leak blue2spooky gui v5
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leak blue2spooky gui v5

F3X SandBox ( F3X Building Tools World ) dgmpmpmpmpmpmpdgmpmpmpmpmpmp 19.3K views 556 executesUpdated Jun 4, 2025
5.0/ 5(6 votes)
60100% Positive
Lua Script•25173 lines (482765 chars)
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "fuckingbozo2skid"
screenGui.Parent = player:WaitForChild("PlayerGui")
screenGui.ResetOnSpawn = false  

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 590, 0, 900) 
mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225)
mainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.new(0, 1, 1) 
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui

local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 1, -0.05, 0)
titleLabel.BackgroundColor3 = Color3.new(0, 0, 0)
titleLabel.BorderSizePixel = 4
titleLabel.BorderColor3 = Color3.new(0, 1, 1)
titleLabel.Font = Enum.Font.JosefinSans
titleLabel.Text = "Blue2Gay Script GUI v5 Private Edition"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextSize = 35
titleLabel.Parent = mainFrame

local musicLabel = Instance.new("TextLabel")
musicLabel.Size = UDim2.new(1, 0, 0, 40)
musicLabel.Position = UDim2.new(0, 0, 0.05, 1)
musicLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
musicLabel.BorderSizePixel = 0
musicLabel.BorderColor3 = Color3.new(0, 1, 1)
musicLabel.Font = Enum.Font.JosefinSans
musicLabel.Text = "cool music"
musicLabel.TextColor3 = Color3.new(1, 1, 1)
musicLabel.TextSize = 30
musicLabel.Parent = mainFrame

local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0)
scrollingFrame.Position = UDim2.new(0, 0, 0.1, 0)
scrollingFrame.BackgroundColor3 = Color3.new(0.02, 0.02, 0.02)
scrollingFrame.BorderSizePixel = 1
scrollingFrame.ScrollBarThickness = 10
scrollingFrame.Parent = mainFrame

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "theme v3"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1842652230")
	RequestCommand:InvokeServer(";pitch 0.45")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "better off alone"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 138194554038974")
	RequestCommand:InvokeServer(";pitch 0.21")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Electro sp00k"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 99986264226275")
	RequestCommand:InvokeServer(";pitch 0.2")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "opening theme"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 0x78189076c691")
	RequestCommand:InvokeServer(";pitch 0.3")
	RequestCommand:InvokeServer(";volume inf")
end)


local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Jumpstyle"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1839246711")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "gay sey gui sound"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 78973045684083")
	RequestCommand:InvokeServer(";pitch 0.3")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "WONGA"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 100792696468630")
	RequestCommand:InvokeServer(";pitch 0.143")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "lois holy fuck"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 105819456196233")
	RequestCommand:InvokeServer(";pitch 0.29")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "trump the tank engine"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 89293274845575")
	RequestCommand:InvokeServer(";pitch 0.25")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "niggaz in my butt hole"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 130110858306036")
	RequestCommand:InvokeServer(";pitch 0.12")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "lavender town"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 85789014973504")
	RequestCommand:InvokeServer(";pitch 0.16")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "trololo"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 8389041427")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "horror"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 13061809")
	RequestCommand:InvokeServer(";pitch 0.2")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "YOUVE BEEN TROLLED!!"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 15 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 112626671704099")
	RequestCommand:InvokeServer(";pitch 0.2")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "what the black say?"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 15 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 89441845224124")
	RequestCommand:InvokeServer(";pitch 0.168")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "SMOKE WEED EVERYDAY"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 15 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 6717030010")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Won't stop us"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1847661821")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "cancan"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1840194801")
	RequestCommand:InvokeServer(";pitch 1.3")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "gangsta paradise"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 6070263388")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "shedletsky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 78154888193339")
	RequestCommand:InvokeServer(";pitch 0.4")
	RequestCommand:InvokeServer(";volume inf")
end)


local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.131, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "pingu intro"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 104576360535209")
	RequestCommand:InvokeServer(";pitch 0.2")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.131, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "doge"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 140312280048425")
	RequestCommand:InvokeServer(";pitch 0.33")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.131, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "BANGARANG"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 17
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 82685880394495")
	RequestCommand:InvokeServer(";pitch 0.27")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.131, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Spooky Scary Skeletons OG"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 17
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 104570724610975")
	RequestCommand:InvokeServer(";pitch 0.175")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.156, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "creepy ass laugh"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 131455425922045")
	RequestCommand:InvokeServer(";pitch 0.8")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.156, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "I.M Meen sfx"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 9069609200")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.156, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "china"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 121922837560201")
	RequestCommand:InvokeServer(";pitch 0.22")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.156, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "pizza time"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1839931391")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.181, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "XxAndres Theme"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1847157122")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.181, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "mozart but with slurs"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 84365625129267")
	RequestCommand:InvokeServer(";pitch 0.17")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.181, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "russian hardbass"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 70863080128515")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.181, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "beethoven virus"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 123235415862774")
	RequestCommand:InvokeServer(";pitch 1.12")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "spanish music"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 77535208560062")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "jugsta bypassed"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 16190761193")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "epic troll remix"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 118464778848544")
	RequestCommand:InvokeServer(";pitch 0.3")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "sonic hill sound"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 129292850196305")
	RequestCommand:InvokeServer(";pitch 0.3")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.231, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "oof yourself now"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 137592308768435")
	RequestCommand:InvokeServer(";pitch 0.3")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.231, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "felicita"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 119644031237337")
	RequestCommand:InvokeServer(";pitch 0.2")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.231, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tubers93 sound"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 8678357931")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.231, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "gangsta funni remix"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 5228173823")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.256, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "RUMBLE!"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 7795812961")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.256, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "hate niggerz"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 96762704171712")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.256, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "gang music"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 77423715384497")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.256, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "macedonia song"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 1843398424")
	RequestCommand:InvokeServer(";pitch 1.12")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.256, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "doxxed"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 946494671910981")
	RequestCommand:InvokeServer(";volume inf")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.281, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "1x1x1x1 theme"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";music 139488665764275")
	RequestCommand:InvokeServer(";volume inf")
end)

