
Keyless

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Window = Rayfield:CreateWindow({
Name = "Experience Abstraction",
LoadingTitle = "Loading...",
LoadingSubtitle = "by texy444",
ConfigurationSaving = {
Enabled = false,
FolderName = nil,
FileName = "UtilityHub"
},
Discord = {
Enabled = false,
Invite = "noinvite",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"1234"}
}
})
local MainTab = Window:CreateTab("Main", 4483362458)
local TeleportTab = Window:CreateTab("Teleports", 4483362458)
local PlayersTab = Window:CreateTab("Players", 4483362458)
local VisualsTab = Window:CreateTab("Visuals", 4483362458)
local function playSwearSound()
local success, err = pcall(function()
local soundFolder = ReplicatedStorage:WaitForChild("SwearSounds", 3)
if soundFolder then
local sound = soundFolder:WaitForChild("Swear1", 3)
if sound and sound:IsA("Sound") then
local clone = sound:Clone()
clone.Parent = workspace
clone:Play()
clone.Ended:Connect(function()
clone:Destroy()
end)
end
end
end)
if not success then
warn("Could not play Swear1 sound: " .. tostring(err))
end
end
MainTab:CreateSection("Movement & Survival")
local currentWalkSpeed = 16
MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 200},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "WalkSpeedSlider",
Callback = function(Value)
currentWalkSpeed = Value
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed
end
end,
})
MainTab:CreateButton({
Name = "Reset WalkSpeed",
Callback = function()
playSwearSound()
currentWalkSpeed = 16
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = 16
end
end,
})
LocalPlayer.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid", 5)
if humanoid then
humanoid.WalkSpeed = currentWalkSpeed
end
end)
local currentJumpPower = 50
MainTab:CreateSlider({
Name = "JumpPower",
Range = {50, 300},
Increment = 1,
Suffix = "Power",
CurrentValue = 50,
Flag = "JumpPowerSlider",
Callback = function(Value)
currentJumpPower = Value
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.UseJumpPower = true
LocalPlayer.Character.Humanoid.JumpPower = currentJumpPower
end
end,
})
MainTab:CreateButton({
Name = "Reset JumpPower",
Callback = function()
playSwearSound()
currentJumpPower = 50
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.UseJumpPower = true
LocalPlayer.Character.Humanoid.JumpPower = 50
end
end,
})
LocalPlayer.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid", 5)
if humanoid then
humanoid.UseJumpPower = true
humanoid.JumpPower = currentJumpPower
end
end)
local infJumpEnabled = false
MainTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Flag = "InfJumpToggle",
Callback = function(Value)
playSwearSound()
infJumpEnabled = Value
end,
})
UserInputService.JumpRequest:Connect(function()
if infJumpEnabled then
local character = LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
local noclipEnabled = false
MainTab:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Flag = "NoclipToggle",
Callback = function(Value)
playSwearSound()
noclipEnabled = Value
if not Value and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end,
})
RunService.Stepped:Connect(function()
if noclipEnabled and LocalPlayer.Character then
for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
local godModeEnabled = false
local currentFF = nil
local function removeFF()
if currentFF then
currentFF:Destroy()
currentFF = nil
end
end
local function applyFF()
removeFF()
local char = LocalPlayer.Character
if godModeEnabled and char then
currentFF = Instance.new("ForceField")
currentFF.Visible = true
currentFF.Parent = char
end
end
MainTab:CreateToggle({
Name = "God Mode (ForceField)",
CurrentValue = false,
Flag = "GodModeToggle",
Callback = function(Value)
playSwearSound()
godModeEnabled = Value
if Value then
applyFF()
else
removeFF()
end
end,
})
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(0.5)
if godModeEnabled then
applyFF()
end
end)
TeleportTab:CreateSection("Custom Teleports & Audio")
local function teleportToTarget(targetPosition)
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(targetPosition)
playSwearSound()
end
end
local function findPartRecursive(parent, name)
local found = parent:FindFirstChild(name, true)
return found
end
TeleportTab:CreateButton({
Name = "TP to Cellar",
Callback = function()
local targetPart = findPartRecursive(workspace, "CellarHoleInside")
if targetPart and targetPart:IsA("BasePart") then
teleportToTarget(targetPart.Position - Vector3.new(0, 10, 0))
else
warn("CellarHoleInside part not found anywhere in workspace!")
