
Key Required

local player = game.Players.LocalPlayer
local TeleportService = game:GetService("TeleportService")
local Badge1 = Vector3.new(-1940, 168, -91)
local Badge3 = Vector3.new(-284, 193, -800)
local Secrets = {
Vector3.new(396, -327, -10),
Vector3.new(-117, 308, 7),
Vector3.new(76, 423, -30),
Vector3.new(-10, 1158, -21),
Vector3.new(135, 248, -35)
}
local rejoinScript = [[
task.wait(0.3)
local player = game.Players.LocalPlayer
local pos = Vector3.new(-1940, 168, -91)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(pos)
end
]]
if queue_on_teleport then
queue_on_teleport(rejoinScript)
elseif syn and syn.queue_on_teleport then
syn.queue_on_teleport(rejoinScript)
end
game:GetService("RunService").Stepped:Connect(function()
if player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
local function tp(pos)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(pos)
end
end
tp(Badge3)
task.wait(1)
for _, pos in ipairs(Secrets) do
tp(pos)
task.wait(0.6)
end
task.wait(0.3)
TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, player)No comments yet for this script.
