
Key Required

local Players=game:GetService("Players")
local UserInputService=game:GetService("UserInputService")
local ReplicatedStorage=game:GetService("ReplicatedStorage")
local RunService=game:GetService("RunService")
local player=Players.LocalPlayer
local guiPlayer=player:WaitForChild("PlayerGui")
-- getgenv
_G.GuiPosition=_G.GuiPosition or {}
_G.GuiLock=_G.GuiLock or {}
_G.EmoteNumber=_G.EmoteNumber or 1
local function fire(a,b)
player.PlayerScripts.Events.KeybindUsed:Fire(a,b)
end
for _,v in pairs({"CrouchGui","EmoteGui","LeaderboardGui","ColaGui","EmoteNumGui"}) do
if guiPlayer:FindFirstChild(v) then
guiPlayer[v]:Destroy()
end
end
local function addScale(gui)
local s=Instance.new("UIScale")
local cam=workspace.CurrentCamera
local function update()
s.Scale=math.clamp(cam.ViewportSize.Y/720,0.85,1.35)
end
update()
cam:GetPropertyChangedSignal("ViewportSize"):Connect(update)
s.Parent=gui
end
local function holdSystem(button,callback,name)
local HoldTime=5
local locked=_G.GuiLock[name] or false
local holding=false
local holdStart=0
local holdTriggered=false
button.InputBegan:Connect(function(input)
if input.UserInputType~=Enum.UserInputType.MouseButton1 and input.UserInputType~=Enum.UserInputType.Touch then return end
holding=true
holdStart=tick()
holdTriggered=false
callback()
end)
button.InputEnded:Connect(function(input)
if input.UserInputType~=Enum.UserInputType.MouseButton1 and input.UserInputType~=Enum.UserInputType.Touch then return end
holding=false
end)
RunService.RenderStepped:Connect(function()
if holding and not holdTriggered then
if tick()-holdStart>=HoldTime then
holdTriggered=true
locked=not locked
_G.GuiLock[name]=locked
end
end
end)
return function()
return locked
end
end
local function drag(button,isLocked,name)
local dragging=false
local dragInput
local dragStart
local startPos
if _G.GuiPosition[name] then
button.Position=_G.GuiPosition[name]
end
button.InputBegan:Connect(function(input)
if isLocked and isLocked() then return end
if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then
dragging=true
dragInput=input
dragStart=input.Position
startPos=button.Position
end
end)
button.InputChanged:Connect(function(input)
if input==dragInput and dragging then
local delta=input.Position-dragStart
button.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+delta.X,startPos.Y.Scale,startPos.Y.Offset+delta.Y)
_G.GuiPosition[name]=button.Position
end
end)
UserInputService.InputEnded:Connect(function(input)
if input==dragInput then
dragging=false
dragInput=nil
end
end)
end
-- crouch
local crouchGui=Instance.new("ScreenGui")
crouchGui.Name="CrouchGui"
crouchGui.ResetOnSpawn=false
crouchGui.Parent=guiPlayer
addScale(crouchGui)
local crouchBtn=Instance.new("ImageButton",crouchGui)
crouchBtn.BackgroundTransparency=1
crouchBtn.Size=UDim2.new(0,80,0,80)
crouchBtn.AnchorPoint=Vector2.new(0,0.5)
crouchBtn.Position=UDim2.new(0,20,0.5,0)
crouchBtn.Image="rbxassetid://16803802267"
local crouchIcon=Instance.new("ImageLabel",crouchBtn)
crouchIcon.BackgroundTransparency=1
crouchIcon.Size=UDim2.new(0.6,0,0.6,0)
crouchIcon.Position=UDim2.new(0.2,0,0.2,0)
crouchIcon.Image="rbxassetid://10238983204"
crouchIcon.ImageTransparency=0.6
local crouchLock=holdSystem(crouchBtn,function()
local char=player.Character
if char then
fire("Crouch",not char:GetAttribute("Crouching"))
end
end,"crouch")
drag(crouchBtn,crouchLock,"crouch")
