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[🗺️WORLD] Sonic Speed Simulatorbeanslayerbeanslayer 13.7K views 156 executesUpdated Jun 21, 2022
3.3/ 5(3 votes)
2167% Positive
Lua Script•2059 lines (67322 chars)
--[[
	Elite-core-v3
	version 2.6a
	by Elite (Elite one) (Discord @ Elite one#4878)
--]]

local ui_options = {
	main_color = Color3.fromRGB(50, 20, 10),
	min_size = Vector2.new(400, 300),
	toggle_key = Enum.KeyCode.RightShift,
	can_resize = true,
}

do
	local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
	if imgui then imgui:Destroy() end
end

local imgui = Instance.new("ScreenGui")
local Prefabs = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Window = Instance.new("ImageLabel")
local Resizer = Instance.new("Frame")
local Bar = Instance.new("Frame")
local Toggle = Instance.new("ImageButton")
local Base = Instance.new("ImageLabel")
local Top = Instance.new("ImageLabel")
local Tabs = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TabSelection = Instance.new("ImageLabel")
local TabButtons = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Frame = Instance.new("Frame")
local Tab = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
local TextBox = Instance.new("TextBox")
local TextBox_Roundify_4px = Instance.new("ImageLabel")
local Slider = Instance.new("ImageLabel")
local Title_2 = Instance.new("TextLabel")
local Indicator = Instance.new("ImageLabel")
local Value = Instance.new("TextLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Circle = Instance.new("ImageLabel")
local UIListLayout_3 = Instance.new("UIListLayout")
local Dropdown = Instance.new("TextButton")
local Indicator_2 = Instance.new("ImageLabel")
local Box = Instance.new("ImageButton")
local Objects = Instance.new("ScrollingFrame")
local UIListLayout_4 = Instance.new("UIListLayout")
local TextButton_Roundify_4px = Instance.new("ImageLabel")
local TabButton = Instance.new("TextButton")
local TextButton_Roundify_4px_2 = Instance.new("ImageLabel")
local Folder = Instance.new("ImageLabel")
local Button = Instance.new("TextButton")
local TextButton_Roundify_4px_3 = Instance.new("ImageLabel")
local Toggle_2 = Instance.new("ImageLabel")
local Objects_2 = Instance.new("Frame")
local UIListLayout_5 = Instance.new("UIListLayout")
local HorizontalAlignment = Instance.new("Frame")
local UIListLayout_6 = Instance.new("UIListLayout")
local Console = Instance.new("ImageLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Source = Instance.new("TextBox")
local Comments = Instance.new("TextLabel")
local Globals = Instance.new("TextLabel")
local Keywords = Instance.new("TextLabel")
local RemoteHighlight = Instance.new("TextLabel")
local Strings = Instance.new("TextLabel")
local Tokens = Instance.new("TextLabel")
local Numbers = Instance.new("TextLabel")
local Info = Instance.new("TextLabel")
local Lines = Instance.new("TextLabel")
local ColorPicker = Instance.new("ImageLabel")
local Palette = Instance.new("ImageLabel")
local Indicator_3 = Instance.new("ImageLabel")
local Sample = Instance.new("ImageLabel")
local Saturation = Instance.new("ImageLabel")
local Indicator_4 = Instance.new("Frame")
local Switch = Instance.new("TextButton")
local TextButton_Roundify_4px_4 = Instance.new("ImageLabel")
local Title_3 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TextButton_Roundify_4px_5 = Instance.new("ImageLabel")
local DropdownButton = Instance.new("TextButton")
local Keybind = Instance.new("ImageLabel")
local Title_4 = Instance.new("TextLabel")
local Input = Instance.new("TextButton")
local Input_Roundify_4px = Instance.new("ImageLabel")
local Windows = Instance.new("Frame")

imgui.Name = "imgui"
imgui.Parent = game:GetService("CoreGui")

Prefabs.Name = "Prefabs"
Prefabs.Parent = imgui
Prefabs.BackgroundColor3 = Color3.new(1, 1, 1)
Prefabs.Size = UDim2.new(0, 100, 0, 100)
Prefabs.Visible = false

Label.Name = "Label"
Label.Parent = Prefabs
Label.BackgroundColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Size = UDim2.new(0, 200, 0, 20)
Label.Font = Enum.Font.GothamSemibold
Label.Text = "Hello, world 123"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.TextSize = 14
Label.TextXAlignment = Enum.TextXAlignment.Left

Window.Name = "Window"
Window.Parent = Prefabs
Window.Active = true
Window.BackgroundColor3 = Color3.new(1, 1, 1)
Window.BackgroundTransparency = 1
Window.ClipsDescendants = true
Window.Position = UDim2.new(0, 20, 0, 20)
Window.Selectable = true
Window.Size = UDim2.new(0, 200, 0, 200)
Window.Image = "rbxassetid://2851926732"
Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Window.ScaleType = Enum.ScaleType.Slice
Window.SliceCenter = Rect.new(12, 12, 12, 12)

Resizer.Name = "Resizer"
Resizer.Parent = Window
Resizer.Active = true
Resizer.BackgroundColor3 = Color3.new(1, 1, 1)
Resizer.BackgroundTransparency = 1
Resizer.BorderSizePixel = 0
Resizer.Position = UDim2.new(1, -20, 1, -20)
Resizer.Size = UDim2.new(0, 20, 0, 20)

Bar.Name = "Bar"
Bar.Parent = Window
Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Bar.BorderSizePixel = 0
Bar.Position = UDim2.new(0, 0, 0, 5)
Bar.Size = UDim2.new(1, 0, 0, 15)

Toggle.Name = "Toggle"
Toggle.Parent = Bar
Toggle.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle.BackgroundTransparency = 1
Toggle.Position = UDim2.new(0, 5, 0, -2)
Toggle.Rotation = 90
Toggle.Size = UDim2.new(0, 20, 0, 20)
Toggle.ZIndex = 2
Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"

Base.Name = "Base"
Base.Parent = Bar
Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.BorderSizePixel = 0
Base.Position = UDim2.new(0, 0, 0.800000012, 0)
Base.Size = UDim2.new(1, 0, 0, 10)
Base.Image = "rbxassetid://2851926732"
Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.ScaleType = Enum.ScaleType.Slice
Base.SliceCenter = Rect.new(12, 12, 12, 12)

Top.Name = "Top"
Top.Parent = Bar
Top.BackgroundColor3 = Color3.new(1, 1, 1)
Top.BackgroundTransparency = 1
Top.Position = UDim2.new(0, 0, 0, -5)
Top.Size = UDim2.new(1, 0, 0, 10)
Top.Image = "rbxassetid://2851926732"
Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Top.ScaleType = Enum.ScaleType.Slice
Top.SliceCenter = Rect.new(12, 12, 12, 12)

Tabs.Name = "Tabs"
Tabs.Parent = Window
Tabs.BackgroundColor3 = Color3.new(1, 1, 1)
Tabs.BackgroundTransparency = 1
Tabs.Position = UDim2.new(0, 15, 0, 60)
Tabs.Size = UDim2.new(1, -30, 1, -60)

Title.Name = "Title"
Title.Parent = Window
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 30, 0, 3)
Title.Size = UDim2.new(0, 200, 0, 20)
Title.Font = Enum.Font.GothamBold
Title.Text = "Gamer Time"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left

TabSelection.Name = "TabSelection"
TabSelection.Parent = Window
TabSelection.BackgroundColor3 = Color3.new(1, 1, 1)
TabSelection.BackgroundTransparency = 1
TabSelection.Position = UDim2.new(0, 15, 0, 30)
TabSelection.Size = UDim2.new(1, -30, 0, 25)
TabSelection.Visible = false
TabSelection.Image = "rbxassetid://2851929490"
TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
TabSelection.ScaleType = Enum.ScaleType.Slice
TabSelection.SliceCenter = Rect.new(4, 4, 4, 4)

