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fly script free

Evolve 3D [Unstable]isbrealitiumisbrealitium 1.6K views 1.3K executesUpdated Feb 25, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•174 lines (5726 chars)
-- Sistema de volar para Evolve 3D (mantener posición al quedarse quieto)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

-- Variables
local speed = 50
local enabled = false
local keysDown = {}
local lastPos = nil -- última posición guardada

-- Actualizar referencias al respawn
local function setupCharacter(char)
    character = char
    humanoidRootPart = character:WaitForChild("HumanoidRootPart")
    lastPos = humanoidRootPart.Position
end
player.CharacterAdded:Connect(setupCharacter)

-- Crear GUI
local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
ScreenGui.Name = "SistemaDeVolarEvolve3D"

local Frame = Instance.new("Frame", ScreenGui)
Frame.Size = UDim2.new(0.25, 0, 0.25, 0)
Frame.Position = UDim2.new(0.05, 0, 0.05, 0)
Frame.BackgroundColor3 = Color3.fromRGB(30,30,30)

local Title = Instance.new("TextLabel", Frame)
Title.Size = UDim2.new(1,0,0.2,0)
Title.Text = "Sistema de volar para Evolve 3D"
Title.TextColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.Font = Enum.Font.SourceSansBold
Title.TextScaled = true

local ToggleButton = Instance.new("TextButton", Frame)
ToggleButton.Size = UDim2.new(0.4,0,0.25,0)
ToggleButton.Position = UDim2.new(0.05,0,0.3,0)
ToggleButton.Text = "OFF"
ToggleButton.BackgroundColor3 = Color3.fromRGB(200,50,50)
ToggleButton.TextScaled = true

local SpeedBox = Instance.new("TextBox", Frame)
SpeedBox.Size = UDim2.new(0.4,0,0.25,0)
SpeedBox.Position = UDim2.new(0.55,0,0.3,0)
SpeedBox.Text = tostring(speed)
SpeedBox.PlaceholderText = "Velocidad"
SpeedBox.BackgroundColor3 = Color3.fromRGB(50,50,50)
SpeedBox.TextColor3 = Color3.new(1,1,1)
SpeedBox.TextScaled = true

local Status = Instance.new("TextLabel", Frame)
Status.Size = UDim2.new(1,0,0.2,0)
Status.Position = UDim2.new(0,0,0.7,0)
Status.Text = "Desactivado"
Status.TextColor3 = Color3.new(1,1,1)
Status.BackgroundTransparency = 1
Status.TextScaled = true

-- Hacer la GUI arrastrable
local dragToggle, dragStart, startPos
local dragSpeed = 0.1

local function updateInput(input)
    local delta = input.Position - dragStart
    local pos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
                          startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    TweenService:Create(Frame, TweenInfo.new(dragSpeed), {Position = pos}):Play()
end

Frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragToggle = true
        dragStart = input.Position
        startPos = Frame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragToggle = false
            end
        end)
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        if dragToggle then
            updateInput(input)
        end
    end
end)

-- Eventos GUI
ToggleButton.MouseButton1Click:Connect(function()
    enabled = not enabled
    if enabled then
        ToggleButton.Text = "ON"
        ToggleButton.BackgroundColor3 = Color3.fromRGB(50,200,50)
        Status.Text = "Activado"
        lastPos = humanoidRootPart.Position
    else
        ToggleButton.Text = "OFF"
        ToggleButton.BackgroundColor3 = Color3.fromRGB(200,50,50)
        Status.Text = "Desactivado"
        keysDown = {}
    end
end)

SpeedBox.FocusLost:Connect(function()
    local val = tonumber(SpeedBox.Text)
    if val then
        speed = val
    end
end)

-- Control de teclas
UserInputService.InputBegan:Connect(function(input, gp)
    if gp then return end
    if not enabled then return end
    keysDown[input.KeyCode] = true
end)

UserInputService.InputEnded:Connect(function(input, gp)
    if gp then return end
    if not enabled then return end
    keysDown[input.KeyCode] = nil
end)

-- Movimiento continuo ajustado a la cámara
RunService.Heartbeat:Connect(function(dt)
    if enabled and humanoidRootPart and character then
        local cam = workspace.CurrentCamera
        local forward = cam.CFrame.LookVector
        local right = cam.CFrame.RightVector

        local dir = Vector3.new(0,0,0)

        if keysDown[Enum.KeyCode.W] then
            dir = dir + Vector3.new(forward.X, 0, forward.Z)
        end
        if keysDown[Enum.KeyCode.S] then
            dir = dir - Vector3.new(forward.X, 0, forward.Z)
        end
        if keysDown[Enum.KeyCode.A] then
            dir = dir - Vector3.new(right.X, 0, right.Z)
        end
        if keysDown[Enum.KeyCode.D] then
            dir = dir + Vector3.new(right.X, 0, right.Z)
        end
        if keysDown[Enum.KeyCode.Space] then
            dir = dir + Vector3.new(0,1,0) -- subir
        end
        if keysDown[Enum.KeyCode.LeftShift] then
            dir = dir + Vector3.new(0,-1,0) -- bajar
        end

        if dir.Magnitude > 0 then
            dir = dir.Unit
            local step = dir * speed * dt
            lastPos = humanoidRootPart.Position + step
            character:PivotTo(CFrame.new(lastPos, lastPos + cam.CFrame.LookVector))
        else
            -- Mantener posición fija cuando no hay movimiento
            if lastPos then
                character:PivotTo(CFrame.new(lastPos, lastPos + cam.CFrame.LookVector))
            end
        end
    end
end)

Features & Information

evolve 3d script fly free leftshift space a s d w
#Evolve d#free

Community Comments (4)

Kat_NKat_NFeb 25, 2026

why paid

Replying to @Kat_N
isbrealitiumisbrealitiumFeb 25, 2026

total mente gratis

isbrealitiumisbrealitiumFeb 25, 2026

perdon

isbrealitiumisbrealitiumFeb 25, 2026

:)

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