
Key Required
easy free ugc open source
Lua Script•32 lines (1039 chars)
-- execute this first loadstring(game:HttpGet("https://raw.githubusercontent.com/Pixeluted/adoniscries/main/Source.lua",true))()
local function teleportToObject(object)
if object and object:IsDescendantOf(game.Workspace) then
local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
humanoidRootPart.CFrame = CFrame.new(object.Position)
end
end
local function collectObjectsInFolder(folder)
local objects = {}
if folder and folder:IsA("Folder") then
for _, obj in ipairs(folder:GetDescendants()) do
if obj:IsA("BasePart") then
table.insert(objects, obj)
end
end
end
return objects
end
local folderName = "Cheese"
while true do
local folder = game.Workspace:FindFirstChild(folderName)
if folder and folder:IsA("Folder") then
local objects = collectObjectsInFolder(folder)
for _, obj in ipairs(objects) do
teleportToObject(obj)
wait(0.1)
end
end
wait(0.1)
endFeatures & Information
execute this first loadstring(game:HttpGet("https://raw.githubusercontent.com/Pixeluted/adoniscries/main/Source.lua",true))()
(Adonis anticheat bypass)
Fast and easy free ugc

-- put in auto execute folder if you wanna serverhop after its done for faster collecting local function teleportToObject(object) if object and object:IsDescendantOf(game.Workspace) then local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart humanoidRootPart.CFrame = CFrame.new(object.Position) end end local function collectObjectsInFolder(folder) local objects = {} if folder and folder:IsA("Folder") then for _, obj in ipairs(folder:GetChildren()) do if obj:IsA("BasePart") then table.insert(objects, obj) end end end return objects end local folderName = "Cheese" local objectsTouched = {} while true do local folder = game.Workspace:FindFirstChild(folderName) if folder and folder:IsA("Folder") then local objects = collectObjectsInFolder(folder) local allObjectsTouched = true for _, obj in ipairs(objects) do if not objectsTouched[obj] then allObjectsTouched = false if obj:IsA("BasePart") then teleportToObject(obj) objectsTouched[obj] = true break end end end if allObjectsTouched then game:GetService("TeleportService"):Teleport(game.PlaceId) break end else game:GetService("TeleportService"):Teleport(game.PlaceId) break end wait(0.1) end