local musicLabel = Instance.new("TextLabel")
musicLabel.Size = UDim2.new(1, 0, 0, 40)
musicLabel.Position = UDim2.new(0, 0, 0.4, 1)
musicLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
musicLabel.BorderSizePixel = 0
musicLabel.BorderColor3 = Color3.new(0, 1, 1)
musicLabel.Font = Enum.Font.JosefinSans
musicLabel.Text = "F3X Scripts"
musicLabel.TextColor3 = Color3.new(1, 1, 1)
musicLabel.TextSize = 30
musicLabel.Parent = mainFrame

local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0)
scrollingFrame.Position = UDim2.new(0, 0, 0.45, 0)
scrollingFrame.BackgroundColor3 = Color3.new(0.02, 0.02, 0.02)
scrollingFrame.BorderSizePixel = 1
scrollingFrame.ScrollBarThickness = 10
scrollingFrame.Parent = mainFrame

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Get f3x"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";btools")
	RequestCommand:InvokeServer(";give me b")
	RequestCommand:InvokeServer(";f3x")
	RequestCommand:InvokeServer(";give me f3x")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("72497671152590")

end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("72497671152590")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Kill all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end

	function KillAll()
		for i,v in game.Players:GetPlayers() do
			spawn(function()
				SetLocked(v.Character.Head,false)
				DestroyPart(v.Character.Head)
			end)
		end
	end
	KillAll()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "thomas"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	local player = game.Players.LocalPlayer
	local char = player.Character

	function xd()
		spawn(function()
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
						["Transparency"] = 1
					},
					[2] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
						["Transparency"] = 1
					},
					[3] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
						["Transparency"] = 1
					},
					[4] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
						["Transparency"] = 1
					},
					[5] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
						["Transparency"] = 1
					},
					[6] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
						["Transparency"] = 1
					},
					[7] = {
						["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
						["Transparency"] = 1
					},
				}
			}

			_(args)

		end)
	end

	function Thomas(player)
		SetAnchor(true,char.HumanoidRootPart)
		CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
		SetCollision(char.Part,false)
		SetLocked(char.Part,false)
		Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
		CreateSpotlight(char.Part)
		SyncLighting(char.Part,100)
		SetLocked(char.HumanoidRootPart,false)
		Weld(char.Part,char.HumanoidRootPart,char.Part)
		SetAnchor(false,char.Part)
		AddMesh(char.Part)
		MeshResize(char.Part,Vector3.new(2,2,1.5))
		SetMesh(char.Part,"2231280549")
		SetTexture(char.Part,"2231280614")
		SetAnchor(false,char.HumanoidRootPart)
		char.Humanoid.WalkSpeed = 80
		local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
		char.Part.Touched:connect(function(p)
			if p.Parent then
				if p.Parent:IsA("Model") then
					if game.Players:FindFirstChild(p.Parent.Name) then
						if p.Parent.Name ~= game.Players.LocalPlayer.Name then
							spawn(function()
								DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
							end)
							local Whistle = SFX(475073913)
							Whistle:Play()
						end
					end
				end
			end
		end)

		local Music = SFX(0)
		Music.Pitch = 1.15
		Music:Play()

		game:GetService("RunService").RenderStepped:Connect(function()
			for i,v in char:GetDescendants() do
				if v:IsA("BasePart") then
					char.Humanoid.WalkSpeed = 80
					v.CanCollide = false
				end
			end
		end)
	end
	Thomas(player)
	xd()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "fire all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "sparkles all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Sparkles"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.028, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "unanchor all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end

	function Unanchor()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				SetAnchor(false,v)
			end)
		end
	end
	Unanchor()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "baseplate"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent,types)
		local args = {
			[1] = "CreatePart",
			[2] = types,
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end

	function Material(part,mate)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Material"] = mate
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function toptexturecreate(part)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = Enum.NormalId.Top,
					["TextureType"] = "Texture"
				}
			}
		}

		_(args)
	end
	function toptextureadd(part)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = Enum.NormalId.Top,
					["TextureType"] = "Texture",
					["Texture"] = "rbxassetid://131979200343789",
					["StudsPerTileV"] = 20,
					["StudsPerTileU"] = 20
				}
			}
		}
		_(args)
	end
	hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
	hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
	hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
	function SpawnBasePlate()
		CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
		for i,v in game.Workspace:GetChildren() do
			if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
				spawn(function()
					Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
					Color(v,Color3.fromRGB(0,0,0))
					toptexturecreate(v)
					toptextureadd(v)
					while wait(1) do
						pcall(function()SetLocked(v,true)end)
					end
				end)
			end
		end
	end
	SpawnBasePlate()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "delete players"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function Punish(player)
		char = player.Character
		DestroyPart(char)
	end

	for i,v in game.Players:GetPlayers() do
		--zzspawn(function()
		pcall(function()
			Punish(v)
		end)
		--end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "clone heads"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function ClonePart(part)
		local args = {
			[1] = "Clone",
			[2] = {
				[1] = part
			},
			[3] = workspace
		}

