
Key Required Verified

local players = game:GetService("Players")
local workspace = game:GetService("Workspace")
local virtualInputManager = game:GetService("VirtualInputManager")
local userInputService = game:GetService("UserInputService")
local localPlayer = players.LocalPlayer
local runtimeCache = workspace:WaitForChild("RuntimeCache")
local cacheClient = runtimeCache:WaitForChild("RuntimeCacheClient")
local chestFolder = cacheClient:WaitForChild("Chest")
local isEnabled = false
userInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.P then
isEnabled = not isEnabled
end
end)
while true do
if isEnabled then
local targetChest = nil
for _, chest in chestFolder:GetChildren() do
if chest:IsA("Model") then
local isLocked = false
for _, child in chest:GetChildren() do
if string.find(string.lower(child.Name), "lock") then
isLocked = true
break
end
end
if not isLocked then
targetChest = chest
break
end
end
end
if targetChest then
local character = localPlayer.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if rootPart then
rootPart.CFrame = targetChest:GetPivot() * CFrame.new(0, 4.5, 0)
rootPart.AssemblyLinearVelocity = Vector3.zero
rootPart.Anchored = true
task.wait(0.2)
local prompt = targetChest:FindFirstChildWhichIsA("ProximityPrompt", true)
while isEnabled and targetChest.Parent == chestFolder and targetChest:IsDescendantOf(workspace) do
if prompt then
fireproximityprompt(prompt)
end
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(0.05)
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
task.wait(0.1)
end
if not (targetChest.Parent == chestFolder and targetChest:IsDescendantOf(workspace)) then
local viewportSize = workspace.CurrentCamera.ViewportSize
local clickX = viewportSize.X * 0.5
local clickY = viewportSize.Y * 0.75
virtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, true, game, false)
task.wait(0.05)
virtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, false, game, false)
task.wait(0.2)
end
rootPart.Anchored = false
else
task.wait(0.1)
end
else
task.wait(0.2)
end
else
task.wait(0.2)
end
endNo comments yet for this script.



