
Key Required

-- Создаем ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "DronePointCrasherAI"
screenGui.Parent = game.Players.LocalPlayer.PlayerGui
screenGui.ResetOnSpawn = false
-- Создаем основной фрейм (окно GUI)
local frame = Instance.new("Frame")
frame.Name = "MainFrame"
frame.Size = UDim2.new(0, 200, 0, 120)
frame.Position = UDim2.new(0.5, -100, 0.5, -60)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 40)
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(100, 200, 255)
frame.Active = true
frame.Draggable = true -- Делаем окно перетаскиваемым
frame.Parent = screenGui
-- Заголовок
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 30)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "Drone Point Crasher"
title.TextColor3 = Color3.fromRGB(100, 200, 255)
title.TextScaled = true
title.Font = Enum.Font.GothamBold
title.Parent = frame
-- Кнопка Crash
local crashButton = Instance.new("TextButton")
crashButton.Name = "CrashButton"
crashButton.Size = UDim2.new(0, 120, 0, 40)
crashButton.Position = UDim2.new(0.5, -60, 0.5, 5)
crashButton.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
crashButton.BorderSizePixel = 0
crashButton.Text = "CRASH"
crashButton.TextColor3 = Color3.fromRGB(255, 255, 255)
crashButton.TextScaled = true
crashButton.Font = Enum.Font.GothamBold
crashButton.Parent = frame
-- Индикатор статуса
local statusLabel = Instance.new("TextLabel")
statusLabel.Name = "StatusLabel"
statusLabel.Size = UDim2.new(1, 0, 0, 25)
statusLabel.Position = UDim2.new(0, 0, 1, -25)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Status: Idle"
statusLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
statusLabel.TextScaled = true
statusLabel.Font = Enum.Font.Gotham
statusLabel.Parent = frame
-- Переменные для управления скриптом
local isCrasherActive = false
local connection = nil
local Event = game:GetService("ReplicatedStorage"):WaitForChild("BUTTONrem")
-- Функция для остановки крашера
local function stopCrasher()
if connection then
connection:Disconnect()
connection = nil
end
isCrasherActive = false
statusLabel.Text = "Status: Idle"
statusLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
crashButton.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
crashButton.Text = "CRASH"
end
-- Функция для запуска крашера
local function startCrasher()
if isCrasherActive then
stopCrasher()
return
end
isCrasherActive = true
statusLabel.Text = "Status: CRASHING!"
statusLabel.TextColor3 = Color3.fromRGB(255, 50, 50)
crashButton.BackgroundColor3 = Color3.fromRGB(50, 255, 50)
crashButton.Text = "STOP"
-- Запускаем бесконечный цикл с отправкой каждую миллисекунду
connection = game:GetService("RunService").Heartbeat:Connect(function()
if isCrasherActive then
pcall(function()
Event:FireServer("Spawn", "Geran-2(D)")
end)
end
end)
end
-- Привязываем функцию к кнопке
crashButton.MouseButton1Click:Connect(startCrasher)
-- Останавливаем крашер при выходе из игры
game.Players.LocalPlayer.OnTeleport:Connect(function()
stopCrasher()
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