		_(args)
	end

	function clonehead(player)
		char = player.Character
		ClonePart(char.Head)
	end

	for i,v in game.Players:GetPlayers() do
		--spawn(function()
		pcall(function()
			clonehead(v)
		end)
		--end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.054, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "thomasify"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local chara = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = workspace.Part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part,
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = workspace.Part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Thomasify(player)
		for i,v in player.Character:GetDescendants() do
			if v:IsA("BasePart") then
				pcall(function()
					SetLocked(v,false)
					SetTrans(v,1)
				end)
			end
		end
		char = player.Character
		--spawn(function()
		spawn(function()
			SetAnchor(true,char.HumanoidRootPart)
			CreatePart(char.HumanoidRootPart.CFrame,char)
			SetCollision(char.Part,false)
			SetName(char.Part, "Thomas")
		end)
		repeat wait() until char:FindFirstChild("Thomas")
		spawn(function()
			SetLocked(char.Thomas,false)
			SetLocked(char.HumanoidRootPart,false)
			Weld(char.Thomas,char.HumanoidRootPart,char.Thomas)
			SetAnchor(false,char.Thomas)
			AddMesh(char.Thomas)
		end)
		repeat wait() until char.Thomas:FindFirstChild("Mesh")
		MeshResize(char.Thomas,Vector3.new(1.6,1.6,1.63))
		SetMesh(char.Thomas,"2231280549")
		SetTexture(char.Thomas,"2231280614")
		SetAnchor(false,char.HumanoidRootPart)
		--end)
	end
	for i,v in game.Players:GetPlayers() do
		--spawn(function()
		Thomasify(v)
		--end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "troll sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("132549917572326")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "troll decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("95921788891849")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "troll rain"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- DO NOT DELETE THIS LEAVE MY CREDIT

	-- Rain Toad Script By ItsKittyyyGD 

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.01) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "Get trolled u fagz") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(50, 50, 30), v.CFrame)
							MeshResize(v, Vector3.new(15, 15, 15))
							SetMesh(v, "9403473283") -- Here put it A custom mesh
							SetTexture(v, "9403473396") -- X2
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("95921788891849") -- Here they change the skybox id 

	-- Delete this if you are going to Use it in another script

	-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.08, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Skybox 2"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("118939541671382")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Decal spam 2"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("118939541671382")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Toad rain"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = workspace.Part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	hrpcf = player.Character.HumanoidRootPart.CFrame
	while wait(0.1) do
		x = hrpcf.x
		z = hrpcf.z
		randint = math.random(-600,600)
		randint2 = math.random(-600,600)
		xloc = randint + x
		zloc = randint2 + z
		cf = player.Character.HumanoidRootPart.CFrame.y + 400
		spawn(function()
			CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
			for i,v in game.Workspace:GetDescendants() do
				if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
					SetName(v,"b_1337")
					SetAnchor(false,v)
					AddMesh(v)
					Resize(v, Vector3.new(100,100,100),v.CFrame)
					MeshResize(v,Vector3.new(4,4,4))
					SetMesh(v,"5038530279")
					SetTexture(v, "5038530309")
					SetCollision(v,false)
				else
				end
			end	
		end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "muscle man sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("98052283281438")

end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.105, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "muscle man decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("98052283281438")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.13, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "harvey"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("3851389814")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.13, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "Snoop dogg"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("4016408580")
	wait(3)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- Epik skeleton dancing F3X By ItsKittyyyGD

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint
	local RunService = game:GetService("RunService")

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function CreatePart(cf, parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end

	function SetAnchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetTransparency(part, value)
		local args = {
			[1] = "SyncTransparency",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = value
				}
			}
		}
		_(args)
	end

	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end

	local images = {
		"http://www.roblox.com/asset/?id=124376571387520",
		"http://www.roblox.com/asset/?id=76587598046808",
		"http://www.roblox.com/asset/?id=138455026198793",
		"http://www.roblox.com/asset/?id=71016478125295",
		"http://www.roblox.com/asset/?id=107203415403063",
		"http://www.roblox.com/asset/?id=73677733256548"
	}

	local skyPart
	local skyLoop
	local frameTime = 1 / 10
	local lastUpdate = 0

	function CreateSky()
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end

		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)

		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				skyPart = v
				SetAnchor(skyPart, true)
				AddMesh(skyPart)
				SetMesh(skyPart, "111891702759441")
				MeshResize(skyPart, Vector3.new(8000, 8000, 8000))
				SetTransparency(skyPart, 1)

				local index = 1
				skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
					lastUpdate = lastUpdate + deltaTime
					if lastUpdate >= frameTime then
						lastUpdate = 0
						if not skyPart then
							skyLoop:Disconnect()
							return
						end
						SetTransparency(skyPart, 0)
						SetTexture(skyPart, images[index])
						index = index % #images + 1
					end
				end)
			end
		end
	end

	function ResetSky()
		if skyPart then
			DestroyPart(skyPart)
			skyPart = nil
		end
		if skyLoop then
			skyLoop:Disconnect()
			skyLoop = nil
		end
		CreateSky()
	end

	player.CharacterAdded:Connect(function(newChar)
		char = newChar
		ResetSky()
	end)

	if char and char:FindFirstChild("Humanoid") then
		char:WaitForChild("Humanoid").Died:Connect(function()
			ResetSky()
		end)
	end

	CreateSky()
end)
-- Thank you very much for using my scripts, Blue2spooky,Bedshrine(NDLGEN). (ur welcome :D)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.13, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "skeleton sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	-- Epik skeleton dancing F3X By ItsKittyyyGD

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint
	local RunService = game:GetService("RunService")

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function CreatePart(cf, parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end

	function SetAnchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetTransparency(part, value)
		local args = {
			[1] = "SyncTransparency",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = value
				}
			}
		}
		_(args)
	end

	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end

	local images = {
		"http://www.roblox.com/asset/?id=169585459",
		"http://www.roblox.com/asset/?id=169585475",
		"http://www.roblox.com/asset/?id=169585485",
		"http://www.roblox.com/asset/?id=169585502",
		"http://www.roblox.com/asset/?id=169585515",
		"http://www.roblox.com/asset/?id=169585502",
		"http://www.roblox.com/asset/?id=169585485",
		"http://www.roblox.com/asset/?id=169585475"
	}

	local skyPart
	local skyLoop
	local frameTime = 1 / 10
	local lastUpdate = 0

	function CreateSky()
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end

		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)

