
Key Required
poppy gui
Lua Script•150 lines (3448 chars)
-- LocalScript
-- Put this in StarterPlayerScripts or StarterGui
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create GUI
local gui = Instance.new("ScreenGui")
gui.Name = "ActionGui"
gui.ResetOnSpawn = false
gui.Parent = playerGui
-- Main Frame
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 300, 0, 160)
frame.Position = UDim2.new(0.5, -150, 0.5, -80)
frame.BackgroundColor3 = Color3.fromRGB(25,25,30)
frame.BorderSizePixel = 0
frame.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0,16)
corner.Parent = frame
-- Gradient
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(70,20,150)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(15,15,25))
}
gradient.Rotation = 45
gradient.Parent = frame
-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,0,40)
title.BackgroundColor3 = Color3.fromRGB(15,15,20)
title.BorderSizePixel = 0
title.Text = "💀 POOPY GUI"
title.Font = Enum.Font.GothamBold
title.TextSize = 22
title.TextColor3 = Color3.fromRGB(255,255,255)
title.Parent = frame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0,16)
titleCorner.Parent = title
-- Button
local button = Instance.new("TextButton")
button.Size = UDim2.new(1,-40,0,55)
button.Position = UDim2.new(0,20,0,75)
button.BackgroundColor3 = Color3.fromRGB(130,40,220)
button.BorderSizePixel = 0
button.Text = "💥 Big Mon Mons"
button.Font = Enum.Font.GothamBold
button.TextSize = 20
button.TextColor3 = Color3.new(1,1,1)
button.Parent = frame
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0,12)
buttonCorner.Parent = button
-- Hover effect
button.MouseEnter:Connect(function()
TweenService:Create(
button,
TweenInfo.new(.2),
{BackgroundColor3 = Color3.fromRGB(180,70,255)}
):Play()
end)
button.MouseLeave:Connect(function()
TweenService:Create(
button,
TweenInfo.new(.2),
{BackgroundColor3 = Color3.fromRGB(130,40,220)}
):Play()
end)
-- Button runs Blast script
button.MouseButton1Click:Connect(function()
for i = 1, 10000 do
local Event = game:GetService("ReplicatedStorage")
.Client
.Signals
.PlayerService
.Blast
Event:FireServer()
end
end)
-- Dragging
local dragging = false
local dragStart
local startPos
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)Features & Information
literally one feature and its big money and it saves
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