![[BEST]LUBVHUBV4](https://scriptblox.com/images/sb/rbx-4eb047b47f847c1d5ad12a4a3c9bd035-42b221bd80a8.png)
Keyless

local function getExecutorName()
local name = "unknown"
pcall(function()
if identifyexecutor then
name = tostring(identifyexecutor())
elseif getexecutorname then
name = tostring(getexecutorname())
end
end)
return name
end
local function fetch(url)
local ok, body = pcall(function()
return game:HttpGet(url)
end)
if ok and type(body) == "string" and #body > 0 then
return body
end
local req = (syn and syn.request)
or (http and http.request)
or http_request
or request
if req then
local ok2, res = pcall(req, { Url = url, Method = "GET" })
if ok2 and type(res) == "table" then
body = res.Body or res.body
if type(body) == "string" and #body > 0 then
return body
end
end
end
return nil
end
local EXEC = getExecutorName()
local IS_DELTA = string.find(string.lower(EXEC), "delta", 1, true) ~= nil
if IS_DELTA then
-- ===================== DELTA ONLY =====================
local src = fetch("https://pastebin.com/raw/CwxRJm9s")
if not src then
warn("[loader] delta fetch failed")
else
local fn, err = loadstring(src)
if not fn then
warn("[loader] loadstring failed: ", err)
else
local ok, runErr = pcall(fn)
if not ok then
warn("[loader] runtime error: ", runErr)
end
end
end
else
-- ===================== NON-DELTA ONLY =====================
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local player = Players.LocalPlayer
local CAPTCHA_PATHS = {
{ "Players", "LocalPlayer", "PlayerScripts", "ImageCaptchaClient" },
{ "StarterPlayer", "StarterPlayerScripts", "ImageCaptchaClient" },
{ "ReplicatedStorage", "ImageCaptchaRemotes" },
{ "CorePackages", "Workspace", "Packages", "_Index", "AuthCommon", "AuthCommon", "Utils", "GetCaptchaDataJson" },
{ "CorePackages", "Workspace", "Packages", "_Workspace", "GenericChallenges", "GenericChallenges", "Types", "CaptchaActionType" },
}
local function resolvePath(path)
local ok, node = pcall(game.GetService, game, path[1])
if not ok or not node then return nil end
for i = 2, #path do
local seg = path[i]
local nextNode = nil
local okIdx, res = pcall(function() return node[seg] end)
if okIdx and typeof(res) == "Instance" then
nextNode = res
else
local okFind, found = pcall(node.FindFirstChild, node, seg)
if okFind then nextNode = found end
end
if not nextNode then return nil end
node = nextNode
end
return node
end
for _, path in ipairs(CAPTCHA_PATHS) do
local inst = resolvePath(path)
if inst then
pcall(function()
if inst:IsA("BaseScript") then
inst.Disabled = true
end
end)
pcall(function()
inst:Destroy()
end)
pcall(function()
if inst.Parent then
inst.Parent = nil
end
end)
end
end
local running = false
local glassRunning = false
local sp5 = workspace:WaitForChild("SP5")
local m5 = workspace:WaitForChild("M5")
local sp4 = workspace:WaitForChild("SP4")
local m4 = workspace:WaitForChild("M4")
local longNear = Vector3.new(123.245, 1.767, -2168.231)
local longFinal = Vector3.new(123, 1.767, -2185)
local expertNear = Vector3.new(169.847, 9.066, 406.401)
local expertFinal = Vector3.new(169.847, 9.066, 410.743)
local teleportBackPosition = Vector3.new(111.426445, 3.08507466, -27.5621033)
local COOLDOWN = 2.6
local SPECIAL_READY_TEXT = "Cooldown - 30:00"
local SPECIAL_STEP_WAIT = 1.2
local SPECIAL_TWEEN_TIME = 0.5
local SPECIAL_PORTAL_TIMEOUT = 20
local SPECIAL_LEVEL_RETRIES = 3
local SPECIAL_POST_CLEAR_WAIT = 0.8
local SPEEDRUN_FOLDER_NAME = "LocalSpeedrun_10468409402"
local SPECIAL_NEAR = {
[1] = Vector3.new(-448.992, 8143.671, 148.113),
[2] = Vector3.new(-482.006, 7980.944, 99.267),
[3] = Vector3.new(-268.096, 8023.735, 129.359),
[4] = Vector3.new(-559.159, 7946.341, -32.635),
[5] = Vector3.new(-511.265, 7957.707, -69.979),
[6] = Vector3.new(-370.253, 8007.919, 129.163),
[7] = Vector3.new(-359.910, 8006.653, 129.371),
[8] = Vector3.new(-359.882, 8017.465, 129.044),
[9] = Vector3.new(-359.413, 8027.473, 129.161),
