
Key Required VerifiedUniversal

--# Cleanup
if _G.Looping then _G.Looping = false end
if _G.Active then _G.Active = false end
if _G.Signal then _G.Signal:Disconnect() end
--# Globals variables
_G.Keybind = Enum.KeyCode.F --# Toggle bind.
_G.Looping = true --# State of main loop.
_G.Active = false --# Whether the user may jail them.
_G.Signal = nil --# Holding signal of keybind & state of active.
--# Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
--# Variables
local Player = Players.LocalPlayer
local Fe = ReplicatedStorage:FindFirstChild("FE")
local UseHandcuffs = Fe and Fe:FindFirstChild("UseHandcuffs")
--# Functions
local function IsInDistance(Vec1: Vector3, Vec2: Vector3, Dist: number): boolean
return (Vec1 - Vec2).Magnitude <= Dist
end
local function HasToolInToolbar(ToolName: string): boolean
local Tool = Player.Character and Player.Character:FindFirstChild(ToolName)
return (Tool and Tool:IsA("Tool")) or false
end
local function GetPositionOfModel(Model: Model?): Vector3?
return (Model ~= nil and Model:GetPivot().Position) or nil
end
local function IsPlayerLocal(Player: Player): boolean
return Player == Players.LocalPlayer
end
local function IsPlayerInTeam(Player: Player, Team: string): boolean
return (Player.Team and Player.Team.Name == Team) or false
end
--# Root loops
_G.Signal = UserInputService.InputBegan:Connect(function(input, event)
if not event and input.KeyCode == _G.Keybind then
_G.Active = not _G.Active
end
end)
while _G.Looping do
if _G.Active and HasToolInToolbar("Handcuffs") then --# Check if interation allowed
for _, user in Players:GetPlayers() do
if (not IsPlayerLocal(user) and IsPlayerInTeam(user, "Civilian")) then
if Player.Character and user.Character then
local p1 = GetPositionOfModel(Player.Character)
local p2 = GetPositionOfModel(user.Character)
if not ( _G.Active and HasToolInToolbar("Handcuffs")) then
break--# Resolve useless iteration
end
if HasToolInToolbar("Handcuffs") and IsInDistance(p1, p2, 18) then
UseHandcuffs:InvokeServer("Handcuff", user)
UseHandcuffs:InvokeServer("Arrest", user)
end
end
end
end
end
task.wait()
end
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