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Ball drop autofarm
Lua Script•198 lines (7053 chars)
local CoreGui = game:GetService("CoreGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local targetGui = (gethui and gethui()) or CoreGui
if targetGui:FindFirstChild("AutoFarmUI") then
targetGui.AutoFarmUI:Destroy()
end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AutoFarmUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = targetGui
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 220, 0, 115)
MainFrame.Position = UDim2.new(0, 50, 0, 200)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
MainFrame.BackgroundTransparency = 0.1
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = MainFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundTransparency = 1
Title.Font = Enum.Font.GothamBold
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 14
Title.Text = "AutoFarm"
Title.Parent = MainFrame
local DropToggle = Instance.new("TextButton")
DropToggle.Size = UDim2.new(0, 140, 0, 30)
DropToggle.Position = UDim2.new(0, 10, 0, 35)
DropToggle.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
DropToggle.Font = Enum.Font.GothamSemibold
DropToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
DropToggle.TextSize = 12
DropToggle.Text = "Auto Drop: OFF"
DropToggle.Parent = MainFrame
Instance.new("UICorner", DropToggle).CornerRadius = UDim.new(0, 4)
local DelayBox = Instance.new("TextBox")
DelayBox.Size = UDim2.new(0, 50, 0, 30)
DelayBox.Position = UDim2.new(0, 160, 0, 35)
DelayBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
DelayBox.Font = Enum.Font.GothamSemibold
DelayBox.TextColor3 = Color3.fromRGB(255, 255, 255)
DelayBox.TextSize = 12
DelayBox.Text = "0"
DelayBox.PlaceholderText = "Delay"
DelayBox.Parent = MainFrame
Instance.new("UICorner", DelayBox).CornerRadius = UDim.new(0, 4)
local CollectToggle = Instance.new("TextButton")
CollectToggle.Size = UDim2.new(1, -20, 0, 30)
CollectToggle.Position = UDim2.new(0, 10, 0, 75)
CollectToggle.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
CollectToggle.Font = Enum.Font.GothamSemibold
CollectToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
CollectToggle.TextSize = 13
CollectToggle.Text = "Auto Collect Money: OFF"
CollectToggle.Parent = MainFrame
Instance.new("UICorner", CollectToggle).CornerRadius = UDim.new(0, 4)
-- Draggable Logic
local dragging, dragInput, dragStart, startPos
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
MainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- Farm Logic
local autoDrop = false
local autoCollect = false
-- Unanchor the player just in case they were stuck from a previous version
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
local function getDelay()
local val = tonumber(DelayBox.Text)
return val or 0
end
local function fireUIBtn(btn)
if getconnections then
for _, conn in pairs(getconnections(btn.MouseButton1Click)) do conn:Fire() end
for _, conn in pairs(getconnections(btn.Activated)) do conn:Fire() end
end
end
local function autoDropLoop()
while autoDrop do
local d = getDelay()
local btn = LocalPlayer.PlayerGui:FindFirstChild("BallDrop")
and LocalPlayer.PlayerGui.BallDrop:FindFirstChild("BottomContainer")
and LocalPlayer.PlayerGui.BallDrop.BottomContainer:FindFirstChild("DropButton")
if btn then
if d <= 0 then
pcall(function()
for i = 1, 10 do
fireUIBtn(btn)
end
end)
task.wait()
else
pcall(function()
fireUIBtn(btn)
end)
task.wait(d)
end
else
task.wait(0.5)
end
end
end
DropToggle.MouseButton1Click:Connect(function()
autoDrop = not autoDrop
if autoDrop then
DropToggle.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
DropToggle.Text = "Auto Drop: ON"
task.spawn(autoDropLoop)
else
DropToggle.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
DropToggle.Text = "Auto Drop: OFF"
end
end)
local function autoCollectLoop()
while autoCollect do
pcall(function()
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
local plots = workspace:FindFirstChild("Plots")
if plots then
for _, plot in pairs(plots:GetChildren()) do
local slots = plot:FindFirstChild("Slots")
if slots then
for _, slot in pairs(slots:GetChildren()) do
local collectBtn = slot:FindFirstChild("CollectButton")
if collectBtn then
local top = collectBtn:FindFirstChild("Top")
if top and top:FindFirstChildOfClass("TouchTransmitter") then
firetouchinterest(hrp, top, 0)
firetouchinterest(hrp, top, 1)
end
end
end
end
end
end
end
end)
task.wait(0.1)
end
end
CollectToggle.MouseButton1Click:Connect(function()
autoCollect = not autoCollect
if autoCollect then
CollectToggle.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
CollectToggle.Text = "Auto Collect Money: ON"
task.spawn(autoCollectLoop)
else
CollectToggle.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
CollectToggle.Text = "Auto Collect Money: OFF"
end
end)Features & Information
- Auto ball drop
- Auto collect money
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