
Key Required VerifiedUniversal

--# Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
--# Variables
local Player = Players.LocalPlayer
local Fe = ReplicatedStorage:FindFirstChild("FE")
local UseHandcuffs = Fe and Fe:FindFirstChild("UseHandcuffs")
local ToggleRagdoll = Fe and Fe:FindFirstChild("ToggleRagdoll")
--# Functions
local function IsInDistance(Vec1: Vector3, Vec2: Vector3, Dist: number): boolean
return (Vec1 - Vec2).Magnitude <= Dist
end
local function EquipTool(ToolName: string, Existing: boolean)
local success, result = pcall(function(Backpack: Backpack, Character: Model?)
local Tool = Backpack:FindFirstChild(ToolName)
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
if Existing and not Tool then
error("Tool doesn't exist!")
end
Humanoid:UnequipTools()
Humanoid:EquipTool(Tool)
end, Player.Backpack, Player.Character)
--print(success, result) | Not required, just an habbit.
return success
end
local function HasToolInToolbar(ToolName: string): boolean
local Tool = Player.Character and Player.Character:FindFirstChild(ToolName)
return (Tool and Tool:IsA("Tool")) or false
end
local function GetPositionOfModel(Model: Model?): Vector3?
return (Model ~= nil and Model:GetPivot().Position) or nil
end
local function IsPlayerLocal(Player: Player): boolean
return Player == Players.LocalPlayer
end
local function IsPlayerInTeam(Player: Player, Team: string): boolean
return (Player.Team and Player.Team.Name == Team) or false
end
if _G.Loops then
_G.Loops = false
_G.Loops = nil
end
_G.Loops = false
while _G.Loops do
EquipTool("Handcuffs", true)
if HasToolInToolbar("Handcuffs") then
for _, user in Players:GetPlayers() do
if (not IsPlayerLocal(user) and IsPlayerInTeam(user, "Civilian")) then
if Player.Character and user.Character then
local p1 = GetPositionOfModel(Player.Character)
local p2 = GetPositionOfModel(user.Character)
if IsInDistance(p1, p2, 900) and HasToolInToolbar("Handcuffs") then
Player.Character.PrimaryPart.Anchored = false
ToggleRagdoll:InvokeServer()
Player.Character:PivotTo( user.Character:GetPivot() )
ToggleRagdoll:InvokeServer()
EquipTool("Handcuffs", true)
Player.Character.PrimaryPart.Anchored = true
UseHandcuffs:InvokeServer("Handcuff", user)
UseHandcuffs:InvokeServer("Arrest", user)
else
-- Statement isn't 100% accurate, e.g either in distance or handcuffs isn't valid, therefore pass.
continue
end
end
end
end
end
task.wait()
end

![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://cdn.kocakz.me/images/e504c71fa02f6af2fd2c60f10f68873bd0f27b9de310639fc51d740f46e3c289.webp)

Showcase: https://youtu.be/pp9hbWNCZIU
Doesn't work