF = Instance.new("BodyForce", game.Players.LocalPlayer.Character.HumanoidRootPart)
task.spawn(function()
repeat task.wait()
if game.Players.LocalPlayer.Character.Humanoid:GetState() ~= "Running" and game.Players.LocalPlayer.Character.Humanoid:GetState() ~= "RunningNoPhysics" and game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude <= 0 then
BF.Force = Vector3.zero
else
BF.Force = game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 1e9 -- you can change it
end
until not game.Players.LocalPlayer.Character
end)



bro what the fak
can you make it go a little bit slower haha
i see the you can change it part but what do i change it to for 3k speed?
Make it that we can have a UI where we can customise speed