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Evolve Rehydrated Admin Panel
Lua Script•588 lines (17570 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function createGUI()
-- Destroy old UI if it already exists (so re-running the script replaces it)
local existing = player.PlayerGui:FindFirstChild("TeleportGUI")
if existing then
existing:Destroy()
end
local gui = Instance.new("ScreenGui")
gui.Name = "TeleportGUI"
gui.Parent = player:WaitForChild("PlayerGui")
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Keep the auto-recreate if it gets destroyed by the game
gui.AncestryChanged:Connect(function(_, parent)
if not parent then
task.wait(0.1) -- tiny delay so we don't instantly fight the destroy
createGUI()
end
end)
-- ─────────────────────────────
-- COLORS
-- ─────────────────────────────
local COLORS = {
bg = Color3.fromRGB(22, 22, 26),
sidebar = Color3.fromRGB(16, 16, 20),
card = Color3.fromRGB(32, 32, 38),
button = Color3.fromRGB(45, 45, 52),
buttonHover = Color3.fromRGB(58, 58, 68),
accent = Color3.fromRGB(88, 101, 242), -- soft indigo
text = Color3.fromRGB(235, 235, 245),
textDim = Color3.fromRGB(160, 160, 175),
stroke = Color3.fromRGB(12, 12, 15),
}
-- ─────────────────────────────
-- MAIN FRAME
-- ─────────────────────────────
local frame = Instance.new("Frame")
frame.Name = "Main"
frame.Size = UDim2.new(0, 420, 0, 380)
frame.Position = UDim2.new(0.5, -210, 0.5, -190)
frame.BackgroundColor3 = COLORS.bg
frame.BorderSizePixel = 0
frame.Active = true
frame.Parent = gui
Instance.new("UIDragDetector", frame)
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 14)
local stroke = Instance.new("UIStroke", frame)
stroke.Color = COLORS.stroke
stroke.Thickness = 1.5
stroke.Transparency = 0.3
-- ─────────────────────────────
-- SIDEBAR
-- ─────────────────────────────
local sidebar = Instance.new("Frame")
sidebar.Size = UDim2.new(0, 110, 1, 0)
sidebar.BackgroundColor3 = COLORS.sidebar
sidebar.BorderSizePixel = 0
sidebar.Parent = frame
Instance.new("UICorner", sidebar).CornerRadius = UDim.new(0, 14)
-- cover the right side of the sidebar corner so it doesn't look rounded on the content side
local sidebarFix = Instance.new("Frame")
sidebarFix.Size = UDim2.new(0, 14, 1, 0)
sidebarFix.Position = UDim2.new(1, -14, 0, 0)
sidebarFix.BackgroundColor3 = COLORS.sidebar
sidebarFix.BorderSizePixel = 0
sidebarFix.Parent = sidebar
local function makeTab(text, yScale)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -12, 0, 36)
btn.Position = UDim2.new(0, 6, yScale, 0)
btn.Text = text
btn.Font = Enum.Font.GothamMedium
btn.TextSize = 14
btn.BackgroundColor3 = COLORS.button
btn.TextColor3 = COLORS.textDim
btn.AutoButtonColor = false
btn.Parent = sidebar
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8)
btn.MouseEnter:Connect(function()
if btn.BackgroundColor3 ~= COLORS.accent then
btn.BackgroundColor3 = COLORS.buttonHover
end
end)
btn.MouseLeave:Connect(function()
if btn.BackgroundColor3 ~= COLORS.accent then
btn.BackgroundColor3 = COLORS.button
btn.TextColor3 = COLORS.textDim
end
end)
return btn
end
local teleportTab = makeTab("Teleport", 0.08)
local mainTab = makeTab("Main", 0.22)
local explorerTab = makeTab("Explorer", 0.36)
local function setActiveTab(active)
for _, tab in ipairs({teleportTab, mainTab, explorerTab}) do
tab.BackgroundColor3 = COLORS.button
tab.TextColor3 = COLORS.textDim
end
active.BackgroundColor3 = COLORS.accent
active.TextColor3 = Color3.new(1, 1, 1)
end
-- ─────────────────────────────
-- PAGES
-- ─────────────────────────────
local function createPage()
local page = Instance.new("Frame")
page.Size = UDim2.new(1, -110, 1, 0)
page.Position = UDim2.new(0, 110, 0, 0)
page.BackgroundTransparency = 1
page.Visible = false
page.Parent = frame
return page
end
local teleportPage = createPage()
teleportPage.Visible = true
local mainPage = createPage()
local explorerPage = createPage()
setActiveTab(teleportTab)
teleportTab.MouseButton1Click:Connect(function()
teleportPage.Visible = true