[10] = Vector3.new(-452.861, 8113.436, -62.913),
}
local GLASS_DEFAULT_DELAY = 0.25
local GLASS_FINAL_WAIT = 1
local GLASS_FINAL_PART_NAME = "425d9aba-1a85-4ca6-a18a-1dd9f1236e93"
local WASD = {
Enum.KeyCode.W,
Enum.KeyCode.A,
Enum.KeyCode.S,
Enum.KeyCode.D,
}
local heldKey = nil
local statusLabel = nil
local glassBtn = nil
local glassDelayBox = nil
local function setStatus(text)
if statusLabel then
statusLabel.Text = text
end
end
local function releaseHeldKey()
if heldKey then
pcall(function()
VirtualInputManager:SendKeyEvent(false, heldKey, false, game)
end)
heldKey = nil
end
end
local function tapRandomWASD()
releaseHeldKey()
local key = WASD[math.random(1, #WASD)]
heldKey = key
pcall(function()
VirtualInputManager:SendKeyEvent(true, key, false, game)
end)
task.wait(Random.new():NextNumber(0.08, 0.18))
releaseHeldKey()
end
local function getRoot()
local character = player.Character
return character and character:FindFirstChild("HumanoidRootPart")
end
local function resetCharacterState()
local character = player.Character
if not character then return end
for _, inst in ipairs(character:GetDescendants()) do
if inst:IsA("BasePart") then
inst.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
inst.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
local root = character:FindFirstChild("HumanoidRootPart")
if root then
root.Anchored = false
end
local hum = character:FindFirstChildOfClass("Humanoid")
if hum then
pcall(function()
hum:ChangeState(Enum.HumanoidStateType.Running)
end)
end
end
local function cooldownWait(label)
local t0 = os.clock()
local duration = COOLDOWN
while running do
local elapsed = os.clock() - t0
local remaining = duration - elapsed
if remaining <= 0 then
break
end
setStatus(string.format("%s (%.1fs)", label, remaining))
task.wait(0.05)
end
if running then
setStatus(string.format("%s (0.0s)", label))
end
end
local function farmOnce(touchA, touchB, nearPos, finalPos)
local rootPart = getRoot()
if not (rootPart and touchA and touchB) then
return false
end
firetouchinterest(rootPart, touchA, 0)
firetouchinterest(rootPart, touchA, 1)
task.wait(0.5)
if not running then return false end
rootPart = getRoot()
if not rootPart then return false end
firetouchinterest(rootPart, touchB, 0)
firetouchinterest(rootPart, touchB, 1)
task.wait(0.5)
if not running then return false end
rootPart = getRoot()
if not rootPart then return false end
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
rootPart.CFrame = CFrame.new(nearPos)
task.wait(0.3)
if not running then return false end
rootPart = getRoot()
if not rootPart then return false end
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(rootPart, tweenInfo, {CFrame = CFrame.new(finalPos)})
tween:Play()
tween.Completed:Wait()
if not running then return false end
task.wait(0.3)
if not running then return false end
rootPart = getRoot()
if not rootPart then return false end
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
rootPart.CFrame = CFrame.new(teleportBackPosition)
task.wait(0.2)
return true
end
local function runLongObby()
setStatus("long obby")
return farmOnce(sp5, m5, longNear, longFinal)
end
local function runExpertObby()
setStatus("expert obby")
return farmOnce(sp4, m4, expertNear, expertFinal)
end
local function getSpecialCooldownLabel()
local startPart = workspace:FindFirstChild("StartPart8")
if not startPart then return nil end
local cooldown = startPart:FindFirstChild("Cooldown")
if not cooldown then return nil end
return cooldown:FindFirstChild("TextLabel")
end
local function isSpecialAvailable()
local label = getSpecialCooldownLabel()
if not label then return false end
return label.Text == SPECIAL_READY_TEXT
end
local function findSpeedrunFolder()
local exact = workspace:FindFirstChild(SPEEDRUN_FOLDER_NAME)
if exact then return exact end
for _, child in ipairs(workspace:GetChildren()) do
if string.match(child.Name, "^LocalSpeedrun_") then