playSwearSound()
end
end,
})
TeleportTab:CreateButton({
Name = "TP Out Of Map",
Callback = function()
local targetPart = findPartRecursive(workspace, "CaineTP")
if targetPart and targetPart:IsA("BasePart") then
teleportToTarget(targetPart.Position + Vector3.new(0, 3, 0))
else
warn("CaineTP part not found anywhere in workspace!")
playSwearSound()
end
end,
})
TeleportTab:CreateButton({
Name = "TP to BlackBox",
Callback = function()
local targetPart = findPartRecursive(workspace, "TPPart")
if targetPart and targetPart:IsA("BasePart") then
teleportToTarget(targetPart.Position + Vector3.new(0, 3, 0))
else
warn("TPPart part not found anywhere in workspace!")
playSwearSound()
end
end,
})
TeleportTab:CreateButton({
Name = "TP to Stage",
Callback = function()
local targetPart = findPartRecursive(workspace, "StageTP")
if targetPart and targetPart:IsA("BasePart") then
teleportToTarget(targetPart.Position + Vector3.new(0, 3, 0))
else
warn("StageTP part not found anywhere in workspace!")
playSwearSound()
end
end,
})
PlayersTab:CreateSection("Target Player Options")
local selectedPlayerName = nil
local playerList = {}
local function updatePlayerList()
playerList = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then
table.insert(playerList, p.Name)
end
end
if #playerList == 0 then
table.insert(playerList, "None")
end
end
updatePlayerList()
selectedPlayerName = playerList[1]
local function getSelectedPlayer()
if not selectedPlayerName or selectedPlayerName == "None" then return nil end
return Players:FindFirstChild(selectedPlayerName)
end
local playerDropdown = PlayersTab:CreateDropdown({
Name = "Select Player",
Options = playerList,
CurrentOption = playerList[1] or "",
Flag = "SelectedPlayerDropdown",
Callback = function(Option)
playSwearSound()
if type(Option) == "table" then
selectedPlayerName = Option[1]
else
selectedPlayerName = Option
end
end,
})
Players.PlayerAdded:Connect(function(p)
if p ~= LocalPlayer then
updatePlayerList()
playerDropdown:Refresh(playerList)
end
end)
Players.PlayerRemoving:Connect(function(p)
updatePlayerList()
playerDropdown:Refresh(playerList)
if selectedPlayerName == p.Name then
selectedPlayerName = playerList[1]
end
end)
PlayersTab:CreateButton({
Name = "Refresh Player List",
Callback = function()
playSwearSound()
updatePlayerList()
playerDropdown:Refresh(playerList)
end,
})
PlayersTab:CreateButton({
Name = "TP to Player",
Callback = function()
playSwearSound()
local target = getSelectedPlayer()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
end
end
end,
})
PlayersTab:CreateButton({
Name = "Kill Player",
Callback = function()
playSwearSound()
local target = getSelectedPlayer()
if target and target.Character then
local humanoid = target.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.Health = 0
end
target.Character:BreakJoints()
end
end,
})
PlayersTab:CreateButton({
Name = "Fling Player",
Callback = function()
playSwearSound()
local target = getSelectedPlayer()
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local tRoot = target.Character.HumanoidRootPart
local bav = Instance.new("BodyAngularVelocity")
bav.AngularVelocity = Vector3.new(99999, 99999, 99999)
bav.MaxTorque = Vector3.new(99999, 99999, 99999)
bav.Parent = tRoot
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 99999, 0)
bv.MaxForce = Vector3.new(99999, 99999, 99999)
bv.Parent = tRoot
task.wait(0.3)
bav:Destroy()
bv:Destroy()
end
end,
})
PlayersTab:CreateButton({
Name = "FF Player",
Callback = function()
playSwearSound()
local target = getSelectedPlayer()
if target and target.Character then
local ff = Instance.new("ForceField")
ff.Visible = true
ff.Parent = target.Character
end
end,
})
VisualsTab:CreateSection("ESP & Visuals")
local boxEspEnabled = false
local tracersEnabled = false
local chamsEnabled = false
local nameTagsEnabled = false
local fullbrightEnabled = false
local activeBoxes = {}
local activeTracers = {}
local activeHighlights = {}
local activeNameTags = {}
local function createBoxESP(player)
if player == LocalPlayer or activeBoxes[player] then return end
local box = {}
