best god mod beta and more open source
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best god mod beta and more open source

Escape Tsunami For Brainrots!1w691w69 14.3K views 732 executesUpdated Jan 15, 2026
3.2/ 5(38 votes)
241463% Positive
Lua Script•442 lines (13892 chars)
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer

local godMode = false
local flyMode = false
local flyBodyVelocity = nil
local flyConnection = nil
local noclipConnection = nil
local originalGravity = workspace.Gravity

local gui = Instance.new("ScreenGui")
gui.Name = "OceanX"
gui.ResetOnSpawn = false
gui.Parent = player.PlayerGui

local main = Instance.new("Frame")
main.Size = UDim2.new(0, 300, 0, 220)
main.Position = UDim2.new(0.5, -150, 0.5, -110)
main.BackgroundColor3 = Color3.fromRGB(15, 15, 25)
main.BorderSizePixel = 0
main.Active = true
main.Draggable = true
main.Parent = gui

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12)
corner.Parent = main

local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(0, 200, 255)
stroke.Thickness = 2
stroke.Parent = main

local title = Instance.new("TextLabel")
title.Text = "🌊 OCEAN X by 1w69 🌊"
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundColor3 = Color3.fromRGB(25, 35, 55)
title.TextColor3 = Color3.fromRGB(0, 255, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.Parent = main

local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12, 0, 0)
titleCorner.Parent = title

local closeBtn = Instance.new("TextButton")
closeBtn.Text = "X"
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.Font = Enum.Font.GothamBlack
closeBtn.TextSize = 18
closeBtn.Parent = title

local content = Instance.new("Frame")
content.Size = UDim2.new(1, -20, 0, 160)
content.Position = UDim2.new(0, 10, 0, 50)
content.BackgroundTransparency = 1
content.Parent = main

local function createButton(text, yPos, color)
    local btnFrame = Instance.new("Frame")
    btnFrame.Size = UDim2.new(1, 0, 0, 45)
    btnFrame.Position = UDim2.new(0, 0, 0, yPos)
    btnFrame.BackgroundTransparency = 1
    btnFrame.Parent = content
    
    local btn = Instance.new("TextButton")
    btn.Text = text
    btn.Size = UDim2.new(1, 0, 1, 0)
    btn.BackgroundColor3 = color
    btn.TextColor3 = Color3.new(1, 1, 1)
    btn.Font = Enum.Font.GothamBold
    btn.TextSize = 14
    btn.Parent = btnFrame
    
    local btnCorner = Instance.new("UICorner")
    btnCorner.CornerRadius = UDim.new(0, 8)
    btnCorner.Parent = btn
    
    return btn
end

local godBtn = createButton("God Mode beta: OFF", 0, Color3.fromRGB(255, 60, 60))
local flyBtn = createButton("Fly+NoClip: OFF", 50, Color3.fromRGB(60, 150, 255))

local tsunamiBox = Instance.new("Frame")
tsunamiBox.Size = UDim2.new(1, 0, 0, 45)
tsunamiBox.Position = UDim2.new(0, 0, 0, 100)
tsunamiBox.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
tsunamiBox.Parent = content

local boxCorner = Instance.new("UICorner")
boxCorner.CornerRadius = UDim.new(0, 8)
boxCorner.Parent = tsunamiBox

local tsunamiText = Instance.new("TextLabel")
tsunamiText.Text = "Tsunami: Checking..."
tsunamiText.Size = UDim2.new(1, -20, 1, 0)
tsunamiText.Position = UDim2.new(0, 10, 0, 0)
tsunamiText.BackgroundTransparency = 1
tsunamiText.TextColor3 = Color3.new(1, 1, 1)
tsunamiText.Font = Enum.Font.GothamBold
tsunamiText.TextSize = 14
tsunamiText.Parent = tsunamiBox

local status = Instance.new("TextLabel")
status.Text = "Status: Ready"
status.Size = UDim2.new(1, -20, 0, 25)
status.Position = UDim2.new(0, 10, 1, -30)
status.BackgroundTransparency = 1
status.TextColor3 = Color3.fromRGB(180, 180, 255)
status.Font = Enum.Font.GothamMedium
status.TextSize = 12
status.TextXAlignment = Enum.TextXAlignment.Left
status.Parent = main

local function teleportToGround()
    local character = player.Character
    if not character then return end
    
    local root = character:FindFirstChild("HumanoidRootPart")
    if not root then return end
    
    local ground = Workspace:FindFirstChild("Misc")
    if ground then
        ground = ground:FindFirstChild("Ground")
        if ground and ground:IsA("BasePart") then
            local target = ground.Position + Vector3.new(0, 5, 0)
            root.CFrame = CFrame.new(target)
        end
    end
end

local function setupAutoTeleport()
    player.CharacterAdded:Connect(function(char)
        task.wait(1)
        local humanoid = char:FindFirstChild("Humanoid")
        if humanoid then
            humanoid.Died:Connect(function()
                task.wait(0.5)
                if player.Character then
                    teleportToGround()
                end
            end)
        end
    end)
    