return child
end
end
return nil
end
local function waitFor(predictor, timeout, statusText)
local t0 = os.clock()
while running and (os.clock() - t0) < timeout do
local result = predictor()
if result then
return result
end
local left = timeout - (os.clock() - t0)
if statusText then
setStatus(string.format("%s (%.1fs)", statusText, left))
end
task.wait(0.1)
end
return predictor()
end
local function stepGap(i, total)
local t0 = os.clock()
while running and (os.clock() - t0) < SPECIAL_STEP_WAIT do
local left = SPECIAL_STEP_WAIT - (os.clock() - t0)
setStatus(string.format("speedrun (%d/%d) %.2fs", i, total, left))
task.wait(0.05)
end
end
local function doStartZone()
setStatus("speedrun (1/11 start)")
local startPortal = workspace:FindFirstChild("StartPortal")
local startZone = startPortal and startPortal:FindFirstChild("StartZone")
if not startZone then
setStatus("speedrun (no startzone)")
return false
end
local rootPart = getRoot()
if not rootPart then return false end
pcall(function()
firetouchinterest(rootPart, startZone, 0)
firetouchinterest(rootPart, startZone, 1)
end)
task.wait(0.3)
rootPart = getRoot()
if rootPart then
pcall(function()
firetouchinterest(rootPart, startZone, 0)
firetouchinterest(rootPart, startZone, 1)
end)
end
task.wait(0.2)
return true
end
local function getEndPortalPart(endPortal)
if not endPortal then return nil end
local children = endPortal:GetChildren()
local preferred = children[12]
if preferred and preferred:IsA("BasePart") then
return preferred
end
for _, child in ipairs(children) do
if child:IsA("BasePart") then
return child
end
end
if endPortal:IsA("BasePart") then
return endPortal
end
return endPortal:FindFirstChildWhichIsA("BasePart", true)
end
local function waitForLevelClear(levelIndex, timeout)
local levelName = "CurrentLevel" .. levelIndex
local t0 = os.clock()
while running and (os.clock() - t0) < timeout do
local folder = findSpeedrunFolder()
if not folder then
return true
end
local level = folder:FindFirstChild(levelName)
if not level then
return true
end
local ep = level:FindFirstChild("End Portal")
if not ep then
return true
end
local nextLevel = folder:FindFirstChild("CurrentLevel" .. (levelIndex + 1))
if nextLevel then
return true
end
local left = timeout - (os.clock() - t0)
setStatus(string.format("speedrun confirm L%d (%.1fs)", levelIndex, left))
task.wait(0.1)
end
return false
end
local function doLevelPortalOnce(levelIndex, endPortal)
local rootPart = getRoot()
if not rootPart then return false end
local part = getEndPortalPart(endPortal)
if not part then return false end
local nearPos = SPECIAL_NEAR[levelIndex]
if not nearPos then return false end
resetCharacterState()
task.wait(0.05)
rootPart = getRoot()
if not rootPart then return false end
rootPart.Anchored = true
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
rootPart.CFrame = CFrame.new(nearPos)
task.wait(0.12)
if not running then
rootPart.Anchored = false
return false
end
rootPart = getRoot()
if not rootPart then return false end
local folder = findSpeedrunFolder()
local level = folder and folder:FindFirstChild("CurrentLevel" .. levelIndex)
local livePortal = level and level:FindFirstChild("End Portal") or endPortal
local livePart = getEndPortalPart(livePortal) or part
local targetPos = livePart.Position
local tweenInfo = TweenInfo.new(SPECIAL_TWEEN_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(rootPart, tweenInfo, {CFrame = CFrame.new(targetPos)})
tween:Play()
tween.Completed:Wait()
if not running then
if rootPart then rootPart.Anchored = false end
return false
end
task.wait(0.08)
rootPart = getRoot()
if rootPart then
rootPart.Anchored = false
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
task.wait(0.35)
rootPart = getRoot()
if rootPart then
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
return true
end
local function doLevelPortal(levelIndex, endPortal, label)
