
Key Required VerifiedUniversal

for _,v in pairs(workspace.VIPWalls:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide=false end end
for _,v in pairs(workspace.VIPWalls:GetDescendants()) do if v:IsA("TouchTransmitter") then v:Destroy() end end



w
Good when vip+ fix if you running forward left work u don't die but if you go to right u die
@Yvshmain yea ill try to fix it
In new update this doesnt work. can you upgrade it please?