mainPage.Visible = false
explorerPage.Visible = false
setActiveTab(teleportTab)
end)
mainTab.MouseButton1Click:Connect(function()
teleportPage.Visible = false
mainPage.Visible = true
explorerPage.Visible = false
setActiveTab(mainTab)
end)
explorerTab.MouseButton1Click:Connect(function()
teleportPage.Visible = false
mainPage.Visible = false
explorerPage.Visible = true
setActiveTab(explorerTab)
task.defer(refreshExplorer)
end)
-- ─────────────────────────────
-- HELPER: styled button
-- ─────────────────────────────
local function makeButton(parent, text, color)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 40)
btn.Text = text
btn.Font = Enum.Font.GothamMedium
btn.TextSize = 15
btn.BackgroundColor3 = color or COLORS.button
btn.TextColor3 = COLORS.text
btn.AutoButtonColor = false
btn.Parent = parent
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8)
btn.MouseEnter:Connect(function()
btn.BackgroundColor3 = COLORS.buttonHover
end)
btn.MouseLeave:Connect(function()
btn.BackgroundColor3 = color or COLORS.button
end)
return btn
end
-- ─────────────────────────────
-- TELEPORT PAGE
-- ─────────────────────────────
local tpPadding = Instance.new("UIPadding", teleportPage)
tpPadding.PaddingTop = UDim.new(0, 16)
tpPadding.PaddingLeft = UDim.new(0, 16)
tpPadding.PaddingRight = UDim.new(0, 16)
tpPadding.PaddingBottom = UDim.new(0, 16)
local tpLayout = Instance.new("UIListLayout", teleportPage)
tpLayout.Padding = UDim.new(0, 10)
tpLayout.SortOrder = Enum.SortOrder.LayoutOrder
tpLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
local selectedPlayer = nil
-- Dropdown button
local dropdownButton = makeButton(teleportPage, "Select Player")
dropdownButton.LayoutOrder = 1
-- Dropdown list
local dropdownFrame = Instance.new("Frame")
dropdownFrame.Size = UDim2.new(1, 0, 0, 140)
dropdownFrame.BackgroundColor3 = COLORS.card
dropdownFrame.Visible = false
dropdownFrame.ClipsDescendants = true
dropdownFrame.LayoutOrder = 2
dropdownFrame.Parent = teleportPage
Instance.new("UICorner", dropdownFrame).CornerRadius = UDim.new(0, 8)
local scrolling = Instance.new("ScrollingFrame")
scrolling.Size = UDim2.new(1, 0, 1, 0)
scrolling.CanvasSize = UDim2.new(0, 0, 0, 0)
scrolling.BackgroundTransparency = 1
scrolling.BorderSizePixel = 0
scrolling.ScrollBarThickness = 4
scrolling.Parent = dropdownFrame
local listLayout = Instance.new("UIListLayout", scrolling)
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 2)
local function refreshPlayers()
for _, child in pairs(scrolling:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
local playerData = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= player then
local creature = workspace:FindFirstChild(p.Name .. " Creature")
if creature then
table.insert(playerData, {
player = p,
objectCount = #creature:GetDescendants()
})
end
end
end
table.sort(playerData, function(a, b)
return a.objectCount > b.objectCount
end)
local count = 0
for _, data in ipairs(playerData) do
count += 1
local p = data.player
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -8, 0, 30)
btn.Text = " " .. p.DisplayName .. " (" .. data.objectCount .. ")"
btn.Font = Enum.Font.Gotham
btn.TextSize = 13
btn.TextXAlignment = Enum.TextXAlignment.Left
btn.BackgroundColor3 = COLORS.button
btn.TextColor3 = COLORS.text
btn.AutoButtonColor = false
btn.Parent = scrolling
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
btn.MouseEnter:Connect(function()
btn.BackgroundColor3 = COLORS.buttonHover
end)
btn.MouseLeave:Connect(function()
btn.BackgroundColor3 = COLORS.button
end)
btn.MouseButton1Click:Connect(function()
selectedPlayer = p
dropdownButton.Text = p.DisplayName
dropdownFrame.Visible = false
end)
end
scrolling.CanvasSize = UDim2.new(0, 0, 0, count * 32)
end
dropdownButton.MouseButton1Click:Connect(function()
dropdownFrame.Visible = not dropdownFrame.Visible
if dropdownFrame.Visible then
refreshPlayers()
end
end)
local teleport = makeButton(teleportPage, "Teleport", COLORS.accent)
