1k wins and 147k IQ per sec
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1k wins and 147k IQ per sec

Every Second You Get +1 IQ🧠nescoronescoro 13.1K views 107 executesUpdated Feb 1, 2025
5.0/ 5(3 votes)
30100% Positive
Lua Script•336 lines (10530 chars)
--
-- By Nescoroco
--🟦DISCORD🟦: https://discord.gg/4sA3JQj5AKv
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local character = player.Character or player.CharacterAdded:Wait()

local stages = {
    Vector3.new(-117.76, -0.54, -368.69),
    Vector3.new(-261.65, 89.43, -254.95),
    Vector3.new(-396.18, -0.54, -347.77),
    Vector3.new(-605.89, -0.54, -348.37),
    Vector3.new(-657.92, -72.66, -248.91),
    Vector3.new(-788.67, 89.43, -266.54),
    Vector3.new(-915.22, -72.66, -248.94)
}

local spawnPosition = Vector3.new(-42.56, -1.34, 0.45)

local iqSequences = {}
iqSequences[1] = {
    Vector3.new(-109.14, 7.05, -76.57),
    Vector3.new(-109.73, 6.99, -163.09),
    Vector3.new(-125.38, 7.25, -204.45),
    Vector3.new(-45.85, 4.70, -163.54),
    Vector3.new(-48.19, 8.47, -250.42),
    Vector3.new(-42.74, -0.54, 58.44),
    Vector3.new(-52.52, -0.54, 68.01),
    Vector3.new(-42.13, -0.54, 89.34),
    Vector3.new(-42.08, -0.54, 118.88),
    Vector3.new(-52.65, -0.54, 127.21),
    Vector3.new(-52.86, -0.54, 146.78)
}
iqSequences[2] = {
    Vector3.new(-200.52, 7.76, -76.57),
    Vector3.new(-200.57, 7.49, -163.54),
    Vector3.new(-200.79, 7.48, -250.42),
    Vector3.new(-261.20, 41.59, -111.13),
    Vector3.new(-261.22, 76.35, -185.88)
}
iqSequences[3] = {
    Vector3.new(-342.32, 28.33, -99.74),
    Vector3.new(-396.05, 7.09, -163.54),
    Vector3.new(-395.51, 7.39, -250.42),
    Vector3.new(-394.61, -0.54, 58.14),
    Vector3.new(-404.74, -0.57, 67.94),
    Vector3.new(-394.97, -0.54, 87.64),
    Vector3.new(-394.56, -0.54, 118.29),
    Vector3.new(-404.84, -0.54, 128.10),
    Vector3.new(-404.99, -0.54, 148.78)
}
iqSequences[4] = {
    Vector3.new(-482.06, 7.56, 76.57),
    Vector3.new(-482.65, 7.45, 163.09),
    Vector3.new(-468.40, 7.07, 204.45),
    Vector3.new(-531.16, 41.40, 111.13)
}
iqSequences[5] = {
    Vector3.new(-597.73, 7.08, -76.57),
    Vector3.new(-596.82, 6.71, -163.09),
    Vector3.new(-613.19, 7.65, -204.45),
    Vector3.new(-657.40, -42.11, -148.16)
}
iqSequences[6] = {
    Vector3.new(-730.38, 7.38, 163.54),
    Vector3.new(-730.26, 7.19, 250.42),
    Vector3.new(-788.89, 40.72, -111.13)
}
iqSequences[7] = {
    Vector3.new(-852.94, -0.54, 57.99),
    Vector3.new(-863.38, -0.57, 68.08),
    Vector3.new(-853.19, -0.54, 88.14),
    Vector3.new(-853.66, -0.54, 117.02),
    Vector3.new(-863.58, -0.54, 147.98),
    Vector3.new(-924.22, 6.93, 76.57),
    Vector3.new(-926.82, 7.45, 163.09),
    Vector3.new(-909.50, 7.48, 204.45),
    Vector3.new(-914.93, -42.11, -148.16)
}
local iqSequenceAll = {}
for stage = 1, 7 do
    for _, pos in ipairs(iqSequences[stage]) do
        table.insert(iqSequenceAll, pos)
    end
end

local iqValues = {
    [1] = "805 IQ",
    [2] = "2500 IQ",
    [3] = "8625 IQ",
    [4] = "1150 IQ",
    [5] = "22001 IQ",
    [6] = "25500 IQ",
    [7] = "87275 IQ",
    all = "147.051"
}

local function runIQSequence(sequence)
    if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
    for _, pos in ipairs(sequence) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            player.Character:MoveTo(pos)
        end
        wait(0.2)
    end
    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        player.Character:MoveTo(spawnPosition)
    end
end

local scriptActive = true

local gui = Instance.new("ScreenGui")
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 500, 0, 300)
mainFrame.Position = UDim2.new(0, 10, 0, 10)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui

