5 Head and Esp
Key Required

5 Head and Esp

[NEW 🗺️] Trident Survival35715595723571559572 34.9K views 118 executesUpdated Nov 29, 2024
Unrated
00
Lua Script•213 lines (7136 chars)
if (not _G.Flags) then
	_G.Flags = {
		ESP = {
			NotVisibleColor = Color3.fromRGB(255,0,0);
			VisibleColor = Color3.fromRGB(0,255,0);	
			DistanceLimit = 1500;
			Box = true;
			Name = true;
			Weapon = true;
			Distance = true;
			VisibleCheck = true;
			Sleepers = false;
		};
		HitboxExpander = {
			Size = 5;
			Enabled = true;
			Transparency = .7; -- 1 = invisible, 0 = fully visible (0 not recommended)
			Part = "Head"; -- {"Torso","Head","rest of the body parts"}
		};
	};
end
if (not _G.Loaded) then
	_G.Loaded = true;
	local ReplicatedStorage = game:GetService("ReplicatedStorage");
	local RunService = game:GetService("RunService");
	local Items = ReplicatedStorage:WaitForChild("HandModels");
	local CoreGui = game:GetService("CoreGui");
	local CurrentCamera = workspace.CurrentCamera;
	local IgnoreFolder = workspace:WaitForChild("Ignore");
	local OriginalSizes = {};
	local WeaponInfo = {};

	local SleepAnimationId = "rbxassetid://13280887764"
	
for i,v in pairs(ReplicatedStorage.Shared.entities.Player.Model:GetChildren()) do
		if v:IsA("BasePart") then
			OriginalSizes[v.Name] = v.Size;
		end
	end


	for i,v in pairs(Items:GetChildren()) do
		v:SetAttribute("RealName",v.Name);--[v.DataCost] = v.Name;
	end

	function IsSleeping(Player)
		local Animations = Player.AnimationController:GetPlayingAnimationTracks();
		for i,v in pairs(Animations) do
			if (v.IsPlaying and v.Animation.AnimationId == SleepAnimationId) then
				return true;
			end
		end
		return false;
	end

	function CreateESP()
		local BillboardGui = Instance.new("BillboardGui")
		local Box = Instance.new("Frame")
		local PlayerName = Instance.new("TextLabel")
		local PlayerWeapon = Instance.new("TextLabel")
		local PlayerDistance = Instance.new("TextLabel")
		local UIStroke = Instance.new("UIStroke")
		--Properties:

		BillboardGui.Parent = CoreGui;
		BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
		BillboardGui.Active = true
		BillboardGui.AlwaysOnTop = true
		BillboardGui.LightInfluence = 1.000
		BillboardGui.Size = UDim2.new(500, 0, 800, 0)

		Box.Name = "Box"
		Box.Parent = BillboardGui
		Box.AnchorPoint = Vector2.new(0.5, 0.5)
		Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		Box.BackgroundTransparency = 1.000
		Box.BorderColor3 = Color3.fromRGB(0, 0, 0)
		Box.BorderSizePixel = 0
		Box.Position = UDim2.new(0.5, 0, 0.5, 0)
		Box.Size = UDim2.new(0.00899999961, 0, 0.00899999961, 0)

		UIStroke.Name = "UIStroke"
		UIStroke.Parent = Box;
		UIStroke.Thickness = 1;
		UIStroke.Color = Color3.fromRGB(0,255,0);
		UIStroke.LineJoinMode = Enum.LineJoinMode.Miter;


		PlayerName.Name = "PlayerName"
		PlayerName.Parent = BillboardGui
		PlayerName.AnchorPoint = Vector2.new(0.5, 1)
		PlayerName.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		PlayerName.BackgroundTransparency = 1.010
		PlayerName.BorderColor3 = Color3.fromRGB(0, 0, 0)
		PlayerName.BorderSizePixel = 0
		PlayerName.Position = UDim2.new(0.5, 0, 0.495499998, 0)
		PlayerName.Size = UDim2.new(0, 100, 0, 10)
		PlayerName.Font = Enum.Font.SourceSans
		PlayerName.Text = "Player"
		PlayerName.TextColor3 = Color3.fromRGB(0, 255, 8)
		PlayerName.TextSize = 14.000
		PlayerName.TextYAlignment = Enum.TextYAlignment.Bottom