		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				skyPart = v
				SetAnchor(skyPart, true)
				AddMesh(skyPart)
				SetMesh(skyPart, "111891702759441")
				MeshResize(skyPart, Vector3.new(8000, 8000, 8000))
				SetTransparency(skyPart, 1)

				local index = 1
				skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
					lastUpdate = lastUpdate + deltaTime
					if lastUpdate >= frameTime then
						lastUpdate = 0
						if not skyPart then
							skyLoop:Disconnect()
							return
						end
						SetTransparency(skyPart, 0)
						SetTexture(skyPart, images[index])
						index = index % #images + 1
					end
				end)
			end
		end
	end

	function ResetSky()
		if skyPart then
			DestroyPart(skyPart)
			skyPart = nil
		end
		if skyLoop then
			skyLoop:Disconnect()
			skyLoop = nil
		end
		CreateSky()
	end

	player.CharacterAdded:Connect(function(newChar)
		char = newChar
		ResetSky()
	end)

	if char and char:FindFirstChild("Humanoid") then
		char:WaitForChild("Humanoid").Died:Connect(function()
			ResetSky()
		end)
	end

	CreateSky()
end)
-- Thank you very much for using my scripts, Blue2spooky,Bedshrine(NDLGEN).

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.13, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "frog sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	-- Epik skeleton dancing F3X By ItsKittyyyGD

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint
	local RunService = game:GetService("RunService")

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function CreatePart(cf, parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end

	function SetAnchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetTransparency(part, value)
		local args = {
			[1] = "SyncTransparency",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = value
				}
			}
		}
		_(args)
	end

	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end

	local images = {
		"http://www.roblox.com/asset/?id=88387114383441",
		"http://www.roblox.com/asset/?id=80307658796395",
		"http://www.roblox.com/asset/?id=89698227663709",
		"http://www.roblox.com/asset/?id=94071530336475",
		"http://www.roblox.com/asset/?id=132128840663861",
		"http://www.roblox.com/asset/?id=73640982883614"
	}

	local skyPart
	local skyLoop
	local frameTime = 1 / 10
	local lastUpdate = 0

	function CreateSky()
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end

		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 80, 0)), workspace)

		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 80, 0) then
				skyPart = v
				SetAnchor(skyPart, true)
				AddMesh(skyPart)
				SetMesh(skyPart, "111891702759441")
				MeshResize(skyPart, Vector3.new(6000, 6000, 6000))
				SetTransparency(skyPart, 1)

				local index = 1
				skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
					lastUpdate = lastUpdate + deltaTime
					if lastUpdate >= frameTime then
						lastUpdate = 0
						if not skyPart then
							skyLoop:Disconnect()
							return
						end
						SetTransparency(skyPart, 0)
						SetTexture(skyPart, images[index])
						index = index % #images + 1
					end
				end)
			end
		end
	end

	function ResetSky()
		if skyPart then
			DestroyPart(skyPart)
			skyPart = nil
		end
		if skyLoop then
			skyLoop:Disconnect()
			skyLoop = nil
		end
		CreateSky()
	end

	player.CharacterAdded:Connect(function(newChar)
		char = newChar
		ResetSky()
	end)

	if char and char:FindFirstChild("Humanoid") then
		char:WaitForChild("Humanoid").Died:Connect(function()
			ResetSky()
		end)
	end

	CreateSky()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.155, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "lazytown sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("110240864101518")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.155, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "shedletsky sky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("172423468")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.155, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "666"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("75675290120492")
	wait(1)

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("75675290120492")
	wait(1)
	local function applyDecorationToPart(part)
		local argsCreate = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}

		local argsSync = {
			[1] = "SyncDecorate",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire",
					["Size"] = 20
				}
			}
		}

		local buildingTools = nil
		local player = game:GetService("Players").LocalPlayer

		-- Search for the tool in Character and Backpack
		for _, item in pairs(player.Character:GetChildren()) do
			if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
				buildingTools = item
				break
			end
		end

		if not buildingTools then
			for _, item in pairs(player.Backpack:GetChildren()) do
				if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
					buildingTools = item
					break
				end
			end
		end

		if buildingTools then
			buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate))
			buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync))
		elseif not warned then
			warn("Building tool not found")
			warned = true
		end
	end

	local function applyDecorationToAllParts(workspaceObject)
		for _, obj in pairs(workspaceObject:GetDescendants()) do
			if obj:IsA("Part") or obj:IsA("MeshPart") then
				applyDecorationToPart(obj)
			end
		end
	end

	applyDecorationToAllParts(workspace)
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.155, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "mario.exe"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("137834620588542")

	local ScreenGui = Instance.new("ScreenGui")
	local nootnoot = Instance.new("TextButton")

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(3000,3000,3000))
				SetLocked(v,true)
			end
		end
	end
	Sky("137834620588542")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.18, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "c00lkidd skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(4000,4000,4000))
				SetLocked(v,true)
			end
		end
	end
	Sky("158118263")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.18, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "c00lkidd decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("158118263")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.18, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "k00pkidd skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(4000,4000,4000))
				SetLocked(v,true)
			end
		end
	end
	Sky("99499320073307")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.18, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "k00pkidd decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("99499320073307")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "shrek"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(4000,4000,4000))
				SetLocked(v,true)
			end
		end
	end
	Sky("107003562722788")

	-----------------------------------

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("107003562722788")

	--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- DO NOT DELETE THIS LEAVE MY CREDIT

	-- Rain Toad Script By ItsKittyyyGD 

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.01) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-200, 200)
				local randint2 = math.random(-200, 200)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 0

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 40), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "shrek daddy owo") -- Here the name of the toad changes
							SetAnchor(true, v)
							AddMesh(v)
							Resize(v, Vector3.new(10, 18, 3), v.CFrame)
							MeshResize(v, Vector3.new(1, 1, 1))
							SetMesh(v, "4532642502") -- Here put it A custom mesh
							SetTexture(v, "4532642578") -- X2
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("98314626230473") -- Here they change the skybox id 

