
Key RequiredUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local autoJumpEnabled = false
local spaceHeld = false
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = player:WaitForChild("PlayerGui")
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(0, 150, 0, 50)
Button.Position = UDim2.new(0, 20, 0, 20)
Button.Text = "AutoJump: OFF"
Button.BackgroundColor3 = Color3.fromRGB(170, 0, 0)
Button.TextColor3 = Color3.fromRGB(255, 255, 255)
Button.Parent = ScreenGui
Button.MouseButton1Click:Connect(function()
autoJumpEnabled = not autoJumpEnabled
Button.Text = "AutoJump: ON"
Button.BackgroundColor3 = Color3.fromRGB(0, 170, 0)
else
Button.Text = "AutoJump: OFF"
Button.BackgroundColor3 = Color3.fromRGB(170, 0, 0)
end
end)
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.Space then
spaceHeld = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then
spaceHeld = false
end
end)
RunService.RenderStepped:Connect(function()
if autoJumpEnabled and spaceHeld then
if humanoid.FloorMaterial ~= Enum.Material.Air then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
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