-- emote
local emoteGui=Instance.new("ScreenGui")
emoteGui.Name="EmoteGui"
emoteGui.ResetOnSpawn=false
emoteGui.Parent=guiPlayer
addScale(emoteGui)
local emoteBtn=Instance.new("ImageButton",emoteGui)
emoteBtn.BackgroundTransparency=1
emoteBtn.Size=UDim2.new(0,80,0,80)
emoteBtn.AnchorPoint=Vector2.new(1,0.5)
emoteBtn.Position=UDim2.new(1,-20,0.5,0)
emoteBtn.Image="rbxassetid://16803802267"
local emoteIcon=Instance.new("TextLabel",emoteBtn)
emoteIcon.BackgroundTransparency=1
emoteIcon.Size=UDim2.new(1,0,1,0)
emoteIcon.Text="☻"
emoteIcon.TextScaled=true
emoteIcon.TextTransparency=0.6
emoteIcon.Font=Enum.Font.GothamBold
emoteIcon.TextColor3=Color3.new(1,1,1)
local last=0
local emoteLock=holdSystem(emoteBtn,function()
if tick()-last<0.35 then return end
last=tick()
pcall(function()
game.Workspace.Game.Players[player.Name].Equip:InvokeServer(2)
end)
pcall(function()
ReplicatedStorage.Events.Emote:FireServer(tostring(_G.EmoteNumber))
end)
local char=player.Character
if char then
fire("Crouch",not char:GetAttribute("Crouching"))
end
end,"emote")
drag(emoteBtn,emoteLock,"emote")
-- leaderboard
local lbGui=Instance.new("ScreenGui")
lbGui.Name="LeaderboardGui"
lbGui.ResetOnSpawn=false
lbGui.Parent=guiPlayer
addScale(lbGui)
local lbBtn=Instance.new("ImageButton",lbGui)
lbBtn.BackgroundTransparency=1
lbBtn.Size=UDim2.new(0,80,0,80)
lbBtn.AnchorPoint=Vector2.new(1,0)
lbBtn.Position=UDim2.new(1,-20,0,20)
lbBtn.Image="rbxassetid://16803802267"
local lbIcon=Instance.new("ImageLabel",lbBtn)
lbIcon.BackgroundTransparency=1
lbIcon.Size=UDim2.new(0.6,0,0.6,0)
lbIcon.Position=UDim2.new(0.2,0,0.2,0)
lbIcon.Image="rbxassetid://101157449726701"
lbIcon.ImageTransparency=0.6
lbBtn.MouseButton1Click:Connect(function()
fire("Leaderboard",true)
end)
-- cola
local colaGui=Instance.new("ScreenGui")
colaGui.Name="ColaGui"
colaGui.ResetOnSpawn=false
colaGui.Parent=guiPlayer
addScale(colaGui)
local colaBtn=Instance.new("ImageButton",colaGui)
colaBtn.BackgroundTransparency=1
colaBtn.Size=UDim2.new(0,80,0,80)
colaBtn.AnchorPoint=Vector2.new(1,0)
colaBtn.Position=UDim2.new(1,-20,0,110)
colaBtn.Image="rbxassetid://16803802267"
local colaIcon=Instance.new("ImageLabel",colaBtn)
colaIcon.BackgroundTransparency=1
colaIcon.Size=UDim2.new(0.75,0,0.75,0)
colaIcon.Position=UDim2.new(0.125,0,0.125,0)
colaIcon.Image="rbxassetid://78550992367812"
colaIcon.ImageTransparency=0.6
colaBtn.MouseButton1Click:Connect(function()
ReplicatedStorage.Events.UseUsable:FireServer("Cola")
end)
-- emote number
local numGui=Instance.new("ScreenGui")
numGui.Name="EmoteNumGui"
numGui.ResetOnSpawn=false
numGui.Parent=guiPlayer
addScale(numGui)
local numBtn=Instance.new("ImageButton",numGui)
numBtn.BackgroundTransparency=1
numBtn.Size=UDim2.new(0,80,0,80)
numBtn.Position=UDim2.new(0.5,-40,0,20)
numBtn.Image="rbxassetid://16803802267"
local numTxt=Instance.new("TextLabel",numBtn)
numTxt.BackgroundTransparency=1
numTxt.Size=UDim2.new(1,0,1,0)
numTxt.TextScaled=true
numTxt.TextTransparency=0.6
numTxt.Font=Enum.Font.GothamBold
numTxt.TextColor3=Color3.new(1,1,1)
numTxt.Text=tostring(_G.EmoteNumber)
numBtn.MouseButton1Click:Connect(function()
local n=_G.EmoteNumber+1
if n>6 then n=1 end
_G.EmoteNumber=n
numTxt.Text=tostring(n)
end)



Give me the old one styear
@Justmoon56 loadstring(game:HttpGet("https://raw.githubusercontent.com/StyearX/LegecyEvade/main/EvadeEmoteMacro"))()
@Styear thank you💗💗