box.TL = Drawing.new("Line")
box.TR = Drawing.new("Line")
box.BL = Drawing.new("Line")
box.BR = Drawing.new("Line")
for _, line in pairs(box) do
line.Visible = false
line.Color = Color3.fromRGB(255, 0, 0)
line.Thickness = 1.5
line.Transparency = 1
end
activeBoxes[player] = box
end
local function removeBoxESP(player)
if activeBoxes[player] then
for _, line in pairs(activeBoxes[player]) do
line:Remove()
end
activeBoxes[player] = nil
end
end
local function createTracer(player)
if player == LocalPlayer or activeTracers[player] then return end
local line = Drawing.new("Line")
line.Visible = false
line.Color = Color3.fromRGB(255, 0, 0)
line.Thickness = 1.5
line.Transparency = 1
activeTracers[player] = line
end
local function removeTracer(player)
if activeTracers[player] then
activeTracers[player]:Remove()
activeTracers[player] = nil
end
end
local function createHighlight(player)
if player == LocalPlayer or activeHighlights[player] then return end
local character = player.Character
if character then
local hl = Instance.new("Highlight")
hl.Name = "UtilityChams"
hl.FillColor = Color3.fromRGB(255, 0, 0)
hl.OutlineColor = Color3.fromRGB(255, 255, 255)
hl.FillTransparency = 0.5
hl.Adornee = character
hl.Parent = character
hl.Enabled = chamsEnabled
activeHighlights[player] = hl
end
end
local function removeHighlight(player)
if activeHighlights[player] then
activeHighlights[player]:Destroy()
activeHighlights[player] = nil
end
end
local function createNameTag(player)
if player == LocalPlayer or activeNameTags[player] then return end
local character = player.Character
if character then
local head = character:FindFirstChild("Head")
if head then
local billboard = Instance.new("BillboardGui")
billboard.Name = "UtilityNameTag"
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.AlwaysOnTop = true
billboard.Enabled = nameTagsEnabled
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.TextStrokeTransparency = 0
textLabel.TextSize = 14
textLabel.Font = Enum.Font.SourceSansBold
textLabel.Parent = billboard
billboard.Adornee = head
billboard.Parent = head
activeNameTags[player] = billboard
end
end
end
local function removeNameTag(player)
if activeNameTags[player] then
activeNameTags[player]:Destroy()
activeNameTags[player] = nil
end
end
local function setupPlayer(player)
if player == LocalPlayer then return end
player.CharacterAdded:Connect(function(char)
task.wait(1)
removeBoxESP(player)
removeHighlight(player)
removeNameTag(player)
if boxEspEnabled then createBoxESP(player) end
if chamsEnabled then createHighlight(player) end
if nameTagsEnabled then createNameTag(player) end
end)
createBoxESP(player)
createTracer(player)
if player.Character then
if boxEspEnabled then createBoxESP(player) end
if chamsEnabled then createHighlight(player) end
if nameTagsEnabled then createNameTag(player) end
end
end
for _, player in ipairs(Players:GetPlayers()) do
setupPlayer(player)
end
Players.PlayerAdded:Connect(setupPlayer)
Players.PlayerRemoving:Connect(function(player)
removeBoxESP(player)
removeTracer(player)
removeHighlight(player)
removeNameTag(player)
end)
RunService.RenderStepped:Connect(function()
local localChar = LocalPlayer.Character
local localRoot = localChar and localChar:FindFirstChild("HumanoidRootPart")
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChild("Humanoid")
local box = activeBoxes[player]
if boxEspEnabled and character then
if not box then
createBoxESP(player)
box = activeBoxes[player]
end
local cf, size = character:GetBoundingBox()
local corners = {
cf * Vector3.new(-size.X/2, size.Y/2, -size.Z/2),
cf * Vector3.new(size.X/2, size.Y/2, -size.Z/2),
cf * Vector3.new(-size.X/2, -size.Y/2, -size.Z/2),
cf * Vector3.new(size.X/2, -size.Y/2, -size.Z/2),
cf * Vector3.new(-size.X/2, size.Y/2, size.Z/2),
cf * Vector3.new(size.X/2, size.Y/2, size.Z/2),
cf * Vector3.new(-size.X/2, -size.Y/2, size.Z/2),
cf * Vector3.new(size.X/2, -size.Y/2, size.Z/2)
}
local minX, minY = math.huge, math.huge
local maxX, maxY = -math.huge, -math.huge
local onScreen = true
for _, corner in ipairs(corners) do
local screenPoint, vis = Camera:WorldToViewportPoint(corner)
