
Key Required

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Simple bounce function
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping then
task.wait(0.05)
-- Apply maximum bounce
rootPart.Velocity = Vector3.new(
rootPart.Velocity.X,
999, -- focre bounce height
rootPart.Velocity.Z
)
-- Add extra force for sustained bounce
local force = Instance.new("BodyForce")
force.Force = Vector3.new(0, 25000, 0)
force.Parent = rootPart
game:GetService("Debris"):AddItem(force, 0.2)
end
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