	-- Delete this if you are going to Use it in another script

	-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "N00T N00T!"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(4000,4000,4000))
				SetLocked(v,true)
			end
		end
	end
	Sky("382332426")

	-----------------------------------

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("382332426")

	-----------
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- DO NOT DELETE THIS LEAVE MY CREDIT

	-- Rain Toad Script By ItsKittyyyGD 

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.001) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "NOOT NOOT") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(1, 1, 1), v.CFrame)
							MeshResize(v, Vector3.new(50, 50, 50))
							SetMesh(v, "111891702759441") -- Here put it A custom mesh
							SetTexture(v, "382332426") -- X2
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("95921788891849") -- Here they change the skybox id 

	-- Delete this if you are going to Use it in another script

	-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "thomas skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("92730331106137")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.206, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "thomas decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("92730331106137")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.232, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "delete all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function Punish(player)
		char = player.Character
		DestroyPart(char)
	end

	for i,v in game.Players:GetPlayers() do
		--zzspawn(function()
		pcall(function()
			Punish(v)
		end)
		--end)
	end
	wait(0.5)
	local function unanchor(part)
		local buildingTools = nil
		local player = game:GetService("Players").LocalPlayer

		for _, item in pairs(player.Character:GetChildren()) do
			if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
				buildingTools = item
				break
			end
		end

		if not buildingTools then
			for _, item in pairs(player.Backpack:GetChildren()) do
				if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
					buildingTools = item
					break
				end
			end
		end

		if buildingTools then
			local syncAPI = buildingTools:FindFirstChild("SyncAPI")
			if syncAPI then
				local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint")
				if serverEndpoint then
					local args = {
						[1] = "Remove",
						[2] = {
							[1] = part
						}
					}
					serverEndpoint:InvokeServer(unpack(args))
				end
			end
		end
	end

	local function unanchorAllParts(workspaceObject)
		for _, obj in pairs(workspaceObject:GetDescendants()) do
			if obj:IsA("Part") or obj:IsA("MeshPart") then
				unanchor(obj)
			end
		end
	end

	unanchorAllParts(workspace)
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.232, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "skybox 3"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("103714890337815")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.232, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "decal spam 3"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("103714890337815")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.232, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "creepy squidward"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("91284835394453")
	wait(2)
	-- Epik skeleton dancing F3X By ItsKittyyyGD

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint
	local RunService = game:GetService("RunService")

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function CreatePart(cf, parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end

	function SetAnchor(part, boolean)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetTransparency(part, value)
		local args = {
			[1] = "SyncTransparency",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = value
				}
			}
		}
		_(args)
	end

	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end

	local images = {
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=91284835394453",
		"http://www.roblox.com/asset/?id=91284835394453",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=18647494809",
		"http://www.roblox.com/asset/?id=91284835394453"
	}

	local skyPart
	local skyLoop
	local frameTime = 1 / 10
	local lastUpdate = 0

	function CreateSky()
		local hrp = char:FindFirstChild("HumanoidRootPart")
		if not hrp then return end

		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 90, 0)), workspace)

		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 90, 0) then
				skyPart = v
				SetAnchor(skyPart, true)
				AddMesh(skyPart)
				SetMesh(skyPart, "111891702759441")
				MeshResize(skyPart, Vector3.new(6000, 6000, 6000))
				SetTransparency(skyPart, 1)

				local index = 1
				skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
					lastUpdate = lastUpdate + deltaTime
					if lastUpdate >= frameTime then
						lastUpdate = 0
						if not skyPart then
							skyLoop:Disconnect()
							return
						end
						SetTransparency(skyPart, 0)
						SetTexture(skyPart, images[index])
						index = index % #images + 1
					end
				end)
			end
		end
	end

	function ResetSky()
		if skyPart then
			DestroyPart(skyPart)
			skyPart = nil
		end
		if skyLoop then
			skyLoop:Disconnect()
			skyLoop = nil
		end
		CreateSky()
	end

	player.CharacterAdded:Connect(function(newChar)
		char = newChar
		ResetSky()
	end)

	if char and char:FindFirstChild("Humanoid") then
		char:WaitForChild("Humanoid").Died:Connect(function()
			ResetSky()
		end)
	end

	CreateSky()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.257, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "avenge blue2spooky"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("102235355470785")
	wait(3)
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("104347373225863")



	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function AddFire(part)
		local args = {
			[1] = "CreateDecorations",
			[2] = {
				[1] = {
					["Part"] = part,
					["DecorationType"] = "Fire"
				}
			}
		}
		_(args)
	end
	function FireParts()
		for i,v in game.Workspace:GetDescendants() do
			spawn(function()
				SetLocked(v,false)
				AddFire(v)
			end)
		end
	end
	FireParts()
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.257, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "K00P K00P!"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(4000,4000,4000))
				SetLocked(v,true)
			end
		end
	end
	Sky("99499320073307")

	-----------------------------------

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("99499320073307")

	-----------
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- DO NOT DELETE THIS LEAVE MY CREDIT

	-- Rain Toad Script By ItsKittyyyGD 

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.001) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "K00P K00P LOLZ") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(1, 1, 1), v.CFrame)
							MeshResize(v, Vector3.new(100, 100, 100))
							SetMesh(v, "111891702759441") -- Here put it A custom mesh
							SetTexture(v, "99499320073307") -- X2
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("99499320073307") -- Here they change the skybox id 

	-- Delete this if you are going to Use it in another script

	-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.257, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "skybox 4"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("81007225774913")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.257, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "decal spam 4"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("81007225774913")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.282, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "china skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("15924524221")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.282, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "china decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("15924524221")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.282, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "g00byd0lan skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("112118594082444")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.282, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "g00byd0lan decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()

