
KeylessUniversal

local BigHeadSize = 10
local NormalHeadSize = Vector3.new(1, 1, 1)
local ToolsToAffect = {"Medical Bow", "Recurve", "Vitabow" "Mastermind's Rifle",}
-- Executor-friendly script that runs on the client's side.
local player = game.Players.LocalPlayer
local function checkHead(player)
local character = player.Character
if character and character:FindFirstChild("Head") then
return character.Head
end
return nil
end
game:GetService('RunService').RenderStepped:Connect(function()
-- Ensure player and head exist
if not player or not player.Character or not player.Character:FindFirstChild("Head") then return end
-- Check if player is using the correct tool
local usingCorrectTool = false
local equippedTool = player.Character:FindFirstChildOfClass("Tool")
if equippedTool then
for _, toolName in ipairs(ToolsToAffect) do
if equippedTool.Name == toolName then
usingCorrectTool = true
break
end
end
end
-- Iterate through other players and modify head properties
for _, otherPlayer in ipairs(game:GetService('Players'):GetPlayers()) do
if otherPlayer ~= player then
local otherHead = checkHead(otherPlayer)
if otherHead then
if usingCorrectTool then
otherHead.Size = Vector3.new(BigHeadSize, BigHeadSize, BigHeadSize)
otherHead.Transparency = 0.5
otherHead.BrickColor = BrickColor.new("Red")
otherHead.Material = "Neon"
otherHead.CanCollide = false
otherHead.Massless = true
else
otherHead.Size = NormalHeadSize
otherHead.Transparency = 0
otherHead.BrickColor = BrickColor.new("Bright red")
otherHead.Material = Enum.Material.Plastic
otherHead.CanCollide = false
otherHead.Massless = false
end
end
end
end
end)
-- Assuming this is part of your existing script
local function executeScript()
-- Your existing script logic here...
-- Send notification saying "Executed"
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Script Executed",
Text = "The script has been executed successfully!",
Duration = 5
})
-- Send notification saying "Have fun" and credit the script creator
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Have Fun!",
Text = "Script made by DeathShot",
Duration = 5
})
end
-- Call the function to execute the script
executeScript()



Should I include Mastermind's Rifle as well?
@DeathShot whats masterminds rifle
@unzla its from the mastermind mode https://dummies-vs-noobs.fandom.com/wiki/Mastermind%27s_Rifle
can you make inf pdc charges or inf ammo?
@sigmund_man am gonna try to make the inf ammo
@sigmund_man didnt some one already make the inf pdc charges ?
but it cost reserves
also if you can make a instant refill for pdc or governor kit @DeathShot