for attempt = 1, SPECIAL_LEVEL_RETRIES do
if not running then return false end
setStatus(string.format("%s try %d", label, attempt))
local folder = findSpeedrunFolder()
local level = folder and folder:FindFirstChild("CurrentLevel" .. levelIndex)
local portal = level and level:FindFirstChild("End Portal") or endPortal
doLevelPortalOnce(levelIndex, portal)
local cleared = waitForLevelClear(levelIndex, 3.0)
if cleared then
resetCharacterState()
return true
end
setStatus(string.format("speedrun L%d retry", levelIndex))
resetCharacterState()
task.wait(0.4)
end
return false
end
local function runSpecialObby()
setStatus("speedrun obby")
local total = 11
resetCharacterState()
if not doStartZone() then
resetCharacterState()
return false
end
stepGap(1, total)
local speedrun = waitFor(findSpeedrunFolder, SPECIAL_PORTAL_TIMEOUT, "special wait folder")
if not speedrun then
setStatus("special (no speedrun)")
resetCharacterState()
task.wait(0.5)
return false
end
for i = 1, 10 do
if not running then
resetCharacterState()
return false
end
local endPortal = waitFor(function()
local folder = findSpeedrunFolder()
if not folder then return nil end
local level = folder:FindFirstChild("CurrentLevel" .. i)
if not level then return nil end
local ep = level:FindFirstChild("End Portal")
if not ep then return nil end
if getEndPortalPart(ep) then
return ep
end
return nil
end, SPECIAL_PORTAL_TIMEOUT, string.format("speedrun wait L%d", i))
if not endPortal then
setStatus(string.format("speedrun (miss L%d)", i))
resetCharacterState()
task.wait(0.5)
return false
end
task.wait(0.25)
local ok = doLevelPortal(i, endPortal, string.format("speedrun (%d/11 L%d)", i + 1, i))
if not ok then
setStatus(string.format("speedrun (fail L%d)", i))
resetCharacterState()
task.wait(0.5)
return false
end
if i < 10 then
task.wait(SPECIAL_POST_CLEAR_WAIT)
stepGap(i + 1, total)
end
end
local rootPart = getRoot()
if rootPart then
rootPart.Anchored = false
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
rootPart.CFrame = CFrame.new(teleportBackPosition)
end
resetCharacterState()
task.wait(0.2)
setStatus("speedrun done")
return true
end
local function getGlassDelay()
local n = tonumber(glassDelayBox and glassDelayBox.Text)
if not n or n < 0 then
return GLASS_DEFAULT_DELAY
end
return n
end
local function getGlassTouchPart(panel)
if not panel then return nil end
local children = panel:GetChildren()
local c2 = children[2]
if c2 and c2:IsA("BasePart") then
if c2:FindFirstChildOfClass("TouchTransmitter") or c2:FindFirstChild("TouchInterest") then
return c2
end
return c2
end
for _, child in ipairs(children) do
if child:IsA("BasePart") then
if child:FindFirstChildOfClass("TouchTransmitter") or child:FindFirstChild("TouchInterest") then
return child
end
end
end
for _, d in ipairs(panel:GetDescendants()) do
if d:IsA("TouchTransmitter") or d.Name == "TouchInterest" then
local parent = d.Parent
if parent and parent:IsA("BasePart") then
return parent
end
end
end
if panel:IsA("BasePart") then
return panel
end
return panel:FindFirstChildWhichIsA("BasePart", true)
end
local function fireGlassPart(root, part)
if not (root and part and part:IsA("BasePart")) then
return
end
pcall(function()
firetouchinterest(root, part, 0)
firetouchinterest(root, part, 1)
end)
end
local function fireGlassFinal(root)
local part = workspace:FindFirstChild(GLASS_FINAL_PART_NAME)
if not part then
part = workspace:FindFirstChild(GLASS_FINAL_PART_NAME, true)
end
if not part then
return false, "glass final missing"
end
if part:IsA("TouchTransmitter") or part.Name == "TouchInterest" then
part = part.Parent
end
if not (part and part:IsA("BasePart")) then
local ti = part:FindFirstChildOfClass("TouchTransmitter") or part:FindFirstChild("TouchInterest")
if ti and ti.Parent and ti.Parent:IsA("BasePart") then
part = ti.Parent
elseif not part:IsA("BasePart") then
return false, "glass final not part"
end
end
setStatus("glass final...")