TabButtons.Name = "TabButtons"
TabButtons.Parent = TabSelection
TabButtons.BackgroundColor3 = Color3.new(1, 1, 1)
TabButtons.BackgroundTransparency = 1
TabButtons.Size = UDim2.new(1, 0, 1, 0)

UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 2)

Frame.Parent = TabSelection
Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549)
Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 0, 2)

Tab.Name = "Tab"
Tab.Parent = Prefabs
Tab.BackgroundColor3 = Color3.new(1, 1, 1)
Tab.BackgroundTransparency = 1
Tab.Size = UDim2.new(1, 0, 1, 0)
Tab.Visible = false

UIListLayout_2.Parent = Tab
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 5)

TextBox.Parent = Prefabs
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.BackgroundTransparency = 1
TextBox.BorderSizePixel = 0
TextBox.Size = UDim2.new(1, 0, 0, 20)
TextBox.ZIndex = 2
TextBox.Font = Enum.Font.GothamSemibold
TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
TextBox.PlaceholderText = "Input Text"
TextBox.Text = ""
TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextBox.TextSize = 14

TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
TextBox_Roundify_4px.Parent = TextBox
TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox_Roundify_4px.BackgroundTransparency = 1
TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

Slider.Name = "Slider"
Slider.Parent = Prefabs
Slider.BackgroundColor3 = Color3.new(1, 1, 1)
Slider.BackgroundTransparency = 1
Slider.Position = UDim2.new(0, 0, 0.178571433, 0)
Slider.Size = UDim2.new(1, 0, 0, 20)
Slider.Image = "rbxassetid://2851929490"
Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
Slider.ScaleType = Enum.ScaleType.Slice
Slider.SliceCenter = Rect.new(4, 4, 4, 4)

Title_2.Name = "Title"
Title_2.Parent = Slider
Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
Title_2.BackgroundTransparency = 1
Title_2.Position = UDim2.new(0.5, 0, 0.5, -10)
Title_2.Size = UDim2.new(0, 0, 0, 20)
Title_2.ZIndex = 2
Title_2.Font = Enum.Font.GothamBold
Title_2.Text = "Slider"
Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_2.TextSize = 14

Indicator.Name = "Indicator"
Indicator.Parent = Slider
Indicator.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator.BackgroundTransparency = 1
Indicator.Size = UDim2.new(0, 0, 0, 20)
Indicator.Image = "rbxassetid://2851929490"
Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431)
Indicator.ScaleType = Enum.ScaleType.Slice
Indicator.SliceCenter = Rect.new(4, 4, 4, 4)

Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.new(1, 1, 1)
Value.BackgroundTransparency = 1
Value.Position = UDim2.new(1, -55, 0.5, -10)
Value.Size = UDim2.new(0, 50, 0, 20)
Value.Font = Enum.Font.GothamBold
Value.Text = "0%"
Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Value.TextSize = 14

TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(1, -20, -0.75, 0)
TextLabel.Size = UDim2.new(0, 26, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "]"
TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel.TextSize = 14

TextLabel_2.Parent = Slider
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0)
TextLabel_2.Size = UDim2.new(0, 26, 0, 50)
TextLabel_2.Font = Enum.Font.GothamBold
TextLabel_2.Text = "["
TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel_2.TextSize = 14

Circle.Name = "Circle"
Circle.Parent = Prefabs
Circle.BackgroundColor3 = Color3.new(1, 1, 1)
Circle.BackgroundTransparency = 1
Circle.Image = "rbxassetid://266543268"
Circle.ImageTransparency = 0.5

UIListLayout_3.Parent = Prefabs
UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 20)

Dropdown.Name = "Dropdown"
Dropdown.Parent = Prefabs
Dropdown.BackgroundColor3 = Color3.new(1, 1, 1)
Dropdown.BackgroundTransparency = 1
Dropdown.BorderSizePixel = 0
Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0)
Dropdown.Size = UDim2.new(0, 200, 0, 20)
Dropdown.ZIndex = 2
Dropdown.Font = Enum.Font.GothamBold
Dropdown.Text = "      Dropdown"
Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Dropdown.TextSize = 14
Dropdown.TextXAlignment = Enum.TextXAlignment.Left

Indicator_2.Name = "Indicator"
Indicator_2.Parent = Dropdown
Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_2.BackgroundTransparency = 1
Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0)
Indicator_2.Rotation = -90
Indicator_2.Size = UDim2.new(0, 15, 0, 15)
Indicator_2.ZIndex = 2
Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743"

Box.Name = "Box"
Box.Parent = Dropdown
Box.BackgroundColor3 = Color3.new(1, 1, 1)
Box.BackgroundTransparency = 1
Box.Position = UDim2.new(0, 0, 0, 25)
Box.Size = UDim2.new(1, 0, 0, 150)
Box.ZIndex = 3
Box.Image = "rbxassetid://2851929490"
Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Box.ScaleType = Enum.ScaleType.Slice
Box.SliceCenter = Rect.new(4, 4, 4, 4)

Objects.Name = "Objects"
Objects.Parent = Box
Objects.BackgroundColor3 = Color3.new(1, 1, 1)
Objects.BackgroundTransparency = 1
Objects.BorderSizePixel = 0
Objects.Size = UDim2.new(1, 0, 1, 0)
Objects.ZIndex = 3
Objects.CanvasSize = UDim2.new(0, 0, 0, 0)
Objects.ScrollBarThickness = 8

UIListLayout_4.Parent = Objects
UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder

TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px.Parent = Dropdown
TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px.BackgroundTransparency = 1
TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

TabButton.Name = "TabButton"
TabButton.Parent = Prefabs
TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TabButton.BackgroundTransparency = 1
TabButton.BorderSizePixel = 0
TabButton.Position = UDim2.new(0.185185179, 0, 0, 0)
TabButton.Size = UDim2.new(0, 71, 0, 20)
TabButton.ZIndex = 2
TabButton.Font = Enum.Font.GothamSemibold
TabButton.Text = "Test tab"
TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TabButton.TextSize = 14

TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_2.Parent = TabButton
TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_2.BackgroundTransparency = 1
TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4)

Folder.Name = "Folder"
Folder.Parent = Prefabs
Folder.BackgroundColor3 = Color3.new(1, 1, 1)
Folder.BackgroundTransparency = 1
Folder.Position = UDim2.new(0, 0, 0, 50)
Folder.Size = UDim2.new(1, 0, 0, 20)
Folder.Image = "rbxassetid://2851929490"
Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Folder.ScaleType = Enum.ScaleType.Slice
Folder.SliceCenter = Rect.new(4, 4, 4, 4)

Button.Name = "Button"
Button.Parent = Folder
Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button.BackgroundTransparency = 1
Button.BorderSizePixel = 0
Button.Size = UDim2.new(1, 0, 0, 20)
Button.ZIndex = 2
Button.Font = Enum.Font.GothamSemibold
Button.Text = "      Folder"
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextSize = 14
Button.TextXAlignment = Enum.TextXAlignment.Left

TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_3.Parent = Button
TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_3.BackgroundTransparency = 1
TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4)

Toggle_2.Name = "Toggle"
Toggle_2.Parent = Button
Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle_2.BackgroundTransparency = 1
Toggle_2.Position = UDim2.new(0, 5, 0, 0)
Toggle_2.Size = UDim2.new(0, 20, 0, 20)
Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"

Objects_2.Name = "Objects"
Objects_2.Parent = Folder
Objects_2.BackgroundColor3 = Color3.new(1, 1, 1)
Objects_2.BackgroundTransparency = 1
Objects_2.Position = UDim2.new(0, 10, 0, 25)
Objects_2.Size = UDim2.new(1, -10, 1, -25)
Objects_2.Visible = false