    local currentChar = player.Character
    if currentChar then
        local humanoid = currentChar:FindFirstChild("Humanoid")
        if humanoid then
            humanoid.Died:Connect(function()
                task.wait(0.5)
                if player.Character then
                    teleportToGround()
                end
            end)
        end
    end
end

setupAutoTeleport()

local function applyGodMode(character)
    if not character then return end
    
    task.wait(0.5)
    local humanoid = character:FindFirstChild("Humanoid")
    local root = character:FindFirstChild("HumanoidRootPart")
    
    if humanoid then
        humanoid.MaxHealth = math.huge
        humanoid.Health = math.huge
        
        humanoid:GetPropertyChangedSignal("Health"):Connect(function()
            if humanoid.Health < 1000000 then
                humanoid.Health = 1000000
            end
        end)
        
        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 0.3
                part.CanTouch = false
            end
        end
    end
    
    if root then
        RunService.Heartbeat:Connect(function()
            root.Velocity = Vector3.new(0,0,0)
            root.AssemblyLinearVelocity = Vector3.new(0,0,0)
        end)
    end
end

local function removeGodMode(character)
    if not character then return end
    
    local humanoid = character:FindFirstChild("Humanoid")
    if humanoid then
        humanoid.MaxHealth = 100
        humanoid.Health = 100
        
        for _, part in pairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.Transparency = 0
                part.CanTouch = true
            end
        end
    end
end

local function toggleGodMode()
    godMode = not godMode
    
    if godMode then
        godBtn.Text = "God Mode beta: ON"
        godBtn.BackgroundColor3 = Color3.fromRGB(60, 255, 60)
        status.Text = "God Mode beta: Active"
        
        local character = player.Character
        if character then
            applyGodMode(character)
        end
        
        workspace.Gravity = 0
        
        player.CharacterAdded:Connect(function(newChar)
            task.wait(0.5)
            if godMode then
                applyGodMode(newChar)
            end
        end)
    else
        godBtn.Text = "God Mode beta: OFF"
        godBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
        status.Text = "God Mode beta: Inactive"
        
        workspace.Gravity = originalGravity
        
        local character = player.Character
        if character then
            removeGodMode(character)
        end
    end
end

local function toggleFly()
    flyMode = not flyMode
    
    if flyMode then
        flyBtn.Text = "Fly+NoClip: ON"
        flyBtn.BackgroundColor3 = Color3.fromRGB(100, 200, 255)
        status.Text = "Fly+NoClip: Active"
        
        local character = player.Character
        if not character then return end
        
        local root = character:FindFirstChild("HumanoidRootPart")
        if not root then return end
        
        if flyBodyVelocity then
            flyBodyVelocity:Destroy()
        end
        
        flyBodyVelocity = Instance.new("BodyVelocity")
        flyBodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
        flyBodyVelocity.Velocity = Vector3.new(0, 0, 0)
        flyBodyVelocity.Parent = root
        
        if flyConnection then
            flyConnection:Disconnect()
        end
        
        flyConnection = RunService.Heartbeat:Connect(function()
            if not root or not flyBodyVelocity then return end
            
            local camera = workspace.CurrentCamera
            local moveDir = Vector3.new(0, 0, 0)
            
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then
                moveDir = moveDir + camera.CFrame.LookVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.S) then
                moveDir = moveDir - camera.CFrame.LookVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.A) then
                moveDir = moveDir - camera.CFrame.RightVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.D) then
                moveDir = moveDir + camera.CFrame.RightVector
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
                moveDir = moveDir + Vector3.new(0, 1, 0)
            end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
                moveDir = moveDir - Vector3.new(0, 1, 0)
            end
            
            if moveDir.Magnitude > 0 then
                flyBodyVelocity.Velocity = moveDir.Unit * 50
            else
                flyBodyVelocity.Velocity = Vector3.new(0, 0, 0)
            end
        end)
        
        if noclipConnection then
            noclipConnection:Disconnect()
        end
        
        noclipConnection = RunService.Stepped:Connect(function()
            if player.Character then
                for _, part in pairs(player.Character:GetDescendants()) do
                    if part:IsA("BasePart") then
                        part.CanCollide = false
                    end
                end
            end
        end)
    else
        flyBtn.Text = "Fly+NoClip: OFF"
        flyBtn.BackgroundColor3 = Color3.fromRGB(60, 150, 255)
        status.Text = "Fly+NoClip: Inactive"
        
        if flyConnection then
            flyConnection:Disconnect()
            flyConnection = nil
        end
        
        if noclipConnection then
            noclipConnection:Disconnect()
            noclipConnection = nil
        end
        
        if flyBodyVelocity then
            flyBodyVelocity:Destroy()
            flyBodyVelocity = nil
        end
        