fireGlassPart(root, part)
return true, nil
end
local function runGlassBridge(delay)
local root = getRoot()
if not root then
return "no root"
end
local folder = workspace:FindFirstChild("GlassBridgeParts")
if not folder then
return "no glass folder"
end
local total = 40
local n = 0
for i = 1, 20 do
for _, side in ipairs({ "A", "B" }) do
if not glassRunning then
return nil
end
n += 1
local name = tostring(i) .. side
local panel = folder:FindFirstChild(name)
local part = getGlassTouchPart(panel)
fireGlassPart(root, part)
setStatus(string.format("glass %s %d/%d", name, n, total))
task.wait(delay)
end
end
if glassRunning then
local t0 = os.clock()
while glassRunning and (os.clock() - t0) < GLASS_FINAL_WAIT do
local left = GLASS_FINAL_WAIT - (os.clock() - t0)
setStatus(string.format("glass wait final (%.1fs)", left))
task.wait(0.05)
end
if not glassRunning then
return nil
end
root = getRoot() or root
local ok, err = fireGlassFinal(root)
if not ok then
return err
end
end
return nil
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "gui"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 210)
frame.Position = UDim2.new(0.05, 0, 0.05, 0)
frame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
frame.BackgroundTransparency = 0.3
frame.BorderSizePixel = 0
frame.Active = true
frame.Parent = screenGui
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 8)
uiCorner.Parent = frame
local uiStroke = Instance.new("UIStroke")
uiStroke.Thickness = 2
uiStroke.Parent = frame
task.spawn(function()
while uiStroke.Parent do
local hue = (tick() % 5) / 5
uiStroke.Color = Color3.fromHSV(hue, 1, 1)
task.wait(0.05)
end
end)
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(0, 140, 0, 25)
titleLabel.Position = UDim2.new(0, 10, 0, 6)
titleLabel.BackgroundTransparency = 1
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.Text = "Auto Farm"
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 14
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = frame
statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0, 180, 0, 18)
statusLabel.Position = UDim2.new(0, 10, 0, 28)
statusLabel.BackgroundTransparency = 1
statusLabel.TextColor3 = Color3.fromRGB(180, 180, 180)
statusLabel.Text = "Idle"
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextSize = 12
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Parent = frame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 22, 0, 22)
closeBtn.Position = UDim2.new(1, -28, 0, 8)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 40, 40)
closeBtn.BackgroundTransparency = 0.2
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 12
closeBtn.Parent = frame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 4)
closeCorner.Parent = closeBtn
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 180, 0, 34)
toggleBtn.Position = UDim2.new(0, 10, 0, 52)
toggleBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
toggleBtn.BackgroundTransparency = 0.2
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.Text = "Farm: OFF"
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.TextSize = 14
toggleBtn.Parent = frame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 6)
toggleCorner.Parent = toggleBtn
local glassDelayLabel = Instance.new("TextLabel")
glassDelayLabel.Size = UDim2.new(0, 70, 0, 26)
glassDelayLabel.Position = UDim2.new(0, 10, 0, 96)
glassDelayLabel.BackgroundTransparency = 1
glassDelayLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
glassDelayLabel.Text = "glass delay"
glassDelayLabel.Font = Enum.Font.Gotham
glassDelayLabel.TextSize = 11
glassDelayLabel.TextXAlignment = Enum.TextXAlignment.Left
glassDelayLabel.Parent = frame
glassDelayBox = Instance.new("TextBox")
glassDelayBox.Size = UDim2.new(0, 100, 0, 26)
glassDelayBox.Position = UDim2.new(0, 90, 0, 96)