	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("74448244997229")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.307, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "crusify all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local F3X = loadstring(game:HttpGet("https://raw.githubusercontent.com/rusello25/scripts/main/F3X%20Module"))()

	for _,player in pairs(game.Players:GetPlayers()) do
		spawn(function()
			F3X.Edit(player.Character:GetChildren(), {})
			F3X.Object(player.Character.HumanoidRootPart).Anchored = true
			wait(2)
			local part = F3X.new("Part", workspace)
			part.CanCollide = false
			part.BrickColor = BrickColor.new(217)
			part.Material = ("Wood")
			part:AddFire().Size = 8
			part.Size = Vector3.new(0.8, 10, 1)
			part.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -0.5, 1)
			wait()
			part:WeldTo(player.Character.HumanoidRootPart)
			local part = F3X.new("Part", workspace)
			part.CanCollide = false
			part.BrickColor = BrickColor.new(217)
			part.Material = ("Wood")
			part.Size = Vector3.new(0.8, 1, 5)
			part:AddFire().Size = 8
			part.CFrame = player.Character.HumanoidRootPart.CFrame *CFrame.Angles(0,4.76,0) * CFrame.new(1, 2, 0)
			wait()
			part:WeldTo(player.Character.HumanoidRootPart)
			wait(3)
			F3X.Object(player.Character.Head):Destroy()

		end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.307, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "troll face all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local F3X = loadstring(game:HttpGet("https://raw.githubusercontent.com/rusello25/scripts/main/F3X%20Module"))()

	for _,player in pairs(game:GetService("Players"):GetChildren()) do
		spawn(function()
			F3X.Edit(game:GetService("Players"):GetChildren(), {Transparency = 0})
			for _,limb in pairs(player.Character:GetChildren()) do
				if limb:IsA("Accessory") and limb:FindFirstChildWhichIsA("BasePart") then
					F3X.Object(limb:FindFirstChildWhichIsA("BasePart")):Destroy()
				end
			end
			local part = F3X.new("Part", workspace)
			part.Locked = true
			part.CanCollide = false
			part.Anchored = false
			part.BrickColor = BrickColor.new(226)


			part.CFrame = player.Character["Head"].CFrame * CFrame.new(0.2,0, -0.6)    wait()
			part:WeldTo(player.Character["Head"])
			F3X.Object(player.Character["Head"]).Transparency = 1
			local lol = part:AddMesh()
			lol.MeshId = "http://www.roblox.com/asset/?id=6900071612"
			lol.TextureId = "http://www.roblox.com/asset/?id=6900071652"
			lol.Scale = Vector3.new(1.7, 1.7, 1.7)
		end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.307, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "delete hrp all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local F3X = loadstring(game:HttpGet("https://raw.githubusercontent.com/rusello25/scripts/main/F3X%20Module"))()

	for _,player in pairs(game.Players:GetPlayers()) do
		spawn(function()
			F3X.Edit(player.Character:GetChildren(), {})


			F3X.Object(player.Character.HumanoidRootPart):Destroy()
			F3X.Object(player.Character.Humanoid).Sit = true
		end)
	end
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.307, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "random transparency"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 16 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetTrans(v,math.random(0,1))
				end)
			end
		end 
	end
	spam("72497671152590")

end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.333, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "invis all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetTrans(v,math.random(1,1))
				end)
			end
		end 
	end
	spam("72497671152590")

end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.333, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "vis all"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetTrans(v,math.random(0,0))
				end)
			end
		end 
	end
	spam("72497671152590")

end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.333, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "old c00lkidd skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("157755295")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.333, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "old c00lkidd decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("157755295")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.358, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "p00ngkidd skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12760048165")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.358, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "p00ngkidd decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("12760048165")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.358, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "macedonia skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12674646478")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.358, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "macedonia decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("12674646478")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.383, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tuboos93 skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("108166177762621")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.383, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tuboos93 decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("108166177762621")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.383, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "lenny face skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("5350454184")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.383, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "lenny face decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("5350454184")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.408, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tuboos93 WT skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("82720746170356")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.408, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tuboos93 WT decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("82720746170356")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.408, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "weegee skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("338095895")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.408, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "weegee decal spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("338095895")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.433, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "bedrock rain"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- DO NOT DELETE THIS LEAVE MY CREDIT

	-- Rain Toad Script By ItsKittyyyGD 

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.1) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "Graphite in minecraft") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(50, 50, 30), v.CFrame)
							MeshResize(v, Vector3.new(15, 15, 15))
							SetMesh(v, "104620651021769") -- Here put it A custom mesh
							SetTexture(v, "9453746978") -- X2
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("9453746978") -- Here they change the skybox id 

	-- Delete this if you are going to Use it in another script

	-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.433, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "creepy face skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12901100909")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.408, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "creepy face decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("12901100909")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.433, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "black man skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("17342562054")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.433, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "black man decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("17342562054")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.433, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "ugly mario rain"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	-- DO NOT DELETE THIS LEAVE MY CREDIT

	-- Rain Toad Script By ItsKittyyyGD 

	local player = game.Players.LocalPlayer
	local char = player.Character or player.CharacterAdded:Wait()
	local tool

	for i, v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	for i, v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end

	local remote = tool.SyncAPI.ServerEndpoint

	function _(args)
		remote:InvokeServer(unpack(args))
	end

	function SetCollision(part, boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = false
				}
			}
		}
		_(args)
	end

	function SetAnchor(boolean, part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end

	function CreatePart(cf)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = workspace
		}
		_(args)
	end

	function Resize(part, size, cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end

	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part, meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://" .. meshid
				}
			}
		}
		_(args)
	end

	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://" .. texid
				}
			}
		}
		_(args)
	end

	function MeshResize(part, size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end