UIListLayout_5.Parent = Objects_2
UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_5.Padding = UDim.new(0, 5)

HorizontalAlignment.Name = "HorizontalAlignment"
HorizontalAlignment.Parent = Prefabs
HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1)
HorizontalAlignment.BackgroundTransparency = 1
HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20)

UIListLayout_6.Parent = HorizontalAlignment
UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_6.Padding = UDim.new(0, 5)

Console.Name = "Console"
Console.Parent = Prefabs
Console.BackgroundColor3 = Color3.new(1, 1, 1)
Console.BackgroundTransparency = 1
Console.Size = UDim2.new(1, 0, 0, 200)
Console.Image = "rbxassetid://2851928141"
Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Console.ScaleType = Enum.ScaleType.Slice
Console.SliceCenter = Rect.new(8, 8, 8, 8)

ScrollingFrame.Parent = Console
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Size = UDim2.new(1, 0, 1, 1)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4

Source.Name = "Source"
Source.Parent = ScrollingFrame
Source.BackgroundColor3 = Color3.new(1, 1, 1)
Source.BackgroundTransparency = 1
Source.Position = UDim2.new(0, 40, 0, 0)
Source.Size = UDim2.new(1, -40, 0, 10000)
Source.ZIndex = 3
Source.ClearTextOnFocus = false
Source.Font = Enum.Font.Code
Source.MultiLine = true
Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8)
Source.Text = ""
Source.TextColor3 = Color3.new(1, 1, 1)
Source.TextSize = 15
Source.TextStrokeColor3 = Color3.new(1, 1, 1)
Source.TextWrapped = true
Source.TextXAlignment = Enum.TextXAlignment.Left
Source.TextYAlignment = Enum.TextYAlignment.Top

Comments.Name = "Comments"
Comments.Parent = Source
Comments.BackgroundColor3 = Color3.new(1, 1, 1)
Comments.BackgroundTransparency = 1
Comments.Size = UDim2.new(1, 0, 1, 0)
Comments.ZIndex = 5
Comments.Font = Enum.Font.Code
Comments.Text = ""
Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373)
Comments.TextSize = 15
Comments.TextXAlignment = Enum.TextXAlignment.Left
Comments.TextYAlignment = Enum.TextYAlignment.Top

Globals.Name = "Globals"
Globals.Parent = Source
Globals.BackgroundColor3 = Color3.new(1, 1, 1)
Globals.BackgroundTransparency = 1
Globals.Size = UDim2.new(1, 0, 1, 0)
Globals.ZIndex = 5
Globals.Font = Enum.Font.Code
Globals.Text = ""
Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628)
Globals.TextSize = 15
Globals.TextXAlignment = Enum.TextXAlignment.Left
Globals.TextYAlignment = Enum.TextYAlignment.Top

Keywords.Name = "Keywords"
Keywords.Parent = Source
Keywords.BackgroundColor3 = Color3.new(1, 1, 1)
Keywords.BackgroundTransparency = 1
Keywords.Size = UDim2.new(1, 0, 1, 0)
Keywords.ZIndex = 5
Keywords.Font = Enum.Font.Code
Keywords.Text = ""
Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275)
Keywords.TextSize = 15
Keywords.TextXAlignment = Enum.TextXAlignment.Left
Keywords.TextYAlignment = Enum.TextYAlignment.Top

RemoteHighlight.Name = "RemoteHighlight"
RemoteHighlight.Parent = Source
RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteHighlight.BackgroundTransparency = 1
RemoteHighlight.Size = UDim2.new(1, 0, 1, 0)
RemoteHighlight.ZIndex = 5
RemoteHighlight.Font = Enum.Font.Code
RemoteHighlight.Text = ""
RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1)
RemoteHighlight.TextSize = 15
RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left
RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top

Strings.Name = "Strings"
Strings.Parent = Source
Strings.BackgroundColor3 = Color3.new(1, 1, 1)
Strings.BackgroundTransparency = 1
Strings.Size = UDim2.new(1, 0, 1, 0)
Strings.ZIndex = 5
Strings.Font = Enum.Font.Code
Strings.Text = ""
Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314)
Strings.TextSize = 15
Strings.TextXAlignment = Enum.TextXAlignment.Left
Strings.TextYAlignment = Enum.TextYAlignment.Top

Tokens.Name = "Tokens"
Tokens.Parent = Source
Tokens.BackgroundColor3 = Color3.new(1, 1, 1)
Tokens.BackgroundTransparency = 1
Tokens.Size = UDim2.new(1, 0, 1, 0)
Tokens.ZIndex = 5
Tokens.Font = Enum.Font.Code
Tokens.Text = ""
Tokens.TextColor3 = Color3.new(1, 1, 1)
Tokens.TextSize = 15
Tokens.TextXAlignment = Enum.TextXAlignment.Left
Tokens.TextYAlignment = Enum.TextYAlignment.Top

Numbers.Name = "Numbers"
Numbers.Parent = Source
Numbers.BackgroundColor3 = Color3.new(1, 1, 1)
Numbers.BackgroundTransparency = 1
Numbers.Size = UDim2.new(1, 0, 1, 0)
Numbers.ZIndex = 4
Numbers.Font = Enum.Font.Code
Numbers.Text = ""
Numbers.TextColor3 = Color3.new(1, 0.776471, 0)
Numbers.TextSize = 15
Numbers.TextXAlignment = Enum.TextXAlignment.Left
Numbers.TextYAlignment = Enum.TextYAlignment.Top

Info.Name = "Info"
Info.Parent = Source
Info.BackgroundColor3 = Color3.new(1, 1, 1)
Info.BackgroundTransparency = 1
Info.Size = UDim2.new(1, 0, 1, 0)
Info.ZIndex = 5
Info.Font = Enum.Font.Code
Info.Text = ""
Info.TextColor3 = Color3.new(0, 0.635294, 1)
Info.TextSize = 15
Info.TextXAlignment = Enum.TextXAlignment.Left
Info.TextYAlignment = Enum.TextYAlignment.Top

Lines.Name = "Lines"
Lines.Parent = ScrollingFrame
Lines.BackgroundColor3 = Color3.new(1, 1, 1)
Lines.BackgroundTransparency = 1
Lines.BorderSizePixel = 0
Lines.Size = UDim2.new(0, 40, 0, 10000)
Lines.ZIndex = 4
Lines.Font = Enum.Font.Code
Lines.Text = "1\n"
Lines.TextColor3 = Color3.new(1, 1, 1)
Lines.TextSize = 15
Lines.TextWrapped = true
Lines.TextYAlignment = Enum.TextYAlignment.Top

ColorPicker.Name = "ColorPicker"
ColorPicker.Parent = Prefabs
ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1)
ColorPicker.BackgroundTransparency = 1
ColorPicker.Size = UDim2.new(0, 180, 0, 110)
ColorPicker.Image = "rbxassetid://2851929490"
ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
ColorPicker.ScaleType = Enum.ScaleType.Slice
ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4)

Palette.Name = "Palette"
Palette.Parent = ColorPicker
Palette.BackgroundColor3 = Color3.new(1, 1, 1)
Palette.BackgroundTransparency = 1
Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
Palette.Size = UDim2.new(0, 100, 0, 100)
Palette.Image = "rbxassetid://698052001"
Palette.ScaleType = Enum.ScaleType.Slice
Palette.SliceCenter = Rect.new(4, 4, 4, 4)

Indicator_3.Name = "Indicator"
Indicator_3.Parent = Palette
Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_3.BackgroundTransparency = 1
Indicator_3.Size = UDim2.new(0, 5, 0, 5)
Indicator_3.ZIndex = 2
Indicator_3.Image = "rbxassetid://2851926732"
Indicator_3.ImageColor3 = Color3.new(0, 0, 0)
Indicator_3.ScaleType = Enum.ScaleType.Slice
Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12)