if not vis then
onScreen = false
break
end
minX = math.min(minX, screenPoint.X)
minY = math.min(minY, screenPoint.Y)
maxX = math.max(maxX, screenPoint.X)
maxY = math.max(maxY, screenPoint.Y)
end
if onScreen and box then
box.TL.From = Vector2.new(minX, minY)
box.TL.To = Vector2.new(maxX, minY)
box.TR.From = Vector2.new(maxX, minY)
box.TR.To = Vector2.new(maxX, maxY)
box.BL.From = Vector2.new(minX, maxY)
box.BL.To = Vector2.new(maxX, maxY)
box.BR.From = Vector2.new(minX, minY)
box.BR.To = Vector2.new(minX, maxY)
for _, line in pairs(box) do line.Visible = true end
else
if box then
for _, line in pairs(box) do line.Visible = false end
end
end
else
if box then
for _, line in pairs(box) do line.Visible = false end
end
end
local tracer = activeTracers[player]
if tracersEnabled and rootPart and localRoot then
local vector, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
if onScreen then
tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
tracer.To = Vector2.new(vector.X, vector.Y)
tracer.Visible = true
else
tracer.Visible = false
end
else
if tracer then tracer.Visible = false end
end
local tag = activeNameTags[player]
if tag and rootPart and localRoot and humanoid then
local textLabel = tag:FindFirstChildOfClass("TextLabel")
if textLabel then
local distance = math.floor((rootPart.Position - localRoot.Position).Magnitude)
local health = math.floor(humanoid.Health)
textLabel.Text = player.Name .. " | " .. health .. "HP | [" .. distance .. " studs]"
end
end
end
end
end)
VisualsTab:CreateToggle({
Name = "Box ESP",
CurrentValue = false,
Flag = "BoxESPToggle",
Callback = function(Value)
playSwearSound()
boxEspEnabled = Value
if not Value then
for _, box in pairs(activeBoxes) do
for _, line in pairs(box) do line.Visible = false end
end
end
end,
})
VisualsTab:CreateToggle({
Name = "Player Tracers",
CurrentValue = false,
Flag = "TracersToggle",
Callback = function(Value)
playSwearSound()
tracersEnabled = Value
if not Value then
for _, tracer in pairs(activeTracers) do
tracer.Visible = false
end
end
end,
})
VisualsTab:CreateToggle({
Name = "Player Chams (Highlight)",
CurrentValue = false,
Flag = "ChamsToggle",
Callback = function(Value)
playSwearSound()
chamsEnabled = Value
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
if Value then
createHighlight(player)
else
removeHighlight(player)
end
end
end
end,
})
VisualsTab:CreateToggle({
Name = "Advanced Name Tags",
CurrentValue = false,
Flag = "NameTagToggle",
Callback = function(Value)
playSwearSound()
nameTagsEnabled = Value
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
if Value then
createNameTag(player)
if activeNameTags[player] then activeNameTags[player].Enabled = true end
else
if activeNameTags[player] then activeNameTags[player].Enabled = false end
end
end
end
end,
})
local fullbrightConnection = nil
local savedBrightness = Lighting.Brightness
local savedClockTime = Lighting.ClockTime
local savedFogEnd = Lighting.FogEnd
local savedGlobalShadows = Lighting.GlobalShadows
local savedOutdoorAmbient = Lighting.OutdoorAmbient
local savedAmbient = Lighting.Ambient
VisualsTab:CreateToggle({
Name = "Fullbright",
CurrentValue = false,
Flag = "FullbrightToggle",
Callback = function(Value)
playSwearSound()
fullbrightEnabled = Value
if fullbrightEnabled then
savedBrightness = Lighting.Brightness
savedClockTime = Lighting.ClockTime
savedFogEnd = Lighting.FogEnd
savedGlobalShadows = Lighting.GlobalShadows
savedOutdoorAmbient = Lighting.OutdoorAmbient
savedAmbient = Lighting.Ambient
fullbrightConnection = RunService.RenderStepped:Connect(function()
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.Ambient = Color3.fromRGB(128, 128, 128)
end)
else
if fullbrightConnection then
fullbrightConnection:Disconnect()
fullbrightConnection = nil
end
Lighting.Brightness = savedBrightness
Lighting.ClockTime = savedClockTime
Lighting.FogEnd = savedFogEnd
Lighting.GlobalShadows = savedGlobalShadows
Lighting.OutdoorAmbient = savedOutdoorAmbient
Lighting.Ambient = savedAmbient
end
end,
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