local closeButton = Instance.new("TextButton", mainFrame)
closeButton.Size = UDim2.new(0, 50, 0, 30)
closeButton.Position = UDim2.new(1, -60, 0, 10)
closeButton.Text = "X"
closeButton.TextScaled = true
closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.MouseButton1Click:Connect(function()
	scriptActive = false
	teleporting = false
	teleportAll = false
	gui.Enabled = false
end)

local leftFrame = Instance.new("Frame")
leftFrame.Size = UDim2.new(0, 250, 1, -40)
leftFrame.Position = UDim2.new(0, 0, 0, 40)
leftFrame.BackgroundTransparency = 1
leftFrame.Parent = mainFrame

local titleLabel = Instance.new("TextLabel", mainFrame)
titleLabel.Size = UDim2.new(1, -20, 0, 30)
titleLabel.Position = UDim2.new(0, 10, 0, 10)
titleLabel.Text = "Nescoroco"
titleLabel.TextScaled = true
titleLabel.BackgroundTransparency = 1
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Font = Enum.Font.SourceSansBold

local winWarning = Instance.new("TextLabel", leftFrame)
winWarning.Size = UDim2.new(1, -10, 0, 40)
winWarning.Position = UDim2.new(0, 5, 0, 0)
winWarning.Text = "Remember, you will lose all your IQ if you touch a WIN button"
winWarning.TextScaled = true
winWarning.TextColor3 = Color3.fromRGB(255, 255, 0)
winWarning.BackgroundTransparency = 1
winWarning.TextWrapped = true

local winScroll = Instance.new("ScrollingFrame")
winScroll.Size = UDim2.new(1, -20, 1, -50)
winScroll.Position = UDim2.new(0, 10, 0, 45)
winScroll.BackgroundTransparency = 1
winScroll.ScrollBarThickness = 5
winScroll.Parent = leftFrame

local winLayout = Instance.new("UIListLayout", winScroll)
winLayout.Padding = UDim.new(0, 5)
winLayout.SortOrder = Enum.SortOrder.LayoutOrder

local winButtons = {}
local selectedStage = nil
local teleporting = false
local teleportAll = false

local function createWinButton(text, layoutOrder, onClick)
	local btn = Instance.new("TextButton")
	btn.Size = UDim2.new(1, 0, 0, 30)
	btn.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
	btn.TextColor3 = Color3.fromRGB(255, 255, 255)
	btn.TextScaled = true
	btn.Text = text
	btn.LayoutOrder = layoutOrder
	btn.Parent = winScroll
	btn.MouseButton1Click:Connect(onClick)
	return btn
end

local allStagesButton = createWinButton("All (best)", 1, function()
	teleportAll = not teleportAll
	teleporting = false
	for i, btn in pairs(winButtons) do
		btn.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
	end
	if teleportAll then
		allStagesButton.BackgroundColor3 = Color3.fromRGB(57, 255, 20)
	else
		allStagesButton.BackgroundColor3 = Color3.fromRGB(0, 155, 0)
	end
end)
allStagesButton.BackgroundColor3 = Color3.fromRGB(0, 155, 0)

local spawnButton = createWinButton("Spawn", 2, function()
	if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
		player.Character:MoveTo(spawnPosition)
	end
end)
spawnButton.BackgroundColor3 = Color3.fromRGB(173, 216, 230)

for i = 1, 7 do
	winButtons[i] = createWinButton("Stage " .. i, i + 2, function()
		if selectedStage == i then
			selectedStage = nil
			teleporting = false
			winButtons[i].BackgroundColor3 = Color3.fromRGB(100, 100, 255)
		else
			selectedStage = i
			teleporting = true
			teleportAll = false
			for j, btn in pairs(winButtons) do
				btn.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
			end
			winButtons[i].BackgroundColor3 = Color3.fromRGB(0, 255, 0)
		end
	end)
end

spawn(function()
	while scriptActive do
		if teleporting and selectedStage then
			local pos = stages[selectedStage]
			if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
				player.Character:MoveTo(pos)
			end
		elseif teleportAll then
			for i = 1, 7 do
				if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
					player.Character:MoveTo(stages[i])
				end
				wait(0.4)
			end
		end
		wait(1)
	end
end)

player.CharacterAdded:Connect(function(char)
	character = char
	if scriptActive then
		gui.Enabled = true
	end
	if teleporting and selectedStage then
		wait(1)
		char:MoveTo(stages[selectedStage])
	end
end)

local iqFrame = Instance.new("Frame")
iqFrame.Size = UDim2.new(0, 250, 1, -40)
iqFrame.Position = UDim2.new(0, 250, 0, 40)
iqFrame.BackgroundTransparency = 1
iqFrame.Parent = mainFrame

local iqWarning = Instance.new("TextLabel")
iqWarning.Size = UDim2.new(1, -10, 0, 40)
iqWarning.Position = UDim2.new(0, 5, 0, 0)
iqWarning.Text = "If you want to get more IQ, you must rejoin the game and execute this script again.\nIf you touch a win button, all the IQ will be gone"
iqWarning.TextScaled = true
iqWarning.TextColor3 = Color3.fromRGB(255, 255, 0)
iqWarning.BackgroundTransparency = 1
iqWarning.TextWrapped = true
iqWarning.Parent = iqFrame

