
Keyless Verified

local LumberGui = Instance.new("ScreenGui")
local LumberFrame = Instance.new("Frame")
local DupeMoney = Instance.new("TextButton")
local SaveSlot = Instance.new("TextButton")
local LoadSlot = Instance.new("TextButton")
local SlotNumber = Instance.new("TextBox")
LumberGui.Name = "LumberGui"
LumberGui.Parent = game:GetService("CoreGui")
LumberGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
LumberGui.ResetOnSpawn = false
LumberFrame.Name = "LumberFrame"
LumberFrame.Parent = LumberGui
LumberFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
LumberFrame.BorderSizePixel = 0
LumberFrame.Position = UDim2.new(0.007, 0, 0.543, 0)
LumberFrame.Size = UDim2.new(0, 178, 0, 224)
DupeMoney.Name = "DupeMoney"
DupeMoney.Parent = LumberFrame
DupeMoney.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
DupeMoney.BorderColor3 = Color3.fromRGB(255, 255, 255)
DupeMoney.BorderSizePixel = 2
DupeMoney.Position = UDim2.new(0.0772919357, 0, 0.776785731, 0)
DupeMoney.Size = UDim2.new(0, 150, 0, 32)
DupeMoney.Font = Enum.Font.SourceSansBold
DupeMoney.Text = "Dupe Money"
DupeMoney.TextColor3 = Color3.fromRGB(255, 255, 255)
DupeMoney.TextScaled = true
DupeMoney.TextSize = 14.000
DupeMoney.TextWrapped = true
SaveSlot.Name = "SaveSlot"
SaveSlot.Parent = LumberFrame
SaveSlot.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
SaveSlot.BorderColor3 = Color3.fromRGB(255, 255, 255)
SaveSlot.BorderSizePixel = 2
SaveSlot.Position = UDim2.new(0.0772919357, 0, 0.09375, 0)
SaveSlot.Size = UDim2.new(0, 53, 0, 32)
SaveSlot.Font = Enum.Font.SourceSansBold
SaveSlot.Text = "Save Slot"
SaveSlot.TextColor3 = Color3.fromRGB(255, 255, 255)
SaveSlot.TextScaled = true
SaveSlot.TextSize = 14.000
SaveSlot.TextWrapped = true
LoadSlot.Name = "LoadSlot"
LoadSlot.Parent = LumberFrame
LoadSlot.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
LoadSlot.BorderColor3 = Color3.fromRGB(255, 255, 255)
LoadSlot.BorderSizePixel = 2
LoadSlot.Position = UDim2.new(0.622235775, 0, 0.09375, 0)
LoadSlot.Size = UDim2.new(0, 53, 0, 32)
LoadSlot.Font = Enum.Font.SourceSansBold
LoadSlot.Text = "Load Slot"
LoadSlot.TextColor3 = Color3.fromRGB(255, 255, 255)
LoadSlot.TextScaled = true
LoadSlot.TextSize = 14.000
LoadSlot.TextWrapped = true
SlotNumber.Name = "SlotNumber"
SlotNumber.Parent = LumberFrame
SlotNumber.BackgroundColor3 = Color3.fromRGB(7, 7, 7)
SlotNumber.BorderColor3 = Color3.fromRGB(255, 255, 255)
SlotNumber.BorderSizePixel = 2
SlotNumber.Position = UDim2.new(0.0772919357, 0, 0.415178567, 0)
SlotNumber.Size = UDim2.new(0, 149, 0, 37)
SlotNumber.Font = Enum.Font.SourceSansBold
SlotNumber.PlaceholderText = "Enter slot number"
SlotNumber.Text = ""
SlotNumber.TextColor3 = Color3.fromRGB(255, 255, 255)
SlotNumber.TextScaled = true
SlotNumber.TextSize = 14.000
SlotNumber.TextWrapped = true
local function XHMMMS_fake_script() -- LumberFrame.LocalScript
local script = Instance.new('LocalScript', LumberFrame)
local Slot = script.Parent.SlotNumber
local DMoney = script.Parent.DupeMoney
local SaveSlot = script.Parent.SaveSlot
local Load = script.Parent.LoadSlot
local MoneyCooldown = false
local CurrentSlot = game.Players.LocalPlayer:WaitForChild("CurrentSaveSlot").Value
local ScriptLoadOrSave = false
local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild("CurrentlySavingOrLoading")
local function CheckIfSlotAvailable(Slot)
for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do
if a == Slot then
for c,d in pairs(b) do
if c == "NumSaves" and d ~= 0 then
return true
else
return false
end
end
end
end
end
local function CheckSlotNumber() --Checks if the slot number is right
if Slot.Text == "1" or Slot.Text == "2" or Slot.Text == "3" or Slot.Text == "4" or Slot.Text == "5" or Slot.Text == "6" then
local SlotNumber = tonumber(Slot.Text)
return SlotNumber
else return false
end
end
local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen
game.StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Text;
Icon = nil;
Duration = Duration
})
end
SaveSlot.MouseButton1Down:connect(function() --Saves the slot that you want
local CheckSlot = CheckSlotNumber()
if CheckSlot ~= false then
if CurrentSlot ~= -1 then
ScriptLoadOrSave = true
local SaveSlot = game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(CheckSlot)
if SaveSlot == true then
SendNotification("Save Notification", "Saved your Slot", 2)
wait(.5)
ScriptLoadOrSave = false
elseif SaveSlot == false then
SendNotification("Already Saving", "Saving/Loading is currently in Progress", 1)
wait(.5)
ScriptLoadOrSave = false
end
else
SendNotification("Error", "Load Your Slot First before saving", 1)
end
else
SendNotification("Incorrect Slot", "Enter a number in the upper field", 1)
end
end)
Load.MouseButton1Down:connect(function() --Loads the slot you want
ScriptLoadOrSave = true
local CheckSlot = CheckSlotNumber()
if CheckSlot ~= false then
if CheckIfSlotAvailable(CheckSlot) == true then
local LoadSlot = game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(CheckSlot)
if LoadSlot == false then
SendNotification("Cooldown Notification", "You aren't abled to load now", 1)
end
if LoadSlot == true then
SendNotification("Reload Notification", "Loaded Your Slot", 2)
CurrentSlot = CheckSlot
end
else
SendNotification("Slot not Available", "This Slot is not Available, please choose another slot", 2)
end
else
SendNotification("Incorrect Slot", "Enter a Valid number in the upper field", 1)
end
ScriptLoadOrSave = false
end)
DMoney.MouseButton1Down:connect(function() --Sends the money and will come back after around 2 mins
if MoneyCooldown == true then
SendNotification("Cooldown Notification", "Wait for your Money to come back",2)
return
elseif MoneyCooldown == false then
MoneyCooldown = true
SendNotification("Money Sent", "Wait about 2 minutes for your Money to come back", 5)
game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, game.Players.LocalPlayer.leaderstats.Money.Value, 1)
SendNotification("Money Received", "You received your money that you have sent earlier", 5)
MoneyCooldown = false
end
end)
end
coroutine.wrap(XHMMMS_fake_script)()



Epic
If anyone wants another way to get around the key system then; Paste the ORIGINAL script into your exploit, go down a couple lines and then paste in this code: local func = getconnections(Enter.Activated)[1].Function Password.Text = debug.getconstant(func, 4) -- I keep mixing up getupvalue and getconstant for some reason lol func()
Why would you put a key system in a open source script??
That's exactly what I was wondering when I stumbled across it.
how do i use this
Where's the script
thanks, duped 20m
how do you do the dupe???