Autojailing and Autocuffing  Teleportation
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Autojailing and Autocuffing Teleportation

[🗺️] Emergency Response: Liberty Countyswifttechpubswifttechpub 6.3K views 52 executesUpdated Mar 19, 2025
Unrated
00
Lua Script•85 lines (3044 chars)
--# Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")


--# Variables
local Player = Players.LocalPlayer

local Fe = ReplicatedStorage:FindFirstChild("FE")
local UseHandcuffs = Fe and Fe:FindFirstChild("UseHandcuffs")
local ToggleRagdoll = Fe and Fe:FindFirstChild("ToggleRagdoll")


--# Functions
local function IsInDistance(Vec1: Vector3, Vec2: Vector3, Dist: number): boolean
    return (Vec1 - Vec2).Magnitude <= Dist
end
local function EquipTool(ToolName: string, Existing: boolean)
    local success, result = pcall(function(Backpack: Backpack, Character: Model?)
        local Tool = Backpack:FindFirstChild(ToolName)
        local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
        
        if Existing and not Tool then
            error("Tool doesn't exist!")
        end

        Humanoid:UnequipTools()
        Humanoid:EquipTool(Tool)
    end, Player.Backpack, Player.Character)
    
    --print(success, result) | Not required, just an habbit.
    return success
end
local function HasToolInToolbar(ToolName: string): boolean
    local Tool = Player.Character and Player.Character:FindFirstChild(ToolName)
    return (Tool and Tool:IsA("Tool")) or false
end

local function GetPositionOfModel(Model: Model?): Vector3?
    return (Model ~= nil and Model:GetPivot().Position) or nil
end
local function IsPlayerLocal(Player: Player): boolean
    return Player == Players.LocalPlayer
end
local function IsPlayerInTeam(Player: Player, Team: string): boolean
    return (Player.Team and Player.Team.Name == Team) or false
end

if _G.Loops then
    _G.Loops = false
    _G.Loops = nil
end

_G.Loops = false
while _G.Loops do
    EquipTool("Handcuffs", true)
    if HasToolInToolbar("Handcuffs") then
        for _, user in Players:GetPlayers() do
            if (not IsPlayerLocal(user) and IsPlayerInTeam(user, "Civilian")) then
                if Player.Character and user.Character then
                    local p1 = GetPositionOfModel(Player.Character)
                    local p2 = GetPositionOfModel(user.Character)
                    
                    if IsInDistance(p1, p2, 900) and HasToolInToolbar("Handcuffs") then
                        Player.Character.PrimaryPart.Anchored = false

                        ToggleRagdoll:InvokeServer()
                        Player.Character:PivotTo( user.Character:GetPivot() )
                        
                        ToggleRagdoll:InvokeServer()
                        EquipTool("Handcuffs", true)
                        Player.Character.PrimaryPart.Anchored = true

                        UseHandcuffs:InvokeServer("Handcuff", user)
                        UseHandcuffs:InvokeServer("Arrest", user)
                    else
                    -- Statement isn't 100% accurate, e.g either in distance or handcuffs isn't valid, therefore pass.
                        continue
                    end
                end
            end
        end
    end
    task.wait()
end

Features & Information

- Cuffing - Jailing - Teleporting
#erlc#teleportation#autofarm#trolling#griefing

Community Comments (2)

swifttechpubswifttechpubMar 19, 2025(edited)

Showcase: https://youtu.be/pp9hbWNCZIU

idolwopidolwopApr 26, 2025

Doesn't work

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