		PlayerWeapon.Name = "PlayerWeapon"
		PlayerWeapon.Parent = BillboardGui
		PlayerWeapon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		PlayerWeapon.BackgroundTransparency = 1.010
		PlayerWeapon.BorderColor3 = Color3.fromRGB(0, 0, 0)
		PlayerWeapon.BorderSizePixel = 0
		PlayerWeapon.Position = UDim2.new(0.504499972, 0, 0.495499998, 0)
		PlayerWeapon.Size = UDim2.new(0, 100, 0, 10)
		PlayerWeapon.Font = Enum.Font.SourceSans
		PlayerWeapon.Text = "Weapon"
		PlayerWeapon.TextColor3 = Color3.fromRGB(0, 255, 8)
		PlayerWeapon.TextSize = 14.000
		PlayerWeapon.TextXAlignment = Enum.TextXAlignment.Left
		PlayerWeapon.TextYAlignment = Enum.TextYAlignment.Bottom
		PlayerWeapon.Visible = false;

		PlayerDistance.Name = "PlayerDistance"
		PlayerDistance.Parent = BillboardGui
		PlayerDistance.AnchorPoint = Vector2.new(0.5, 0)
		PlayerDistance.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
		PlayerDistance.BackgroundTransparency = 1.010
		PlayerDistance.BorderColor3 = Color3.fromRGB(0, 0, 0)
		PlayerDistance.BorderSizePixel = 0
		PlayerDistance.Position = UDim2.new(0.5, 0, 0.504999995, 5)
		PlayerDistance.Size = UDim2.new(0, 100, 0, 10)
		PlayerDistance.Font = Enum.Font.SourceSans
		PlayerDistance.Text = "500"
		PlayerDistance.TextColor3 = Color3.fromRGB(0, 255, 8)
		PlayerDistance.TextSize = 14.000
		PlayerDistance.TextYAlignment = Enum.TextYAlignment.Bottom

		return BillboardGui;
	end

	function PlayerWeapon(Player)
		local Model = Player:FindFirstChildOfClass("Model");
		return Model and Model:GetAttribute("RealName") or "None";
	end

	function IsPlayer(Model)
		return Model.ClassName == "Model" and Model:FindFirstChild("Head") and Model.PrimaryPart~=nil;
	end

	function SetColor(Billboard,Color) 
		Billboard.PlayerName.TextColor3 = Color;
		Billboard.PlayerDistance.TextColor3 = Color;
		Billboard.PlayerWeapon.TextColor3 = Color;
		Billboard.Box.UIStroke.Color = Color;
	end

	function HitboxExpander(Model,Size,Hitbox)
		if (Hitbox.Enabled) then
			local Part = Model[Hitbox.Part];
			Part.Size = Vector3.new(Size,Size,Size);
			Part.Transparency = Hitbox.Transparency;
			Part.CanCollide = false;
		else
			local Part = Model[Hitbox.Part];
			Part.Size = OriginalSizes[Hitbox.Part];
			Part.Transparency = 0;
			Part.CanCollide = true;
		end
	end

	local HasESP = {};
	RunService.Heartbeat:Connect(function()
		local ESP =  _G.Flags.ESP;
		local Hitbox = _G.Flags.HitboxExpander;
		for i,v in pairs(workspace:GetChildren()) do
			if (HasESP[v] or IsPlayer(v)) then
				if (HasESP[v] == nil) then
					local Billboard = CreateESP();
					HasESP[v] = Billboard;
					Billboard.Adornee = v.PrimaryPart;
				elseif (HasESP[v] ~= nil) then
					local Billboard = HasESP[v];
					local PrimaryPosition = v.PrimaryPart.Position;
					local Origin = CurrentCamera.CFrame.Position;
					local Distance = (Origin-PrimaryPosition).Magnitude;
					HitboxExpander(v,Hitbox.Size,Hitbox);
					local Sleeping = IsSleeping(v);
					if ((Distance > ESP.DistanceLimit) or (not ESP.Sleepers and Sleeping)) then
						Billboard.Enabled = false;
						continue;
					end

					Billboard.Enabled = true;
					Billboard.Adornee = v.PrimaryPart;

					Billboard.Box.Visible = ESP.Box;
					Billboard.PlayerDistance.Visible = ESP.Distance;
					Billboard.PlayerName.Visible = ESP.Name;
					Billboard.PlayerWeapon.Visible = ESP.Weapon;

