Dinas Hub
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Dinas Hub

Drill Digging Simulatordinasdinas 2.5K views 23 executesUpdated Aug 2, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•195 lines (4869 chars)
loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/rodus", true))()

CreateMain("DinasHub")

CreateTab("AutoScripts")
CreateTab("Egg & Teleport")

CreateLabel(tabs['AutoScripts'], "Cheats", Color3.fromRGB(0,255,0))

local RE_PATH = "ReplicatedStorage.GiveCash"

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local autoGiveCashEnabled = false
local selectedItem = "Rusty"
local items = {"Rusty", "Steel", "Golden", "Candy", "Neon", "Cyber", "Diamond", "Lava", "Infinity"}

local function giveCash(item)
    local player = Players.LocalPlayer
    if not player or not player.Character then
        return
    end

    local itemObject = player.Character:FindFirstChild(item)

    if not itemObject then
        return
    end

    local RE = ReplicatedStorage:WaitForChild("GiveCash")
    if RE then
        RE:FireServer(itemObject)
    else
    end
end

CreateToggle(tabs['AutoScripts'], "Give Cash(Inf Money)", "Enable/Disable Auto Give Cash", function()
    autoGiveCashEnabled = toggled
end)

CreateSideDropToggle(tabs['AutoScripts'], "Select Drill for cash", items, function(arg)
    selectedItem = arg
end)

RunService.Heartbeat:Connect(function()
    if autoGiveCashEnabled then
        giveCash(selectedItem)
        task.wait(1)
    end
end)

local RE_PATH = "ReplicatedStorage.DrillShop.BuySkin"

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local selectedSkin = "Rusty"
local skins = {"Rusty", "Steel", "Golden", "Candy", "Neon", "Cyber", "Diamond", "Lava", "Infinity"}

local function buySkin(skinName)
    local RE = ReplicatedStorage:WaitForChild("DrillShop"):WaitForChild("BuySkin")
    if RE then
        local success, result = pcall(function()
            return RE:InvokeServer(skinName)
        end)

        if success then
            if result then
            else
            end
        else
        end
    else
    end
end

CreateSideDropToggle(tabs['AutoScripts'], "Select Buy Skin", skins, function(arg)
    selectedSkin = arg
    buySkin(selectedSkin)
end)

local RE_PATH = "ReplicatedStorage.DrillShop.EquipSkin"

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local items = {"Rusty", "Steel", "Golden", "Candy", "Neon", "Cyber", "Diamond", "Lava", "Infinity"}
local selectedItem = "Rusty"

local function equipSkin(skinName)
    local RE = ReplicatedStorage:WaitForChild("DrillShop"):WaitForChild("EquipSkin")
    if RE then
        local success, result = pcall(function()
            return RE:InvokeServer(skinName, true)
        end)
        if not success then
        end
    else
    end
end

CreateSideDropToggle(tabs['AutoScripts'], "Auto Equip", items, function(arg)
    selectedItem = arg
    equipSkin(selectedItem)
end)

local RE_PATH = "ReplicatedStorage.KPets.Events.Hatch"
local HATCH_INTERVAL = 5

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")

local autoHatchEnabled = false
local selectedEgg = "Beach Egg"

local EGGS = {
    "Beach Egg",
    "Blizzard Egg",
    "Celestial Egg",
    "Easter Egg",
    "Ember Egg",
    "Enigma Egg",
    "Fossil Egg",
    "Glacier Egg",
    "Jungle Egg",
    "Jurassic Egg",
    "Lava Egg",
    "Nebula Egg",
    "Necromancer Egg",
    "Oceanic Egg",
    "Olympian Egg",
    "Pantheon Egg",
    "Tropical Egg",
}

local function hatchEgg(eggName, amount)
    local RE = ReplicatedStorage:WaitForChild("KPets"):WaitForChild("Events"):WaitForChild("Hatch")
    if RE then
        RE:FireServer(eggName, amount)
    else
    end
end

CreateToggle(tabs['Egg & Teleport'], "Auto Hatch", "Enable/Disable Auto Hatch", function()
    autoHatchEnabled = toggled
end)

CreateSideDropToggle(tabs['Egg & Teleport'], "Select Egg", EGGS, function(arg)
    selectedEgg = arg
end)

RunService.Heartbeat:Connect(function()
    if autoHatchEnabled then
        hatchEgg(selectedEgg, 1)
        task.wait(HATCH_INTERVAL)
    end
end)

local RE_PATH = "ReplicatedStorage.ChangeWorld"

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local selectedWorld = "Main"
local WORLDS = {
    "Ancient Greek",
    "Astral",
    "Dinosaur",
    "Frozen",
    "Jungle",
    "Magic",
    "Main",
}

local function changeWorld(worldName)
    local RE = ReplicatedStorage:WaitForChild("ChangeWorld")
    if RE then
        local success, result = pcall(function()
            return RE:InvokeServer(worldName)
        end)

        if success then
            if result then
            else
            end
        else
        end
    else
    end
end

CreateSideDropToggle(tabs['Egg & Teleport'], "Select World(Teleport)", WORLDS, function(arg)
    selectedWorld = arg
    changeWorld(selectedWorld)
end)

Features & Information

Inf Cash(Auto Get Cash) Auto Egg Auto Teleport And More Op Script

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