teleport.LayoutOrder = 3
local toggle = makeButton(teleportPage, "Auto: OFF")
toggle.LayoutOrder = 4
local teleportRandom = makeButton(teleportPage, "Teleport Random")
teleportRandom.LayoutOrder = 5
local loopAll = makeButton(teleportPage, "Loop All: OFF")
loopAll.LayoutOrder = 6
-- ─────────────────────────────
-- MAIN PAGE
-- ─────────────────────────────
local mainPadding = Instance.new("UIPadding", mainPage)
mainPadding.PaddingTop = UDim.new(0, 20)
mainPadding.PaddingLeft = UDim.new(0, 16)
mainPadding.PaddingRight = UDim.new(0, 16)
local mainLayout = Instance.new("UIListLayout", mainPage)
mainLayout.Padding = UDim.new(0, 12)
mainLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
mainLayout.SortOrder = Enum.SortOrder.LayoutOrder
local eatAllFood = makeButton(mainPage, "Farming: OFF")
local despawn = makeButton(mainPage, "Instant Despawn")
local infhp = makeButton(mainPage, "Infinite HP: OFF")
local bypassSpawn = makeButton(mainPage, "Bypass Spawn", Color3.fromRGB(70, 160, 90))
-- ─────────────────────────────
-- EXPLORER PAGE
-- ─────────────────────────────
local explorerScroll = Instance.new("ScrollingFrame")
explorerScroll.Size = UDim2.new(1, -12, 1, -12)
explorerScroll.Position = UDim2.new(0, 6, 0, 6)
explorerScroll.BackgroundColor3 = COLORS.card
explorerScroll.ScrollBarThickness = 5
explorerScroll.BorderSizePixel = 0
explorerScroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
explorerScroll.Parent = explorerPage
Instance.new("UICorner", explorerScroll).CornerRadius = UDim.new(0, 8)
local expPad = Instance.new("UIPadding", explorerScroll)
expPad.PaddingLeft = UDim.new(0, 8)
expPad.PaddingTop = UDim.new(0, 8)
expPad.PaddingRight = UDim.new(0, 8)
expPad.PaddingBottom = UDim.new(0, 8)
local expLayout = Instance.new("UIListLayout", explorerScroll)
expLayout.Padding = UDim.new(0, 2)
expLayout.SortOrder = Enum.SortOrder.LayoutOrder
local expanded = {}
local function createNode(obj, depth)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 26)
btn.BackgroundColor3 = COLORS.button
btn.TextColor3 = COLORS.text
btn.TextXAlignment = Enum.TextXAlignment.Left
btn.Font = Enum.Font.Gotham
btn.TextSize = 13
btn.Text = string.rep(" ", depth) .. "▸ " .. obj.Name .. " (" .. obj.ClassName .. ")"
btn.AutoButtonColor = false
btn.BorderSizePixel = 0
btn.Parent = explorerScroll
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
btn.MouseEnter:Connect(function()
btn.BackgroundColor3 = COLORS.buttonHover
end)
btn.MouseLeave:Connect(function()
btn.BackgroundColor3 = COLORS.button
end)
btn.MouseButton1Click:Connect(function()
if #obj:GetChildren() > 0 then
expanded[obj] = not expanded[obj]
refreshExplorer()
end
end)
end
function refreshExplorer()
for _, v in pairs(explorerScroll:GetChildren()) do
if v:IsA("TextButton") then
v:Destroy()
end
end
local function addChildren(parent, depth)
createNode(parent, depth)
if expanded[parent] then
for _, child in ipairs(parent:GetChildren()) do
addChildren(child, depth + 1)
end
end
end
addChildren(game, 0)
end
-- ─────────────────────────────
-- LOGIC (unchanged behavior)
-- ─────────────────────────────
local autoTeleport = false
local loopAllEnabled = false
local eatallenabled = false
local infinitehp = false
bypassSpawn.MouseButton1Click:Connect(function()
local success, err = pcall(function()
local confirmBtn = player.PlayerGui
:FindFirstChild("Editor")
and player.PlayerGui.Editor:FindFirstChild("ConfirmSpawn")
and player.PlayerGui.Editor.ConfirmSpawn:FindFirstChild("ConfirmFrame")
and player.PlayerGui.Editor.ConfirmSpawn.ConfirmFrame:FindFirstChild("Frame")
and player.PlayerGui.Editor.ConfirmSpawn.ConfirmFrame.Frame:FindFirstChild("Buttons")
and player.PlayerGui.Editor.ConfirmSpawn.ConfirmFrame.Frame.Buttons:FindFirstChild("Confirm")
if not confirmBtn then
-- force create path if it somehow isn't there yet
confirmBtn = player.PlayerGui:WaitForChild("Editor", 3)
:WaitForChild("ConfirmSpawn", 3)
:WaitForChild("ConfirmFrame", 3)
:WaitForChild("Frame", 3)