	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = workspace.Part
			},
			[3] = stringg
		}
		_(args)
	end

	function Sky(id)
		local hrp = char:WaitForChild("HumanoidRootPart")
		local cf = hrp.CFrame
		CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)))
		for _, v in workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
				SetAnchor(true, v)
				AddMesh(v)
				SetMesh(v, "14832966960")
				SetTexture(v, id)
				MeshResize(v, Vector3.new(0, 0, 0))
			end
		end
	end

	local function createRainToads()
		while true do
			wait(0.1) -- Here they change the appearance time of the Toads or other meshes
			if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
				local hrpcf = player.Character.HumanoidRootPart.CFrame
				local x = hrpcf.x
				local z = hrpcf.z
				local randint = math.random(-600, 600)
				local randint2 = math.random(-600, 600)
				local xloc = randint + x
				local zloc = randint2 + z
				local cf = player.Character.HumanoidRootPart.CFrame.y + 400

				spawn(function()
					local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)))
					for i, v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v, "MEHRIO") -- Here the name of the toad changes
							SetAnchor(false, v)
							AddMesh(v)
							Resize(v, Vector3.new(50, 80 ,50), v.CFrame)
							MeshResize(v, Vector3.new(100.695, 140.148, 100))
							SetMesh(v, "554947956") -- Here put it A custom mesh
							SetTexture(v, "554947969") -- X2
							SetCollision(v, true)
							v.Orientation = Vector3.new(0, 0, 0)

							v.CFrame = v.CFrame + Vector3.new(0, 0, 0)

							local sound = Instance.new("Sound", v)
							sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear 
							sound.Volume = 0
							sound.PlayOnRemove = true
							sound:Destroy()
						end
					end
				end)
			else
				wait(1)
			end
		end
	end

	coroutine.wrap(createRainToads)()

	Sky("9453746978") -- Here they change the skybox id 

	-- Delete this if you are going to Use it in another script

	-- Obviously it has those noises because there is an official script that has it and the msg was making me lazy 
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.458, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tubers93 skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("12289564752")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.458, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "tubers93 decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("12289564752")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.458, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "LNicky skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("77053619446045")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.458, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "LNicky decal"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function spam(id)
		for i,v in game.workspace:GetDescendants() do
			if v:IsA("BasePart") then
				spawn(function()
					SetLocked(v,false)
					SpawnDecal(v,Enum.NormalId.Front)
					AddDecal(v,id,Enum.NormalId.Front)

					SpawnDecal(v,Enum.NormalId.Back)
					AddDecal(v,id,Enum.NormalId.Back)

					SpawnDecal(v,Enum.NormalId.Right)
					AddDecal(v,id,Enum.NormalId.Right)

					SpawnDecal(v,Enum.NormalId.Left)
					AddDecal(v,id,Enum.NormalId.Left)

					SpawnDecal(v,Enum.NormalId.Bottom)
					AddDecal(v,id,Enum.NormalId.Bottom)

					SpawnDecal(v,Enum.NormalId.Top)
					AddDecal(v,id,Enum.NormalId.Top)
				end)
			end
		end 
	end
	spam("77053619446045")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.483, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "nah id skybox"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local player = game.Players.LocalPlayer
	local char = player.Character
	local tool
	for i,v in player:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	for i,v in game.ReplicatedStorage:GetDescendants() do
		if v.Name == "SyncAPI" then
			tool = v.Parent
		end
	end
	--craaa
	remote = tool.SyncAPI.ServerEndpoint
	function _(args)
		remote:InvokeServer(unpack(args))
	end
	function SetCollision(part,boolean)
		local args = {
			[1] = "SyncCollision",
			[2] = {
				[1] = {
					["Part"] = part,
					["CanCollide"] = boolean
				}
			}
		}
		_(args)
	end
	function SetAnchor(boolean,part)
		local args = {
			[1] = "SyncAnchor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Anchored"] = boolean
				}
			}
		}
		_(args)
	end
	function CreatePart(cf,parent)
		local args = {
			[1] = "CreatePart",
			[2] = "Normal",
			[3] = cf,
			[4] = parent
		}
		_(args)
	end
	function DestroyPart(part)
		local args = {
			[1] = "Remove",
			[2] = {
				[1] = part
			}
		}
		_(args)
	end
	function MovePart(part,cf)
		local args = {
			[1] = "SyncMove",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf
				}
			}
		}
		_(args)
	end
	function Resize(part,size,cf)
		local args = {
			[1] = "SyncResize",
			[2] = {
				[1] = {
					["Part"] = part,
					["CFrame"] = cf,
					["Size"] = size
				}
			}
		}
		_(args)
	end
	function AddMesh(part)
		local args = {
			[1] = "CreateMeshes",
			[2] = {
				[1] = {
					["Part"] = part
				}
			}
		}
		_(args)
	end

	function SetMesh(part,meshid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["MeshId"] = "rbxassetid://"..meshid
				}
			}
		}
		_(args)
	end
	function SetTexture(part, texid)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["TextureId"] = "rbxassetid://"..texid
				}
			}
		}
		_(args)
	end
	function SetName(part, stringg)
		local args = {
			[1] = "SetName",
			[2] = {
				[1] = part
			},
			[3] = stringg
		}

		_(args)
	end
	function MeshResize(part,size)
		local args = {
			[1] = "SyncMesh",
			[2] = {
				[1] = {
					["Part"] = part,
					["Scale"] = size
				}
			}
		}
		_(args)
	end
	function Weld(part1, part2,lead)
		local args = {
			[1] = "CreateWelds",
			[2] = {
				[1] = part1,
				[2] = part2
			},
			[3] = lead
		}
		_(args)

	end
	function SetLocked(part,boolean)
		local args = {
			[1] = "SetLocked",
			[2] = {
				[1] = part
			},
			[3] = boolean
		}
		_(args)
	end
	function SetTrans(part,int)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Transparency"] = int
				}
			}
		}
		_(args)
	end
	function CreateSpotlight(part)
		local args = {
			[1] = "CreateLights",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight"
				}
			}
		}
		_(args)
	end
	function SyncLighting(part,brightness)
		local args = {
			[1] = "SyncLighting",
			[2] = {
				[1] = {
					["Part"] = part,
					["LightType"] = "SpotLight",
					["Brightness"] = brightness
				}
			}
		}
		_(args)
	end
	function Color(part,color)
		local args = {
			[1] = "SyncColor",
			[2] = {
				[1] = {
					["Part"] = part,
					["Color"] = color --[[Color3]],
					["UnionColoring"] = false
				}
			}
		}
		_(args)
	end
	function SpawnDecal(part,side)
		local args = {
			[1] = "CreateTextures",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal"
				}
			}
		}