local iqScroll = Instance.new("ScrollingFrame")
iqScroll.Size = UDim2.new(1, -10, 1, -50)
iqScroll.Position = UDim2.new(0, 5, 0, 45)
iqScroll.BackgroundTransparency = 1
iqScroll.ScrollBarThickness = 5
iqScroll.Parent = iqFrame

local iqLayout = Instance.new("UIListLayout", iqScroll)
iqLayout.Padding = UDim.new(0, 5)
iqLayout.SortOrder = Enum.SortOrder.LayoutOrder

local function createIQRow(text, iqText, layoutOrder, onClick, btnColor)
	local container = Instance.new("Frame")
	container.Size = UDim2.new(1, 0, 0, 30)
	container.BackgroundTransparency = 1
	container.LayoutOrder = layoutOrder
	container.Parent = iqScroll
	local btn = Instance.new("TextButton")
	btn.Size = UDim2.new(0.55, -5, 1, 0)
	btn.Position = UDim2.new(0, 5, 0, 0)
	btn.BackgroundColor3 = btnColor or Color3.fromRGB(100, 100, 255)
	btn.TextColor3 = Color3.fromRGB(255, 255, 255)
	btn.TextScaled = true
	btn.Text = text
	btn.Parent = container
	local label = Instance.new("TextLabel")
	label.Size = UDim2.new(0.45, -10, 1, 0)
	label.Position = UDim2.new(0.55, 5, 0, 0)
	label.BackgroundTransparency = 1
	label.TextColor3 = Color3.fromRGB(255, 255, 255)
	label.TextScaled = true
	label.Text = iqText
	label.Parent = container
	btn.MouseButton1Click:Connect(onClick)
end

createIQRow("IQ from ALL", iqValues.all, 1, function()
	runIQSequence(iqSequenceAll)
end, Color3.fromRGB(0,255,0))
createIQRow("IQ from Stage 1", iqValues[1], 2, function()
	runIQSequence(iqSequences[1])
end)
createIQRow("IQ from Stage 2", iqValues[2], 3, function()
	runIQSequence(iqSequences[2])
end)
createIQRow("IQ from Stage 3", iqValues[3], 4, function()
	runIQSequence(iqSequences[3])
end)
createIQRow("IQ from Stage 4", iqValues[4], 5, function()
	runIQSequence(iqSequences[4])
end)
createIQRow("IQ from Stage 5", iqValues[5], 6, function()
	runIQSequence(iqSequences[5])
end)
createIQRow("IQ from Stage 6", iqValues[6], 7, function()
	runIQSequence(iqSequences[6])
end)
createIQRow("IQ from Stage 7", iqValues[7], 8, function()
	runIQSequence(iqSequences[7])
end)

Features & Information

--🟦DISCORD🟦: https://discord.gg/4sA3JQj5AKv (All made by me, Nescoroco) Open source ✅ For mobile (Android & iOS) ✅ For PC & MacBook & Notebooks, etc. (Windows & Linux & macOS) ✅ Free ✅ Easy to use ✅ With a movable GUI across the screen (Android & iOS & Windows & Linux & macOS) ✅ A thousand wins in a second ✅ ❤ A simple and free script that allows you to get thousands of WINS and IQ in a second. It has 16 modes, one for each stage (1-7, for both IQ and WINS) and one that covers all of them (For IQ and WINS respectively) (The fastest modes can give you 4k wins per second and 147k IQ respectively). ❤ 🚨 After disabling the automatic win functions, you can click the "Spawn" button to return to the spawn if you get stuck. 🚨 📍 It can help you easily reach the global leaderboard for wins and IQ. 📍 ✅ Perfect for those who want to be the best in the game. ✅ --🟦DISCORD🟦: https://discord.gg/4sA3JQj5AKv A script for: Every Second You Get 1 IQ🧠 Cada segundo obtienes +1 IQ🧠 Every Second You Get 1 IQ 🧠 Cada segundo obtienes +1 IQ 🧠 Every Second You Get 1 IQ Cada segundo obtienes +1 IQ Tags: Inf money | Infinite Money | Inf Coins | Infinite Coins | Inf Cash | Infinite Cash | Automatized | Teleport | tp | teletransportation | infinity | autofarm | auto farm | afk --🟦DISCORD🟦: https://discord.gg/4sA3JQj5AKv

Community Comments (6)

FE_ScriptsFE_ScriptsFeb 1, 2025(edited)

Did you know if you put water on a rock nothing happens

YariYariFeb 1, 2025(edited)

And did you know if you put a rock on water nothing happens

SOCOOLSOCOOLFeb 1, 2025(edited)

and did you know that if you put a nothing on water rock happens

YariYariFeb 1, 2025(edited)

t🤔🫢🔮👀

nescoronescoroFeb 1, 2025(edited)

@IdontHaveAUsername @Yari Nooo! That's not a rock, it's potassium! 💥

good script

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