Keyless

Key Required
Inf Money and many more!
Lua Script•154 lines (4408 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Window = Rayfield:CreateWindow({
Name = "Meme Hub | Event RNG",
LoadingTitle = "Meme Hub Loading...",
LoadingSubtitle = "Welcome " .. player.Name,
Theme = "Serenity",
ToggleUIKeybind = "K",
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "MemeHub_EventRNG"
}
})
local MainTab = Window:CreateTab("Main", "zap")
local AutoFarmTab = Window:CreateTab("Auto Farm", "repeat")
local StatsTab = Window:CreateTab("Stats", "bar-chart-2")
local CreditsTab = Window:CreateTab("Credits", "user")
MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 200},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "WalkSpeedSlider",
Callback = function(Value)
player.Character.Humanoid.WalkSpeed = Value
Rayfield:Notify({
Title = "WalkSpeed Set",
Content = "New speed: " .. Value,
Duration = 4
})
end,
})
MainTab:CreateSlider({
Name = "JumpPower",
Range = {50, 200},
Increment = 5,
Suffix = "Power",
CurrentValue = 50,
Flag = "JumpPowerSlider",
Callback = function(Value)
player.Character.Humanoid.JumpPower = Value
Rayfield:Notify({
Title = "JumpPower Set",
Content = "New jump power: " .. Value,
Duration = 4
})
end,
})
local InfiniteJumpEnabled = false
MainTab:CreateToggle({
Name = "Infinite Jump",
CurrentValue = false,
Flag = "InfiniteJumpToggle",
Callback = function(Value)
InfiniteJumpEnabled = Value
Rayfield:Notify({
Title = "Infinite Jump",
Content = Value and "Enabled" or "Disabled",
Duration = 4
})
end,
})
game:GetService("UserInputService").JumpRequest:Connect(function()
if InfiniteJumpEnabled and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
local AutoMoneyEnabled = false
AutoFarmTab:CreateToggle({
Name = "Infinite Money (0.1s)",
CurrentValue = false,
Flag = "AutoMoney",
Callback = function(Value)
AutoMoneyEnabled = Value
Rayfield:Notify({
Title = "Auto Money",
Content = Value and "Started" or "Stopped",
Duration = 4
})
if Value then
task.spawn(function()
while AutoMoneyEnabled do
local args = {
[1] = 25,
[2] = "survive the zombie apocalypse",
[3] = 1000,
[4] = 30,
[5] = 250,
[6] = true
}
local success, err = pcall(function()
game:GetService("ReplicatedStorage").events.eventCompleted:FireServer(unpack(args))
end)
if not success then warn("[Auto Money Error]:", err) end
task.wait(1)
end
end)
end
end
})
local AutoRollEnabled = false
AutoFarmTab:CreateToggle({
Name = "Auto Roll (2s)",
CurrentValue = false,
Flag = "AutoRollToggle",
Callback = function(Value)
AutoRollEnabled = Value
Rayfield:Notify({
Title = "Auto Roll",
Content = Value and "Started" or "Stopped",
Duration = 4
})
if Value then
task.spawn(function()
while AutoRollEnabled do
local success, err = pcall(function()
game:GetService("ReplicatedStorage").events.roll:FireServer()
end)
if not success then warn("[Auto Roll Error]:", err) end
task.wait(2)
end
end)
end
end
})
StatsTab:CreateLabel("FPS: " .. math.floor(workspace:GetRealPhysicsFPS()))
StatsTab:CreateLabel("Ping: " .. math.floor(game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue()))
StatsTab:CreateLabel("Player Count: " .. tostring(#Players:GetPlayers()))
StatsTab:CreateLabel("Server Uptime: " .. os.date("!%H:%M:%S", tick()))
StatsTab:CreateLabel("Time Played: " .. os.date("!%H:%M:%S", tick() - player.AccountAge))
CreditsTab:CreateParagraph({
Title = "Credits",
Content = "@Ghgggyud"
})
Rayfield:LoadConfiguration()Features & Information
Main Features:
Infinite Money
Auto Roll
Player Features:
Infinite Jump
Edit Jump Power
Edit Speed Power
First script and more coming soon!
Community Comments (3)
More Scripts for Event RNG

Keyless Patched

it kicks me when i use the inf money
nvm i changed the code into the inf money to do task.wait(1) and it never kicks me now but if you get any lower it will just kick you.
@sebastiangaaltonen I will update it