					Billboard.PlayerDistance.Text = math.round(Distance) .. "s";
					Billboard.PlayerWeapon.Text = PlayerWeapon(v);
					
if (v.Head.Nametag.tag.Text ~= "") then
     Billboard.PlayerName.Text = v.Head.Nametag.tag.Text;
end 
			local Params = RaycastParams.new();
					Params.FilterDescendantsInstances = {IgnoreFolder,v};
					local Direction = PrimaryPosition - Origin;
					local Raycast = workspace:Raycast(Origin,Direction,Params);
					SetColor(Billboard, if (not Raycast or not ESP.VisibleCheck) then ESP.VisibleColor else ESP.NotVisibleColor);
				end	
			end
		end
	end)
end

Features & Information

if (not _G.Flags) then _G.Flags = { ESP = { NotVisibleColor = Color3.fromRGB(255,0,0); VisibleColor = Color3.fromRGB(0,255,0); DistanceLimit = 1500; Box = true; Name = true; Weapon = true; Distance = true; VisibleCheck = true; Sleepers = false; }; HitboxExpander = { Size = 3; Enabled = true; Transparency = .7; -- 1 = invisible, 0 = fully visible (0 not recommended) Part = "Head"; -- {"Torso","Head","rest of the body parts"} }; }; end if (not _G.Loaded) then _G.Loaded = true; local ReplicatedStorage = game:GetService("ReplicatedStorage"); local RunService = game:GetService("RunService"); local Items = ReplicatedStorage:WaitForChild("HandModels"); local CoreGui = game:GetService("CoreGui"); local CurrentCamera = workspace.CurrentCamera; local IgnoreFolder = workspace:WaitForChild("Ignore"); local OriginalSizes = {}; local WeaponInfo = {}; local SleepAnimationId = "rbxassetid://13280887764" for i,v in pairs(ReplicatedStorage.Shared.entities.Player.Model:GetChildren()) do if v:IsA("BasePart") then OriginalSizes[v.Name] = v.Size; end end for i,v in pairs(Items:GetChildren()) do v:SetAttribute("RealName",v.Name);--[v.DataCost] = v.Name; end function IsSleeping(Player) local Animations = Player.AnimationController:GetPlayingAnimationTracks(); for i,v in pairs(Animations) do if (v.IsPlaying and v.Animation.AnimationId == SleepAnimationId) then return true; end end return false; end function CreateESP() local BillboardGui = Instance.new("BillboardGui") local Box = Instance.new("Frame") local PlayerName = Instance.new("TextLabel") local PlayerWeapon = Instance.new("TextLabel") local PlayerDistance = Instance.new("TextLabel") local UIStroke = Instance.new("UIStroke") --Properties: BillboardGui.Parent = CoreGui; BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling BillboardGui.Active = true BillboardGui.AlwaysOnTop = true BillboardGui.LightInfluence = 1.000 BillboardGui.Size = UDim2.new(500, 0, 800, 0) Box.Name = "Box" Box.Parent = BillboardGui Box.AnchorPoint = Vector2.new(0.5, 0.5) Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Box.BackgroundTransparency = 1.000 Box.BorderColor3 = Color3.fromRGB(0, 0, 0) Box.BorderSizePixel = 0 Box.Position = UDim2.new(0.5, 0, 0.5, 0) Box.Size = UDim2.new(0.00899999961, 0, 0.00899999961, 0) UIStroke.Name = "UIStroke" UIStroke.Parent = Box; UIStroke.Thickness = 1; UIStroke.Color = Color3.fromRGB(0,255,0); UIStroke.LineJoinMode = Enum.LineJoinMode.Miter; PlayerName.Name = "PlayerName" PlayerName.Parent = BillboardGui PlayerName.AnchorPoint = Vector2.new(0.5, 1) PlayerName.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PlayerName.BackgroundTransparency = 1.010 PlayerName.BorderColor3 = Color3.fromRGB(0, 0, 0) PlayerName.BorderSizePixel = 0 PlayerName.Position = UDim2.new(0.5, 0, 0.495499998, 0) PlayerName.Size = UDim2.new(0, 100, 0, 10) PlayerName.Font = Enum.Font.SourceSans PlayerName.Text = "Player" PlayerName.TextColor3 = Color3.fromRGB(0, 255, 8) PlayerName.TextSize = 14.000 PlayerName.TextYAlignment = Enum.TextYAlignment.Bottom PlayerWeapon.Name = "PlayerWeapon" PlayerWeapon.Parent = BillboardGui PlayerWeapon.