Sample.Name = "Sample"
Sample.Parent = ColorPicker
Sample.BackgroundColor3 = Color3.new(1, 1, 1)
Sample.BackgroundTransparency = 1
Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0)
Sample.Size = UDim2.new(0, 25, 0, 25)
Sample.Image = "rbxassetid://2851929490"
Sample.ScaleType = Enum.ScaleType.Slice
Sample.SliceCenter = Rect.new(4, 4, 4, 4)

Saturation.Name = "Saturation"
Saturation.Parent = ColorPicker
Saturation.BackgroundColor3 = Color3.new(1, 1, 1)
Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0)
Saturation.Size = UDim2.new(0, 15, 0, 100)
Saturation.Image = "rbxassetid://3641079629"

Indicator_4.Name = "Indicator"
Indicator_4.Parent = Saturation
Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_4.BorderSizePixel = 0
Indicator_4.Size = UDim2.new(0, 20, 0, 2)
Indicator_4.ZIndex = 2

Switch.Name = "Switch"
Switch.Parent = Prefabs
Switch.BackgroundColor3 = Color3.new(1, 1, 1)
Switch.BackgroundTransparency = 1
Switch.BorderSizePixel = 0
Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0)
Switch.Size = UDim2.new(0, 20, 0, 20)
Switch.ZIndex = 2
Switch.Font = Enum.Font.SourceSans
Switch.Text = ""
Switch.TextColor3 = Color3.new(1, 1, 1)
Switch.TextSize = 18

TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_4.Parent = Switch
TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_4.BackgroundTransparency = 1
TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_4.ImageTransparency = 0.5
TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4)

Title_3.Name = "Title"
Title_3.Parent = Switch
Title_3.BackgroundColor3 = Color3.new(1, 1, 1)
Title_3.BackgroundTransparency = 1
Title_3.Position = UDim2.new(1.20000005, 0, 0, 0)
Title_3.Size = UDim2.new(0, 20, 0, 20)
Title_3.Font = Enum.Font.GothamSemibold
Title_3.Text = "Switch"
Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_3.TextSize = 14
Title_3.TextXAlignment = Enum.TextXAlignment.Left

Button_2.Name = "Button"
Button_2.Parent = Prefabs
Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button_2.BackgroundTransparency = 1
Button_2.BorderSizePixel = 0
Button_2.Size = UDim2.new(0, 91, 0, 20)
Button_2.ZIndex = 2
Button_2.Font = Enum.Font.GothamSemibold
Button_2.TextColor3 = Color3.new(1, 1, 1)
Button_2.TextSize = 14

TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_5.Parent = Button_2
TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_5.BackgroundTransparency = 1
TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4)

DropdownButton.Name = "DropdownButton"
DropdownButton.Parent = Prefabs
DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176)
DropdownButton.BorderSizePixel = 0
DropdownButton.Size = UDim2.new(1, 0, 0, 20)
DropdownButton.ZIndex = 3
DropdownButton.Font = Enum.Font.GothamBold
DropdownButton.Text = "      Button"
DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
DropdownButton.TextSize = 14
DropdownButton.TextXAlignment = Enum.TextXAlignment.Left

Keybind.Name = "Keybind"
Keybind.Parent = Prefabs
Keybind.BackgroundColor3 = Color3.new(1, 1, 1)
Keybind.BackgroundTransparency = 1
Keybind.Size = UDim2.new(0, 200, 0, 20)
Keybind.Image = "rbxassetid://2851929490"
Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
Keybind.ScaleType = Enum.ScaleType.Slice
Keybind.SliceCenter = Rect.new(4, 4, 4, 4)

Title_4.Name = "Title"
Title_4.Parent = Keybind
Title_4.BackgroundColor3 = Color3.new(1, 1, 1)
Title_4.BackgroundTransparency = 1
Title_4.Size = UDim2.new(0, 0, 1, 0)
Title_4.Font = Enum.Font.GothamBold
Title_4.Text = "Keybind"
Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_4.TextSize = 14
Title_4.TextXAlignment = Enum.TextXAlignment.Left

Input.Name = "Input"
Input.Parent = Keybind
Input.BackgroundColor3 = Color3.new(1, 1, 1)
Input.BackgroundTransparency = 1
Input.BorderSizePixel = 0
Input.Position = UDim2.new(1, -85, 0, 2)
Input.Size = UDim2.new(0, 80, 1, -4)
Input.ZIndex = 2
Input.Font = Enum.Font.GothamSemibold
Input.Text = "RShift"
Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Input.TextSize = 12
Input.TextWrapped = true

Input_Roundify_4px.Name = "Input_Roundify_4px"
Input_Roundify_4px.Parent = Input
Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
Input_Roundify_4px.BackgroundTransparency = 1
Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
Input_Roundify_4px.Image = "rbxassetid://2851929490"
Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726)
Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice
Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)

Windows.Name = "Windows"
Windows.Parent = imgui
Windows.BackgroundColor3 = Color3.new(1, 1, 1)
Windows.BackgroundTransparency = 1
Windows.Position = UDim2.new(0, 20, 0, 20)
Windows.Size = UDim2.new(1, 20, 1, -20)

--[[ Script ]]--
script.Parent = imgui

local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RS = game:GetService("RunService")
local ps = game:GetService("Players")

local p = ps.LocalPlayer
local mouse = p:GetMouse()

local Prefabs = script.Parent:WaitForChild("Prefabs")
local Windows = script.Parent:FindFirstChild("Windows")

local checks = {
	["binding"] = false,
}

UIS.InputBegan:Connect(function(input, gameProcessed)
	if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key or Enum.KeyCode.RightShift) then
		if script.Parent then
			if not checks.binding then
				script.Parent.Enabled = not script.Parent.Enabled
			end
		end
	end
end)

local function Resize(part, new, _delay)
	_delay = _delay or 0.5
	local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
	local tween = TweenService:Create(part, tweenInfo, new)
	tween:Play()
end

local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
	r, g, b = r / 255, g / 255, b / 255
	local max, min = math.max(r, g, b), math.min(r, g, b)
	local h, s, v
	v = max

	local d = max - min
	if max == 0 then
		s = 0
	else
		s = d / max
	end

	if max == min then
		h = 0
	else
		if max == r then
			h = (g - b) / d
			if g < b then
				h = h + 6
			end
		elseif max == g then
			h = (b - r) / d + 2
		elseif max == b then
			h = (r - g) / d + 4
		end
		h = h / 6
	end

	return h, s, v
end

local function hasprop(object, prop)
	local a, b = pcall(function()
		return object[tostring(prop)]
	end)
	if a then
		return b
	end
end

local function gNameLen(obj)
	return obj.TextBounds.X + 15
end

local function gMouse()
	return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35)
end

local function ripple(button, x, y)
	spawn(function()
		button.ClipsDescendants = true

		local circle = Prefabs:FindFirstChild("Circle"):Clone()

		circle.Parent = button
		circle.ZIndex = 1000

		local new_x = x - circle.AbsolutePosition.X
		local new_y = y - circle.AbsolutePosition.Y
		circle.Position = UDim2.new(0, new_x, 0, new_y)

		local size = 0
		if button.AbsoluteSize.X > button.AbsoluteSize.Y then
			 size = button.AbsoluteSize.X * 1.5
		elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then
			 size = button.AbsoluteSize.Y * 1.5
		elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then
			size = button.AbsoluteSize.X * 1.5
		end

		circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil)
		Resize(circle, {ImageTransparency = 1}, 0.5)

		wait(0.5)
		circle:Destroy()
	end)
end

local windows = 0
local library = {}

local function format_windows()
	local ull = Prefabs:FindFirstChild("UIListLayout"):Clone()
	ull.Parent = Windows
	local data = {}

	for i,v in next, Windows:GetChildren() do
		if not (v:IsA("UIListLayout")) then
			data[v] = v.AbsolutePosition
		end
	end