glassDelayBox.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
glassDelayBox.BackgroundTransparency = 0.2
glassDelayBox.TextColor3 = Color3.fromRGB(255, 255, 255)
glassDelayBox.PlaceholderText = "0.45"
glassDelayBox.Text = tostring(GLASS_DEFAULT_DELAY)
glassDelayBox.Font = Enum.Font.Gotham
glassDelayBox.TextSize = 13
glassDelayBox.ClearTextOnFocus = false
glassDelayBox.Parent = frame
local glassDelayCorner = Instance.new("UICorner")
glassDelayCorner.CornerRadius = UDim.new(0, 6)
glassDelayCorner.Parent = glassDelayBox
glassBtn = Instance.new("TextButton")
glassBtn.Size = UDim2.new(0, 180, 0, 34)
glassBtn.Position = UDim2.new(0, 10, 0, 132)
glassBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
glassBtn.BackgroundTransparency = 0.2
glassBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
glassBtn.Text = "Glass Bridge"
glassBtn.Font = Enum.Font.GothamBold
glassBtn.TextSize = 14
glassBtn.Parent = frame
local glassCorner = Instance.new("UICorner")
glassCorner.CornerRadius = UDim.new(0, 6)
glassCorner.Parent = glassBtn
local hintLabel = Instance.new("TextLabel")
hintLabel.Size = UDim2.new(0, 180, 0, 16)
hintLabel.Position = UDim2.new(0, 10, 0, 172)
hintLabel.BackgroundTransparency = 1
hintLabel.TextColor3 = Color3.fromRGB(120, 120, 120)
hintLabel.Text = "By loser"
hintLabel.Font = Enum.Font.Gotham
hintLabel.TextSize = 10
hintLabel.TextXAlignment = Enum.TextXAlignment.Left
hintLabel.Parent = frame
local dragging, dragInput, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
glassDelayBox:GetPropertyChangedSignal("Text"):Connect(function()
local text = glassDelayBox.Text
if text ~= "" and not string.match(text, "^%d*%.?%d*$") then
glassDelayBox.Text = string.match(text, "^%d*%.?%d*") or ""
end
end)
toggleBtn.MouseButton1Click:Connect(function()
running = not running
if running then
toggleBtn.Text = "Farm: ON"
toggleBtn.BackgroundColor3 = Color3.fromRGB(20, 70, 20)
else
toggleBtn.Text = "Farm: OFF"
toggleBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
if not glassRunning then
setStatus("Idle")
end
resetCharacterState()
releaseHeldKey()
end
end)
glassBtn.MouseButton1Click:Connect(function()
if glassRunning then return end
local delay = getGlassDelay()
glassRunning = true
glassBtn.Text = "glass: wait..."
glassBtn.BackgroundColor3 = Color3.fromRGB(20, 70, 20)
setStatus(string.format("glass delay %.2fs", delay))
task.spawn(function()
local err = runGlassBridge(delay)
if err then
setStatus(err)
else
setStatus("glass done")
end
glassRunning = false
glassBtn.Text = "Glass Bridge"
glassBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
end)
end)
closeBtn.MouseButton1Click:Connect(function()
running = false
glassRunning = false
resetCharacterState()
setStatus("Idle")
releaseHeldKey()
screenGui:Destroy()
end)
task.spawn(function()
while screenGui.Parent do
if running then
pcall(tapRandomWASD)
task.wait(Random.new():NextNumber(0.45, 0.55))
else
releaseHeldKey()
task.wait(0.1)
end
end
end)
task.spawn(function()
while screenGui.Parent do
if running then
local specialReady = false
pcall(function()
specialReady = isSpecialAvailable()
end)
if specialReady and running then
pcall(function()
runSpecialObby()
end)
end
if running then
pcall(function()
runLongObby()
end)
end
if running then
cooldownWait("cooldown")
elseif not glassRunning then
setStatus("Idle")
end
if running then
pcall(function()
runExpertObby()
end)
end
if running then
cooldownWait("cooldown")
elseif not glassRunning then
setStatus("Idle")
end
else
if not glassRunning then
setStatus("Idle")
end
task.wait(0.1)
end
end
end)
end
DELTA ISSUE SOLVED GO AND TRY IT NOW
@L0SR kicks me out for being afk
@quackers129 hmm okay I will add anti-afk, but what executor you use so I can know, because if I dont remember wrong I could use it on delta and it didnt kicked me