
Keyless
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
local window = library:Window("Menu")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local targetPart = Workspace:WaitForChild("Wins"):WaitForChild("Pipe")
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChild("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
local function onCharacterAdded(char)
character = char
humanoid = character:WaitForChild("Humanoid")
hrp = character:WaitForChild("HumanoidRootPart")
end
player.CharacterAdded:Connect(onCharacterAdded)
if not humanoid or not hrp then
onCharacterAdded(player.Character or player.CharacterAdded:Wait())
end
local farming = false
local loopRunning = false
local loopDelay = 2.5
window:Label("Main:")
window:Toggle("Loop GetWins", false, function(state)
farming = state
if farming and not loopRunning then
loopRunning = true
task.spawn(function()
while farming and player and player.Parent do
if targetPart and targetPart:IsA("BasePart") and humanoid and humanoid.Parent and hrp and hrp.Parent then
hrp.CFrame = targetPart.CFrame + Vector3.new(0, 3, 0)
task.wait(0.05)
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
else
if player.Character then
humanoid = player.Character:FindFirstChild("Humanoid")
hrp = player.Character:FindFirstChild("HumanoidRootPart")
end
end
task.wait(loopDelay)
end
loopRunning = false
end)
end
end)
window:Label("Config:")
window:Button("Close Menu", function()
window:Destroy()
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