        local character = player.Character
        if character then
            for _, part in pairs(character:GetDescendants()) do
                if part:IsA("BasePart") then
                    part.CanCollide = true
                end
            end
        end
    end
end

local function getTsunamiDistance()
    local character = player.Character
    if not character then return math.huge end
    
    local root = character:FindFirstChild("HumanoidRootPart")
    if not root then return math.huge end
    
    local closest = math.huge
    
    local activeTsunamis = Workspace:FindFirstChild("ActiveTsunamis")
    if activeTsunamis then
        for i = 1, 6 do
            local wave = activeTsunamis:FindFirstChild("Wave" .. i)
            if wave then
                local hitbox = wave:FindFirstChild("Hitbox")
                if hitbox and hitbox:IsA("BasePart") then
                    local dist = (hitbox.Position - root.Position).Magnitude
                    if dist < closest then
                        closest = dist
                    end
                end
            end
        end
    end
    
    if closest == math.huge then
        for _, obj in pairs(Workspace:GetChildren()) do
            if obj:IsA("Model") then
                if obj.Name:lower():find("tsunami") or obj.Name:lower():find("wave") then
                    for _, part in pairs(obj:GetDescendants()) do
                        if part:IsA("BasePart") then
                            local dist = (part.Position - root.Position).Magnitude
                            if dist < closest then
                                closest = dist
                            end
                        end
                    end
                end
            end
        end
    end
    
    return closest
end

RunService.Heartbeat:Connect(function()
    local dist = getTsunamiDistance()
    
    if dist < 1500 then
        if dist <= 500 then
            tsunamiBox.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
            tsunamiText.TextColor3 = Color3.new(1, 1, 1)
            tsunamiText.Text = "⚠️ Tsunami: " .. math.floor(dist) .. "m (DANGER)"
        elseif dist <= 1000 then
            tsunamiBox.BackgroundColor3 = Color3.fromRGB(255, 150, 50)
            tsunamiText.TextColor3 = Color3.new(0, 0, 0)
            tsunamiText.Text = "Tsunami: " .. math.floor(dist) .. "m (WARNING)"
        else
            tsunamiBox.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
            tsunamiText.TextColor3 = Color3.new(0, 0, 0)
            tsunamiText.Text = "Tsunami: " .. math.floor(dist) .. "m (SAFE)"
        end
    else
        tsunamiBox.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
        tsunamiText.TextColor3 = Color3.new(1, 1, 1)
        tsunamiText.Text = "Tsunami: Safe (>1500m)"
    end
end)

godBtn.MouseButton1Click:Connect(toggleGodMode)
flyBtn.MouseButton1Click:Connect(toggleFly)

closeBtn.MouseButton1Click:Connect(function()
    if godMode then toggleGodMode() end
    if flyMode then toggleFly() end
    gui:Destroy()
end)

closeBtn.MouseEnter:Connect(function()
    closeBtn.BackgroundColor3 = Color3.fromRGB(255, 100, 100)
end)

closeBtn.MouseLeave:Connect(function()
    closeBtn.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
end)

Features & Information

Because the map is protected by security settings, some features such as God Mode are in development mode, so I added features that might help instead. The script is open source for development and use. + You are free to publish and modify it. نظراً لأن الخريطة محمية بإعدادات أمنية، فإن بعض الميزات مثل وضع الإلهه موجودة في وضع التطوير، لذلك أضفت ميزات قد تساعد بدلاً من ذلك. والسكربت مفتوح المصدر لتطويره و و الاستخدام + لك كامل الحريه في اعادة نشره و تعديله

Community Comments (13)

dfgsdafgdsdfgsdafgdsJan 15, 2026

r

HappyTimeHappyTimeJan 15, 2026

open source script are trusted tbh

*nuggetsman94531*nuggetsman94531Jan 15, 2026

ai hm

Replying to @*nuggetsman94531
1w691w69Jan 15, 2026

@nuggetsman94531 "If you have proof, bring it forth; otherwise, it's just noise.

1w691w69Jan 15, 2026

@franciscorilaryalen Sorry, I don't know what to call it, and I looked at a popular site and the name was god mode

*nuggetsman94531*nuggetsman94531Jan 17, 2026

Excessive use of task.wait(0.5) / task.wait(1) after CharacterAdded Very common AI "just to be safe" habit Extremely clean, consistent & verbose naming flyBodyVelocity, noclipConnection, flyConnection, tsunamiBox, applyGodMode/removeGodMode

*nuggetsman94531*nuggetsman94531Jan 17, 2026

you can ask ai even its self

Replying to @*nuggetsman94531

@nuggetsman94531 why r u sayin stuff when you dont even know how to script

oximart22222oximart22222Jan 19, 2026

Umm can you pls fix the fact of god Mode that you cant move a inch

zakkkkzakkkkJan 26, 2026

h

Alguem testou ja?

T7HR4XT7HR4XJan 28, 2026

doesnt work

aron67aron67Jan 29, 2026

w

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