		_(args)
	end
	function AddDecal(part,asset,side)
		local args = {
			[1] = "SyncTexture",
			[2] = {
				[1] = {
					["Part"] = part,
					["Face"] = side,
					["TextureType"] = "Decal",
					["Texture"] = "rbxassetid://".. asset
				}
			}
		}
		_(args)
	end

	function Sky(id)
		e = char.HumanoidRootPart.CFrame.x
		f = char.HumanoidRootPart.CFrame.y
		g = char.HumanoidRootPart.CFrame.z
		CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
		for i,v in game.Workspace:GetDescendants() do
			if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
				--spawn(function()
				SetName(v,"Sky")
				AddMesh(v)
				--end)
				--spawn(function()
				SetMesh(v,"111891702759441")
				SetTexture(v,id)
				--end)
				MeshResize(v,Vector3.new(6000,6000,6000))
				SetLocked(v,true)
			end
		end
	end
	Sky("18342878968")
end)









local musicLabel = Instance.new("TextLabel")
musicLabel.Size = UDim2.new(1, 0, 0, 40)
musicLabel.Position = UDim2.new(0, 0, 0.77, 1)
musicLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
musicLabel.BorderSizePixel = 0
musicLabel.BorderColor3 = Color3.new(0, 1, 1)
musicLabel.Font = Enum.Font.JosefinSans
musicLabel.Text = "HD Admin Scripts"
musicLabel.TextColor3 = Color3.new(1, 1, 1)
musicLabel.TextSize = 30
musicLabel.Parent = mainFrame

local scrollingFrame = Instance.new("ScrollingFrame")
scrollingFrame.Size = UDim2.new(1, 0, 0.15, 0)
scrollingFrame.Position = UDim2.new(0, 0, 0.82, 0)
scrollingFrame.BackgroundColor3 = Color3.new(0.02, 0.02, 0.02)
scrollingFrame.BorderSizePixel = 1
scrollingFrame.ScrollBarThickness = 10
scrollingFrame.Parent = mainFrame

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "savemap"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";savemap")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.21, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "uncmdbar2/unfly others"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";unnoclip2 others")
	RequestCommand:InvokeServer(";unfly others")
	RequestCommand:InvokeServer(";unfly2 others")
	RequestCommand:InvokeServer(";unnoclip others")
	RequestCommand:InvokeServer(";uncmdbar2 others")
	RequestCommand:InvokeServer(";unbchat others")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.42, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "team spam"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";createteam red Blue2spooky")
	RequestCommand:InvokeServer(";createteam blue Blue2spooky")
	RequestCommand:InvokeServer(";createteam db Blue2spooky")
	RequestCommand:InvokeServer(";createteam green Blue2spooky")
	RequestCommand:InvokeServer(";createteam dg Blue2spooky")
	RequestCommand:InvokeServer(";createteam pk Blue2spooky")
	RequestCommand:InvokeServer(";createteam p Blue2spooky")
	RequestCommand:InvokeServer(";createteam y Blue2spooky")
	RequestCommand:InvokeServer(";createteam o Blue2spooky")
	RequestCommand:InvokeServer(";createteam black Blue2spooky")
	RequestCommand:InvokeServer(";createteam white Blue2spooky")

end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0.63, 2, 0.001, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "message"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";serverMessage blue2spooky is here to destroy")
	RequestCommand:InvokeServer(";serverHint team blue2spooky join today!")
end)

local scriptbyblue2spooky = Instance.new("TextButton")
scriptbyblue2spooky.Size = UDim2.new(0, 120, 0, 40)
scriptbyblue2spooky.Position = UDim2.new(0, 2, 0.01, 1) 
scriptbyblue2spooky.BackgroundColor3 = Color3.new(0, 0, 0)
scriptbyblue2spooky.BorderSizePixel = 1
scriptbyblue2spooky.BorderColor3 = Color3.new(0, 1, 1)
scriptbyblue2spooky.Font = Enum.Font.JosefinSans
scriptbyblue2spooky.Text = "message"
scriptbyblue2spooky.TextColor3 = Color3.new(1, 1, 1)
scriptbyblue2spooky.TextSize = 20 
scriptbyblue2spooky.TextWrapped = true
scriptbyblue2spooky.Parent = scrollingFrame

scriptbyblue2spooky.MouseButton1Click:Connect(function()
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand

	RequestCommand:InvokeServer(";serverMessage blue2spooky is here to destroy")
	RequestCommand:InvokeServer(";serverHint team blue2spooky join today!")
end)

Features & Information

leak skid Script GUI V5

Community Comments (13)

ThatKittyyyGDThatKittyyyGDJun 4, 2025

WHAT

eggluskov24eggluskov24Jun 4, 2025

THANK YOU

skidIordskidIordJun 13, 2025

@eggluskov24 skid spotted

@eggluskov24 not shi *ing you

@eggluskov24 shi you *ing skid

@eggluskov24 * you *ing hell no your a skid

jandelaltbaconjandelaltbaconJul 8, 2025

@k000tpyou0d0ha0cker not skids

hvherhvherJul 24, 2025

xddd

CK5c00lkiddCK5c00lkiddAug 19, 2025

HOLY W NO IP GRABBER WWWWW

mjjj5647mjjj5647Aug 21, 2025

Im gonna test this f3x skidgui

robloxsuckrobloxsuckSep 8, 2025

go new gui pls bro 😥

Z00pkiddZ00pkiddNov 22, 2025

W

eggluskov24eggluskov24Nov 29, 2025

*

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