:WaitForChild("Buttons", 3)
:WaitForChild("Confirm", 3)
end
if not confirmBtn then
error("Confirm button not found")
end
-- Make sure the button itself is usable (doesn't matter if parents are invisible)
confirmBtn.Visible = true
confirmBtn.Active = true
-- Best method for Xeno / most executors
for _, connection in ipairs(getconnections(confirmBtn.MouseButton1Click)) do
connection:Fire()
end
-- Also fire Activated just in case
if confirmBtn.Activated then
for _, connection in ipairs(getconnections(confirmBtn.Activated)) do
connection:Fire()
end
end
-- Fallback
if confirmBtn:IsA("GuiButton") then
confirmBtn:Activate()
end
end)
if not success then
-- silent fail (no console)
end
end)
eatAllFood.MouseButton1Click:Connect(function()
eatallenabled = not eatallenabled
eatAllFood.Text = eatallenabled and "Farming: ON" or "Farming: OFF"
if not eatallenabled then return end
task.spawn(function()
while eatallenabled do
local foodFolder = workspace:FindFirstChild("Food")
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:FindFirstChild("HumanoidRootPart")
if foodFolder and rootPart then
local foundOrb = false
for _, food in ipairs(foodFolder:GetChildren()) do
if not eatallenabled then break end
if string.lower(food.Name) == "yelloworb" then
local targetPart
if food:IsA("BasePart") then
targetPart = food
elseif food:IsA("Model") then
targetPart = food.PrimaryPart or food:FindFirstChildWhichIsA("BasePart", true)
end
if targetPart and targetPart.Parent then
foundOrb = true
while targetPart and targetPart.Parent do
rootPart.CFrame = targetPart.CFrame
task.wait()
end
end
end
end
if not foundOrb then
task.wait(0.4)
end
else
task.wait(0.4)
end
end
end)
end)
despawn.MouseButton1Click:Connect(function()
local char = player.Character or player.CharacterAdded:Wait()
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = false
char.HumanoidRootPart.CFrame = CFrame.new(0, -5, 0)
end
end)
teleport.MouseButton1Click:Connect(function()
if not selectedPlayer then return end
local char = player.Character or player.CharacterAdded:Wait()
local ochar = selectedPlayer.Character or selectedPlayer.CharacterAdded:Wait()
if char and ochar and char:FindFirstChild("HumanoidRootPart") and ochar:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = ochar.HumanoidRootPart.CFrame
end
end)
toggle.MouseButton1Click:Connect(function()
autoTeleport = not autoTeleport
toggle.Text = autoTeleport and "Auto: ON" or "Auto: OFF"
if autoTeleport then
task.spawn(function()
while autoTeleport do
if selectedPlayer and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = selectedPlayer.Character.HumanoidRootPart.CFrame
end
end
task.wait(0.05)
end
end)
end
end)
teleportRandom.MouseButton1Click:Connect(function()
local list = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= player and workspace:FindFirstChild(p.Name .. " Creature") then
table.insert(list, p)
end
end
if #list > 0 then
local target = list[math.random(1, #list)]
if target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local char = player.Character or player.CharacterAdded:Wait()
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
dropdownButton.Text = target.DisplayName
selectedPlayer = target
end
end
end
end)
loopAll.MouseButton1Click:Connect(function()
loopAllEnabled = not loopAllEnabled
loopAll.Text = loopAllEnabled and "Loop All: ON" or "Loop All: OFF"
if loopAllEnabled then
task.spawn(function()
while loopAllEnabled do
for _, target in pairs(Players:GetPlayers()) do
if not loopAllEnabled then break end
if target ~= player
and target.Character
and target.Character:FindFirstChild("HumanoidRootPart")
and workspace:FindFirstChild("Creatures")
and workspace.Creatures:FindFirstChild(target.Name) then
local char = player.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
end
end
task.wait(0.05)
end
end
end)
end
end)
end
createGUI()Features & Information
Lets you teleport, farm, and so much more! This will be updated consistently
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