Big hit box player for medic kit
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Big hit box player for medic kit

Dummies vs NoobsDeathShotDeathShot 15.8K views 309 executesUpdated Jan 26, 2025
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Lua Script•76 lines (2742 chars)
local BigHeadSize = 10
local NormalHeadSize = Vector3.new(1, 1, 1)
local ToolsToAffect = {"Medical Bow", "Recurve", "Vitabow" "Mastermind's Rifle",}

-- Executor-friendly script that runs on the client's side.
local player = game.Players.LocalPlayer
local function checkHead(player)
    local character = player.Character
    if character and character:FindFirstChild("Head") then
        return character.Head
    end
    return nil
end

game:GetService('RunService').RenderStepped:Connect(function()
    -- Ensure player and head exist
    if not player or not player.Character or not player.Character:FindFirstChild("Head") then return end

    -- Check if player is using the correct tool
    local usingCorrectTool = false
    local equippedTool = player.Character:FindFirstChildOfClass("Tool")
    if equippedTool then
        for _, toolName in ipairs(ToolsToAffect) do
            if equippedTool.Name == toolName then
                usingCorrectTool = true
                break
            end
        end
    end

    -- Iterate through other players and modify head properties
    for _, otherPlayer in ipairs(game:GetService('Players'):GetPlayers()) do
        if otherPlayer ~= player then
            local otherHead = checkHead(otherPlayer)
            if otherHead then
                if usingCorrectTool then
                    otherHead.Size = Vector3.new(BigHeadSize, BigHeadSize, BigHeadSize)
                    otherHead.Transparency = 0.5
                    otherHead.BrickColor = BrickColor.new("Red")
                    otherHead.Material = "Neon"
                    otherHead.CanCollide = false
                    otherHead.Massless = true
                else
                    otherHead.Size = NormalHeadSize
                    otherHead.Transparency = 0
                    otherHead.BrickColor = BrickColor.new("Bright red")
                    otherHead.Material = Enum.Material.Plastic
                    otherHead.CanCollide = false
                    otherHead.Massless = false
                end
            end
        end
    end
end)

-- Assuming this is part of your existing script
local function executeScript()
    -- Your existing script logic here...

    -- Send notification saying "Executed"
    game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Script Executed",
        Text = "The script has been executed successfully!",
        Duration = 5
    })

    -- Send notification saying "Have fun" and credit the script creator
    game:GetService("StarterGui"):SetCore("SendNotification", {
        Title = "Have Fun!",
        Text = "Script made by DeathShot",
        Duration = 5
    })
end

-- Call the function to execute the script
executeScript()

Features & Information

Script created by DeathShot This script allows players to equip the "Med Bow" or its upgraded versions to make another player's head grow larger. When the bow is unequipped, the head returns to its normal size. Supported Weapons: -Medical Bow -Recurve -Vitabow -Mastermind's Rifle Note: To adjust the size of the hitbox, modify the BigHeadSize local value. If you want to change the transparency, modify the first value (do not change the other one). New Updates: Added notifications. Mastermind's Rifle is now supported. If you encounter any bugs or have suggestions for improvements, feel free to let me know! Fun Fact: It took me 1 hour to make this script because of all the bugs I had to work through 🗿

Community Comments (8)

DeathShotDeathShotJan 26, 2025(edited)

Should I include Mastermind's Rifle as well?

unzlaunzlaJan 26, 2025(edited)

@DeathShot whats masterminds rifle

DeathShotDeathShotJan 26, 2025(edited)

@unzla its from the mastermind mode https://dummies-vs-noobs.fandom.com/wiki/Mastermind%27s_Rifle

sigmund_mansigmund_manJan 27, 2025(edited)

can you make inf pdc charges or inf ammo?

DeathShotDeathShotJan 28, 2025(edited)

@sigmund_man am gonna try to make the inf ammo

DeathShotDeathShotJan 28, 2025(edited)

@sigmund_man didnt some one already make the inf pdc charges ?

sigmund_mansigmund_manJan 28, 2025(edited)

but it cost reserves

sigmund_mansigmund_manJan 30, 2025(edited)

also if you can make a instant refill for pdc or governor kit @DeathShot

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