	ull:Destroy()

	for i,v in next, data do
		i.Position = UDim2.new(0, v.X, 0, v.Y)
	end
end

function library:FormatWindows()
	format_windows()
end

function library:AddWindow(title, options)
	windows = windows + 1
	local dropdown_open = false
	title = tostring(title or "New Window")
	options = (typeof(options) == "table") and options or ui_options
	options.tween_time = 0.1

	local Window = Prefabs:FindFirstChild("Window"):Clone()
	Window.Parent = Windows
	Window:FindFirstChild("Title").Text = title
	Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
	Window.ZIndex = Window.ZIndex + (windows * 10)

	do -- Altering Window Color
		local Title = Window:FindFirstChild("Title")
		local Bar = Window:FindFirstChild("Bar")
		local Base = Bar:FindFirstChild("Base")
		local Top = Bar:FindFirstChild("Top")
		local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame")
		local Toggle = Bar:FindFirstChild("Toggle")

		spawn(function()
			while true do
				Bar.BackgroundColor3 = options.main_color
				Base.BackgroundColor3 = options.main_color
				Base.ImageColor3 = options.main_color
				Top.ImageColor3 = options.main_color
				SplitFrame.BackgroundColor3 = options.main_color

				RS.Heartbeat:Wait()
			end
		end)

	end

	local Resizer = Window:WaitForChild("Resizer")

	local window_data = {}
	Window.Draggable = true

	do -- Resize Window
		local oldIcon = mouse.Icon
		local Entered = false
		Resizer.MouseEnter:Connect(function()
			Window.Draggable = false
			if options.can_resize then
				oldIcon = mouse.Icon
				-- mouse.Icon = "http://www.roblox.com/asset?id=4745131330"
			end
			Entered = true
		end)

		Resizer.MouseLeave:Connect(function()
			Entered = false
			if options.can_resize then
				mouse.Icon = oldIcon
			end
			Window.Draggable = true
		end)

		local Held = false
		UIS.InputBegan:Connect(function(inputObject)
			if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
				Held = true

				spawn(function() -- Loop check
					if Entered and Resizer.Active and options.can_resize then
						while Held and Resizer.Active do

							local mouse_location = gMouse()
							local x = mouse_location.X - Window.AbsolutePosition.X
							local y = mouse_location.Y - Window.AbsolutePosition.Y

							--
							if x >= options.min_size.X and y >= options.min_size.Y then
								Resize(Window, {Size = UDim2.new(0, x, 0, y)}, options.tween_time)
							elseif x >= options.min_size.X then
								Resize(Window, {Size = UDim2.new(0, x, 0, options.min_size.Y)}, options.tween_time)
							elseif y >= options.min_size.Y then
								Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, y)}, options.tween_time)
							else
								Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)}, options.tween_time)
							end

							RS.Heartbeat:Wait()
						end
					end
				end)
			end
		end)
		UIS.InputEnded:Connect(function(inputObject)
			if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
				Held = false
			end
		end)
	end

	do -- [Open / Close] Window
		local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle")
		local open = true
		local canopen = true

		local oldwindowdata = {}
		local oldy = Window.AbsoluteSize.Y
		open_close.MouseButton1Click:Connect(function()
			if canopen then
				canopen = false

				if open then
					-- Close

					oldwindowdata = {}
					for i,v in next, Window:FindFirstChild("Tabs"):GetChildren() do
						oldwindowdata[v] = v.Visible
						v.Visible = false
					end

					Resizer.Active = false

					oldy = Window.AbsoluteSize.Y
					Resize(open_close, {Rotation = 0}, options.tween_time)
					Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, 26)}, options.tween_time)
					open_close.Parent:FindFirstChild("Base").Transparency = 1

				else
					-- Open

					for i,v in next, oldwindowdata do
						i.Visible = v
					end

					Resizer.Active = true

					Resize(open_close, {Rotation = 90}, options.tween_time)
					Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)}, options.tween_time)
					open_close.Parent:FindFirstChild("Base").Transparency = 0

				end

				open = not open
				wait(options.tween_time)
				canopen = true

			end
		end)
	end

	do -- UI Elements
		local tabs = Window:FindFirstChild("Tabs")
		local tab_selection = Window:FindFirstChild("TabSelection")
		local tab_buttons = tab_selection:FindFirstChild("TabButtons")

		do -- Add Tab
			function window_data:AddTab(tab_name)
				local tab_data = {}
				tab_name = tostring(tab_name or "New Tab")
				tab_selection.Visible = true

				local new_button = Prefabs:FindFirstChild("TabButton"):Clone()
				new_button.Parent = tab_buttons
				new_button.Text = tab_name
				new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20)
				new_button.ZIndex = new_button.ZIndex + (windows * 10)
				new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10)

				local new_tab = Prefabs:FindFirstChild("Tab"):Clone()
				new_tab.Parent = tabs
				new_tab.ZIndex = new_tab.ZIndex + (windows * 10)

				local function show()
					if dropdown_open then return end
					for i, v in next, tab_buttons:GetChildren() do
						if not (v:IsA("UIListLayout")) then
							v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56)
							Resize(v, {Size = UDim2.new(0, v.AbsoluteSize.X, 0, 20)}, options.tween_time)
						end
					end
					for i, v in next, tabs:GetChildren() do
						v.Visible = false
					end

					Resize(new_button, {Size = UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)}, options.tween_time)
					new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79)
					new_tab.Visible = true
				end

				new_button.MouseButton1Click:Connect(function()
					show()
				end)

				function tab_data:Show()
					show()
				end

				do -- Tab Elements

					function tab_data:AddLabel(label_text) -- [Label]
						label_text = tostring(label_text or "New Label")

						local label = Prefabs:FindFirstChild("Label"):Clone()

						label.Parent = new_tab
						label.Text = label_text
						label.Size = UDim2.new(0, gNameLen(label), 0, 20)
						label.ZIndex = label.ZIndex + (windows * 10)

						return label
					end

					function tab_data:AddButton(button_text, callback) -- [Button]
						button_text = tostring(button_text or "New Button")
						callback = typeof(callback) == "function" and callback or function()end

						local button = Prefabs:FindFirstChild("Button"):Clone()

						button.Parent = new_tab
						button.Text = button_text
						button.Size = UDim2.new(0, gNameLen(button), 0, 20)
						button.ZIndex = button.ZIndex + (windows * 10)
						button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)

						spawn(function()
							while true do
								if button and button:GetChildren()[1] then
									button:GetChildren()[1].ImageColor3 = options.main_color
								end
								RS.Heartbeat:Wait()
							end
						end)

						button.MouseButton1Click:Connect(function()
							ripple(button, mouse.X, mouse.Y)
							pcall(callback)
						end)

						return button
					end

					function tab_data:AddSwitch(switch_text, callback) -- [Switch]
						local switch_data = {}

						switch_text = tostring(switch_text or "New Switch")
						callback = typeof(callback) == "function" and callback or function()end

						local switch = Prefabs:FindFirstChild("Switch"):Clone()

						switch.Parent = new_tab
						switch:FindFirstChild("Title").Text = switch_text

						switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10)
						switch.ZIndex = switch.ZIndex + (windows * 10)
						switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10)

						spawn(function()
							while true do
								if switch and switch:GetChildren()[1] then
									switch:GetChildren()[1].ImageColor3 = options.main_color
								end
								RS.Heartbeat:Wait()
							end
						end)

						local toggled = false
						switch.MouseButton1Click:Connect(function()
							toggled = not toggled
							switch.Text = toggled and utf8.char(10003) or ""
							pcall(callback, toggled)
						end)

						function switch_data:Set(bool)
							toggled = (typeof(bool) == "boolean") and bool or false
							switch.Text = toggled and utf8.char(10003) or ""
							pcall(callback,toggled)
						end