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PlayerWeapon.BackgroundTransparency = 1.010 PlayerWeapon.BorderColor3 = Color3.fromRGB(0, 0, 0) PlayerWeapon.BorderSizePixel = 0 PlayerWeapon.Position = UDim2.new(0.504499972, 0, 0.495499998, 0) PlayerWeapon.Size = UDim2.new(0, 100, 0, 10) PlayerWeapon.Font = Enum.Font.SourceSans PlayerWeapon.Text = "Weapon" PlayerWeapon.TextColor3 = Color3.fromRGB(0, 255, 8) PlayerWeapon.TextSize = 14.000 PlayerWeapon.TextXAlignment = Enum.TextXAlignment.Left PlayerWeapon.TextYAlignment = Enum.TextYAlignment.Bottom PlayerWeapon.Visible = false; PlayerDistance.Name = "PlayerDistance" PlayerDistance.Parent = BillboardGui PlayerDistance.AnchorPoint = Vector2.new(0.5, 0) PlayerDistance.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PlayerDistance.BackgroundTransparency = 1.010 PlayerDistance.BorderColor3 = Color3.fromRGB(0, 0, 0) PlayerDistance.BorderSizePixel = 0 PlayerDistance.Position = UDim2.new(0.5, 0, 0.504999995, 5) PlayerDistance.Size = UDim2.new(0, 100, 0, 10) PlayerDistance.Font = Enum.Font.SourceSans PlayerDistance.Text = "500" PlayerDistance.TextColor3 = Color3.fromRGB(0, 255, 8) PlayerDistance.TextSize = 14.000 PlayerDistance.TextYAlignment = Enum.TextYAlignment.Bottom return BillboardGui; end function PlayerWeapon(Player) local Model = Player:FindFirstChildOfClass("Model"); return Model and Model:GetAttribute("RealName") or "None"; end function IsPlayer(Model) return Model.ClassName == "Model" and Model:FindFirstChild("Head") and Model.PrimaryPart~=nil; end function SetColor(Billboard,Color) Billboard.PlayerName.TextColor3 = Color; Billboard.PlayerDistance.TextColor3 = Color; Billboard.PlayerWeapon.TextColor3 = Color; Billboard.Box.UIStroke.Color = Color; end function HitboxExpander(Model,Size,Hitbox) if (Hitbox.Enabled) then local Part = Model[Hitbox.Part]; Part.Size = Vector3.new(Size,Size,Size); Part.Transparency = Hitbox.Transparency; Part.CanCollide = false; else local Part = Model[Hitbox.Part]; Part.Size = OriginalSizes[Hitbox.Part]; Part.Transparency = 0; Part.CanCollide = true; end end local HasESP = {}; RunService.Heartbeat:Connect(function() local ESP = _G.Flags.ESP; local Hitbox = _G.Flags.HitboxExpander; for i,v in pairs(workspace:GetChildren()) do if (HasESP[v] or IsPlayer(v)) then if (HasESP[v] == nil) then local Billboard = CreateESP(); HasESP[v] = Billboard; Billboard.Adornee = v.PrimaryPart; elseif (HasESP[v] ~= nil) then local Billboard = HasESP[v]; local PrimaryPosition = v.PrimaryPart.Position; local Origin = CurrentCamera.CFrame.Position; local Distance = (Origin-PrimaryPosition).Magnitude; HitboxExpander(v,Hitbox.Size,Hitbox); local Sleeping = IsSleeping(v); if ((Distance > ESP.DistanceLimit) or (not ESP.Sleepers and Sleeping)) then Billboard.Enabled = false; continue; end Billboard.Enabled = true; Billboard.Adornee = v.PrimaryPart; Billboard.Box.Visible = ESP.Box; Billboard.PlayerDistance.Visible = ESP.Distance; Billboard.PlayerName.Visible = ESP.Name; Billboard.PlayerWeapon.Visible = ESP.Weapon; Billboard.PlayerDistance.Text = math.round(Distance) .. "s"; Billboard.PlayerWeapon.Text = PlayerWeapon(v); if (v.Head.Nametag.tag.Text ~= "") then Billboard.PlayerName.Text = v.Head.Nametag.tag.Text; end local Params = RaycastParams.new(); Params.FilterDescendantsInstances = {IgnoreFolder,v}; local Direction = PrimaryPosition - Origin; local Raycast = workspace:Raycast(Origin,Direction,Params); SetColor(Billboard, if (not Raycast or not ESP.VisibleCheck) then ESP.VisibleColor else ESP.NotVisibleColor); end end end end) end

Community Comments (3)

Coolvibes5000Coolvibes5000Nov 29, 2024(edited)

its not working for me

krekde92krekde92Dec 1, 2024(edited)

working for solara

SplaisSplaisJan 27, 2025(edited)

the script worked yesterday, but it doesn't work now

More Scripts for [NEW 🗺️] Trident Survival