						return switch_data, switch
					end

					function tab_data:AddTextBox(textbox_text, callback, textbox_options)
						textbox_text = tostring(textbox_text or "New TextBox")
						callback = typeof(callback) == "function" and callback or function()end
						textbox_options = typeof(textbox_options) == "table" and textbox_options or {["clear"] = true}
						textbox_options = {
							["clear"] = ((textbox_options.clear) == true)
						}

						local textbox = Prefabs:FindFirstChild("TextBox"):Clone()

						textbox.Parent = new_tab
						textbox.PlaceholderText = textbox_text
						textbox.ZIndex = textbox.ZIndex + (windows * 10)
						textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10)

						textbox.FocusLost:Connect(function(ep)
							if ep then
								if #textbox.Text > 0 then
									pcall(callback, textbox.Text)
									if textbox_options.clear then
										textbox.Text = ""
									end
								end
							end
						end)

						return textbox
					end

					function tab_data:AddSlider(slider_text, callback, slider_options)
						local slider_data = {}

						slider_text = tostring(slider_text or "New Slider")
						callback = typeof(callback) == "function" and callback or function()end
						slider_options = typeof(slider_options) == "table" and slider_options or {}
						slider_options = {
							["min"] = slider_options.min or 0,
							["max"] = slider_options.max or 100,
							["readonly"] = slider_options.readonly or false,
						}

						local slider = Prefabs:FindFirstChild("Slider"):Clone()

						slider.Parent = new_tab
						slider.ZIndex = slider.ZIndex + (windows * 10)

						local title = slider:FindFirstChild("Title")
						local indicator = slider:FindFirstChild("Indicator")
						local value = slider:FindFirstChild("Value")
						title.ZIndex = title.ZIndex + (windows * 10)
						indicator.ZIndex = indicator.ZIndex + (windows * 10)
						value.ZIndex = value.ZIndex + (windows * 10)

						title.Text = slider_text

						do -- Slider Math
							local Entered = false
							slider.MouseEnter:Connect(function()
								Entered = true
								Window.Draggable = false
							end)
							slider.MouseLeave:Connect(function()
								Entered = false
								Window.Draggable = true
							end)

							local Held = false
							UIS.InputBegan:Connect(function(inputObject)
								if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
									Held = true

									spawn(function() -- Loop check
										if Entered and not slider_options.readonly then
											while Held and (not dropdown_open) do
												local mouse_location = gMouse()
												local x = (slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X

												local min = 0
												local max = 1

												local size = min
												if x >= min and x <= max then
													size = x
												elseif x < min then
													size = min
												elseif x > max then
													size = max
												end

												Resize(indicator, {Size = UDim2.new(size or min, 0, 0, 20)}, options.tween_time)
												local p = math.floor((size or min) * 100)

												local maxv = slider_options.max
												local minv = slider_options.min
												local diff = maxv - minv

												local sel_value = math.floor(((diff / 100) * p) + minv)

												value.Text = tostring(sel_value)
												pcall(callback, sel_value)

												RS.Heartbeat:Wait()
											end
										end
									end)
								end
							end)
							UIS.InputEnded:Connect(function(inputObject)
								if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
									Held = false
								end
							end)

							function slider_data:Set(new_value)
								new_value = tonumber(new_value) or 0
								new_value = (((new_value >= 0 and new_value <= 100) and new_value) / 100)

								Resize(indicator, {Size = UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time)
								local p = math.floor((new_value or 0) * 100)

								local maxv = slider_options.max
								local minv = slider_options.min
								local diff = maxv - minv

								local sel_value = math.floor(((diff / 100) * p) + minv)

								value.Text = tostring(sel_value)
								pcall(callback, sel_value)
							end

							slider_data:Set(slider_options["min"])
						end

						return slider_data, slider
					end

					function tab_data:AddKeybind(keybind_name, callback, keybind_options)
						local keybind_data = {}

						keybind_name = tostring(keybind_name or "New Keybind")
						callback = typeof(callback) == "function" and callback or function()end
						keybind_options = typeof(keybind_options) == "table" and keybind_options or {}
						keybind_options = {
							["standard"] = keybind_options.standard or Enum.KeyCode.RightShift,
						}

						local keybind = Prefabs:FindFirstChild("Keybind"):Clone()
						local input = keybind:FindFirstChild("Input")
						local title = keybind:FindFirstChild("Title")
						keybind.ZIndex = keybind.ZIndex + (windows * 10)
						input.ZIndex = input.ZIndex + (windows * 10)
						input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10)
						title.ZIndex = title.ZIndex + (windows * 10)

						keybind.Parent = new_tab
						title.Text = "  " .. keybind_name
						keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20)

						local shortkeys = { -- thanks to MTY for helping me out with this
				            RightControl = 'RightCtrl',
				            LeftControl = 'LeftCtrl',
				            LeftShift = 'LShift',
				            RightShift = 'RShift',
				            MouseButton1 = "Mouse1",
				            MouseButton2 = "Mouse2"
				        }

						local keybind = keybind_options.standard

						function keybind_data:SetKeybind(Keybind)
							local key = shortkeys[Keybind.Name] or Keybind.Name
							input.Text = key
							keybind = Keybind
						end

						UIS.InputBegan:Connect(function(a, b)
							if checks.binding then
								spawn(function()
									wait()
									checks.binding = false
								end)
								return
							end
							if a.KeyCode == keybind and not b then
								pcall(callback, keybind)
							end
						end)

						keybind_data:SetKeybind(keybind_options.standard)

						input.MouseButton1Click:Connect(function()
							if checks.binding then return end
							input.Text = "..."
							checks.binding = true
							local a, b = UIS.InputBegan:Wait()
							keybind_data:SetKeybind(a.KeyCode)
						end)

						return keybind_data, keybind
					end

					function tab_data:AddDropdown(dropdown_name, callback)
						local dropdown_data = {}
						dropdown_name = tostring(dropdown_name or "New Dropdown")
						callback = typeof(callback) == "function" and callback or function()end

						local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone()
						local box = dropdown:FindFirstChild("Box")
						local objects = box:FindFirstChild("Objects")
						local indicator = dropdown:FindFirstChild("Indicator")
						dropdown.ZIndex = dropdown.ZIndex + (windows * 10)
						box.ZIndex = box.ZIndex + (windows * 10)
						objects.ZIndex = objects.ZIndex + (windows * 10)
						indicator.ZIndex = indicator.ZIndex + (windows * 10)
						dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10)

						dropdown.Parent = new_tab
						dropdown.Text = "      " .. dropdown_name
						box.Size = UDim2.new(1, 0, 0, 0)

						local open = false
						dropdown.MouseButton1Click:Connect(function()
							open = not open

							local len = (#objects:GetChildren() - 1) * 20
							if #objects:GetChildren() - 1 >= 10 then
								len = 10 * 20
								objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
							end

							if open then -- Open
								if dropdown_open then return end
								dropdown_open = true
								Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
								Resize(indicator, {Rotation = 90}, options.tween_time)
							else -- Close
								dropdown_open = false
								Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
								Resize(indicator, {Rotation = -90}, options.tween_time)
							end

						end)

						function dropdown_data:Add(n)
							local object_data = {}
							n = tostring(n or "New Object")

							local object = Prefabs:FindFirstChild("DropdownButton"):Clone()

							object.Parent = objects
							object.Text = n
							object.ZIndex = object.ZIndex + (windows * 10)

							object.MouseEnter:Connect(function()
								object.BackgroundColor3 = options.main_color
							end)
							object.MouseLeave:Connect(function()
								object.BackgroundColor3 = Color3.fromRGB(33, 34, 36)
							end)

							if open then
								local len = (#objects:GetChildren() - 1) * 20
								if #objects:GetChildren() - 1 >= 10 then
									len = 10 * 20
									objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
								end
								Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
							end

							object.MouseButton1Click:Connect(function()
								if dropdown_open then
									dropdown.Text = "      [ " .. n .. " ]"
									dropdown_open = false
									open = false
									Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
									Resize(indicator, {Rotation = -90}, options.tween_time)
									pcall(callback, n)
								end
							end)

							function object_data:Remove()
								object:Destroy()
							end

							return object, object_data
						end

						return dropdown_data, dropdown
					end

					function tab_data:AddColorPicker(callback)
						local color_picker_data = {}
						callback = typeof(callback) == "function" and callback or function()end

						local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone()

						color_picker.Parent = new_tab
						color_picker.ZIndex = color_picker.ZIndex + (windows * 10)

						local palette = color_picker:FindFirstChild("Palette")
						local sample = color_picker:FindFirstChild("Sample")
						local saturation = color_picker:FindFirstChild("Saturation")
						palette.ZIndex = palette.ZIndex + (windows * 10)
						sample.ZIndex = sample.ZIndex + (windows * 10)
						saturation.ZIndex = saturation.ZIndex + (windows * 10)

						do -- Color Picker Math
							local h = 0
							local s = 1
							local v = 1

							local function update()
								local color = Color3.fromHSV(h, s, v)
								sample.ImageColor3 = color
								saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
								pcall(callback, color)
							end

							do
								local color = Color3.fromHSV(h, s, v)
								sample.ImageColor3 = color
								saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
							end

							local Entered1, Entered2 = false, false
							palette.MouseEnter:Connect(function()
								Window.Draggable = false
								Entered1 = true
							end)
							palette.MouseLeave:Connect(function()
								Window.Draggable = true
								Entered1 = false
							end)
							saturation.MouseEnter:Connect(function()
								Window.Draggable = false
								Entered2 = true
							end)
							saturation.MouseLeave:Connect(function()
								Window.Draggable = true
								Entered2 = false
							end)

							local palette_indicator = palette:FindFirstChild("Indicator")
							local saturation_indicator = saturation:FindFirstChild("Indicator")
							palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10)
							saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10)

							local Held = false
							UIS.InputBegan:Connect(function(inputObject)
								if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
									Held = true

									spawn(function() -- Loop check
										while Held and Entered1 and (not dropdown_open) do -- Palette
											local mouse_location = gMouse()

											local x = ((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1)
											local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)

											local color = Color3.fromHSV(x / 100, y / 100, 0)
											h = x / 100
											s = y / 100

											Resize(palette_indicator, {Position = UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time)

											update()
											RS.Heartbeat:Wait()
										end

										while Held and Entered2 and (not dropdown_open) do -- Saturation
											local mouse_location = gMouse()
											local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
											v = y / 100

											Resize(saturation_indicator, {Position = UDim2.new(0, 0, 0, math.abs(y - 100))}, options.tween_time)

											update()
											RS.Heartbeat:Wait()
										end
									end)
								end
							end)
							UIS.InputEnded:Connect(function(inputObject)
								if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
									Held = false
								end
							end)

							function color_picker_data:Set(color)
								color = typeof(color) == "Color3" and color or Color3.new(1, 1, 1)
								local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255)
								sample.ImageColor3 = color
								saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1)
								pcall(callback, color)
							end
						end

						return color_picker_data, color_picker
					end

					function tab_data:AddConsole(console_options)
						local console_data = {}

						console_options = typeof(console_options) == "table" and console_options or {["readonly"] = true,["full"] = false,}
						console_options = {
							["y"] = tonumber(console_options.y) or 200,
							["source"] = console_options.source or "Logs",
							["readonly"] = ((console_options.readonly) == true),
							["full"] = ((console_options.full) == true),
						}

						local console = Prefabs:FindFirstChild("Console"):Clone()

						console.Parent = new_tab
						console.ZIndex = console.ZIndex + (windows * 10)
						console.Size = UDim2.new(1, 0, console_options.full and 1 or 0, console_options.y)

						local sf = console:GetChildren()[1]
						local Source = sf:FindFirstChild("Source")
						local Lines = sf:FindFirstChild("Lines")
						Source.ZIndex = Source.ZIndex + (windows * 10)
						Lines.ZIndex = Lines.ZIndex + (windows * 10)

						Source.TextEditable = not console_options.readonly

						do -- Syntax Zindex
							for i,v in next, Source:GetChildren() do
								v.ZIndex = v.ZIndex + (windows * 10) + 1
							end
						end
						Source.Comments.ZIndex = Source.Comments.ZIndex + 1

						do -- Highlighting (thanks to whoever made this)
							local lua_keywords = {"and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"}
							local global_env = {"getrawmetatable", "newcclosure", "islclosure", "setclipboard", "game", "workspace", "script", "math", "string", "table", "print", "wait", "BrickColor", "Color3", "next", "pairs", "ipairs", "select", "unpack", "Instance", "Vector2", "Vector3", "CFrame", "Ray", "UDim2", "Enum", "assert", "error", "warn", "tick", "loadstring", "_G", "shared", "getfenv", "setfenv", "newproxy", "setmetatable", "getmetatable", "os", "debug", "pcall", "ypcall", "xpcall", "rawequal", "rawset", "rawget", "tonumber", "tostring", "type", "typeof", "_VERSION", "coroutine", "delay", "require", "spawn", "LoadLibrary", "settings", "stats", "time", "UserSettings", "version", "Axes", "ColorSequence", "Faces", "ColorSequenceKeypoint", "NumberRange", "NumberSequence", "NumberSequenceKeypoint", "gcinfo", "elapsedTime", "collectgarbage", "PhysicalProperties", "Rect", "Region3", "Region3int16", "UDim", "Vector2int16", "Vector3int16", "load", "fire", "Fire"}

							local Highlight = function(string, keywords)
							    local K = {}
							    local S = string
							    local Token =
							    {
							        ["="] = true,
							        ["."] = true,
							        [","] = true,
							        ["("] = true,
							        [")"] = true,
							        ["["] = true,
							        ["]"] = true,
							        ["{"] = true,
							        ["}"] = true,
							        [":"] = true,
							        ["*"] = true,
							        ["/"] = true,
							        ["+"] = true,
							        ["-"] = true,
							        ["%"] = true,
									[";"] = true,
									["~"] = true
							    }
							    for i, v in pairs(keywords) do
							        K[v] = true
							    end
							    S = S:gsub(".", function(c)
							        if Token[c] ~= nil then
							            return "\32"
							        else
							            return c
							        end
							    end)
							    S = S:gsub("%S+", function(c)
							        if K[c] ~= nil then
							            return c
							        else
							            return (" "):rep(#c)
							        end
							    end)

							    return S
							end

							local hTokens = function(string)
							    local Token =
							    {
							        ["="] = true,
							        ["."] = true,
							        [","] = true,
							        ["("] = true,
							        [")"] = true,
							        ["["] = true,
							        ["]"] = true,
							        ["{"] = true,
							        ["}"] = true,
							        [":"] = true,
							        ["*"] = true,
							        ["/"] = true,
							        ["+"] = true,
							        ["-"] = true,
							        ["%"] = true,
									[";"] = true,
									["~"] = true
							    }
							    local A = ""
							    string:gsub(".", function(c)
							        if Token[c] ~= nil then
							            A = A .. c
							        elseif c == "\n" then
							            A = A .. "\n"
									elseif c == "\t" then
										A = A .. "\t"
							        else
							            A = A .. "\32"
							        end
							    end)

							    return A
							end

							local strings = function(string)
							    local highlight = ""
							    local quote = false
							    string:gsub(".", function(c)
							        if quote == false and c == "\34" then
							            quote = true
							        elseif quote == true and c == "\34" then
							            quote = false
							        end
							        if quote == false and c == "\34" then
							            highlight = highlight .. "\34"
							        elseif c == "\n" then
							            highlight = highlight .. "\n"
									elseif c == "\t" then
									    highlight = highlight .. "\t"
							        elseif quote == true then
							            highlight = highlight .. c
							        elseif quote == false then
							            highlight = highlight .. "\32"
							        end
							    end)

							    return highlight
							end

							local info = function(string)
							    local highlight = ""
							    local quote = false
							    string:gsub(".", function(c)
							        if quote == false and c == "[" then
							            quote = true
							        elseif quote == true and c == "]" then
							            quote = false
							        end
							        if quote == false and c == "\]" then
							            highlight = highlight .. "\]"
							        elseif c == "\n" then
							            highlight = highlight .. "\n"
									elseif c == "\t" then
									    highlight = highlight .. "\t"
							        elseif quote == true then
							            highlight = highlight .. c
							        elseif quote == false then
							            highlight = highlight .. "\32"
							        end
							    end)

							    return highlight
							end

							local comments = function(string)
							    local ret = ""
							    string:gsub("[^\r\n]+", function(c)
							        local comm = false
							        local i = 0
							        c:gsub(".", function(n)
							            i = i + 1
							            if c:sub(i, i + 1) == "--" then
							                comm = true
							            end
							            if comm == true then
							                ret = ret .. n
							            else
							                ret = ret .. "\32"
							            end
							        end)
							        ret = ret
							    end)

							    return ret
							end

							local numbers = function(string)
							    local A = ""
							    string:gsub(".", function(c)
							        if tonumber(c) ~= nil then
							            A = A .. c
							        elseif c == "\n" then
							            A = A .. "\n"
									elseif c == "\t" then
										A = A .. "\t"
							        else
							            A = A .. "\32"
							        end
							    end)

							    return A
							end

							local highlight_lua = function(type)
								if type == "Text" then
									Source.Text = Source.Text:gsub("\13", "")
									Source.Text = Source.Text:gsub("\t", "      ")
									local s = Source.Text

									Source.Keywords.Text = Highlight(s, lua_keywords)
									Source.Globals.Text = Highlight(s, global_env)
									Source.RemoteHighlight.Text = Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"})
									Source.Tokens.Text = hTokens(s)
									Source.Numbers.Text = numbers(s)
									Source.Strings.Text = strings(s)
									Source.Comments.Text = comments(s)

									local lin = 1
									s:gsub("\n", function()
										lin = lin + 1
									end)

									Lines.Text = ""
									for i = 1, lin do
										Lines.Text = Lines.Text .. i .. "\n"
									end

									sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
								end

							local highlight_logs = function(type)
							end
								if type == "Text" then
									Source.Text = Source.Text:gsub("\13", "")
									Source.Text = Source.Text:gsub("\t", "      ")
									local s = Source.Text

									Source.Info.Text = info(s)

									local lin = 1
									s:gsub("\n", function()
										lin = lin + 1
									end)

									sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
								end
							end

							if console_options.source == "Lua" then
								highlight_lua("Text")
								Source.Changed:Connect(highlight_lua)
							elseif console_options.source == "Logs" then
								Lines.Visible = false

								highlight_logs("Text")
								Source.Changed:Connect(highlight_logs)
							end

							function console_data:Set(code)
								Source.Text = tostring(code)
							end

							function console_data:Get()
								return Source.Text
							end

							function console_data:Log(msg)
								Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n"
							end

						end

						return console_data, console
					end

					function tab_data:AddHorizontalAlignment()
						local ha_data = {}

						local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
						ha.Parent = new_tab

						function ha_data:AddButton(...)
							local data, object
							local ret = {tab_data:AddButton(...)}
							if typeof(ret[1]) == "table" then
								data = ret[1]
								object = ret[2]
								object.Parent = ha
								return data, object
							else
								object = ret[1]
								object.Parent = ha
								return object
							end
						end

						return ha_data, ha
					end

					function tab_data:AddFolder(folder_name) -- [Folder]
						local folder_data = {}

						folder_name = tostring(folder_name or "New Folder")

						local folder = Prefabs:FindFirstChild("Folder"):Clone()
						local button = folder:FindFirstChild("Button")
						local objects = folder:FindFirstChild("Objects")
						local toggle = button:FindFirstChild("Toggle")
						folder.ZIndex = folder.ZIndex + (windows * 10)
						button.ZIndex = button.ZIndex + (windows * 10)
						objects.ZIndex = objects.ZIndex + (windows * 10)
						toggle.ZIndex = toggle.ZIndex + (windows * 10)
						button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)

						folder.Parent = new_tab
						button.Text = "      " .. folder_name

						spawn(function()
							while true do
								if button and button:GetChildren()[1] then
									button:GetChildren()[1].ImageColor3 = options.main_color
								end
								RS.Heartbeat:Wait()
							end
						end)

						local function gFolderLen()
							local n = 25
							for i,v in next, objects:GetChildren() do
								if not (v:IsA("UIListLayout")) then
									n = n + v.AbsoluteSize.Y + 5
								end
							end
							return n
						end

						local open = false
						button.MouseButton1Click:Connect(function()
							if open then -- Close
								Resize(toggle, {Rotation = 0}, options.tween_time)
								objects.Visible = false
							else -- Open
								Resize(toggle, {Rotation = 90}, options.tween_time)
								objects.Visible = true
							end

							open = not open
						end)

						spawn(function()
							while true do
								Resize(folder, {Size = UDim2.new(1, 0, 0, (open and gFolderLen() or 20))}, options.tween_time)
								wait()
							end
						end)

						for i,v in next, tab_data do
							folder_data[i] = function(...)
								local data, object
								local ret = {v(...)}
								if typeof(ret[1]) == "table" then
									data = ret[1]
									object = ret[2]
									object.Parent = objects
									return data, object
								else
									object = ret[1]
									object.Parent = objects
									return object
								end
							end
						end

						return folder_data, folder
					end

				end

				return tab_data, new_tab
			end
		end
	end

	do
		for i, v in next, Window:GetDescendants() do
			if hasprop(v, "ZIndex") then
				v.ZIndex = v.ZIndex + (windows * 10)
			end
		end
	end

	return window_data, Window
end

do -- Example UI
	local Window = library:AddWindow("Elite - Sonic Speed Simulator", {
		main_color = Color3.fromRGB(0, 0, 0),
		min_size = Vector2.new(300, 220),
		toggle_key = Enum.KeyCode.RightShift,
		can_resize = true,
	})
	local Tab = Window:AddTab("Main")

	do -- Elements
		Tab:AddLabel("Thanks For Using Elite Core")
		Tab:AddButton("Cheater Soul Hub", function()
			loadstring(game:HttpGet("https://raw.githubusercontent.com/Luciquad/credit/main/sonicspeedsimulator.lua"))()
		end)
		Tab:AddButton("V.G Hub", function()
			loadstring(game:HttpGet('https://raw.githubusercontent.com/1201for/V.G-Hub/main/V.Ghub'))()
		end)
		Tab:AddButton("Hades Hub", function()
			loadstring(game:HttpGet("https://raw.githubusercontent.com/HadesRblx/src/master/HadesHub.lua", true))()
		end)
		Tab:AddButton("Hamsta Hub", function()
			loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Sonic%20Speed%20Simulator/main.lua", true))()
		end)
		Tab:AddButton("Auto Collect GUI", function()
			loadstring(game:HttpGet("https://pastebin.com/raw/uKhVA8PN"))();
		end)


		

	end

	Tab:Show()
	library:FormatWindows()
end

Features & Information

Script hubs including V.G Hub. Hades Hub, Hamsta Hub and Cheater Soul Hub.

Community Comments (1)

brianaleena67brianaleena67Jun 22, 2022(edited)

Hades Hub is discontinued due of "lot of people breaking rules"

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