
Key Required VerifiedUniversal

local lighting = game:GetService("Lighting")
-- 🌅 Configurações de ambiente para realismo
lighting.ClockTime = 16.5
lighting.Brightness = 2
lighting.GlobalShadows = true
lighting.EnvironmentDiffuseScale = 0.5
lighting.EnvironmentSpecularScale = 1
lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
lighting.Ambient = Color3.fromRGB(90, 90, 90)
-- ❌ Remover completamente a névoa
lighting.FogStart = 9999
lighting.FogEnd = 10000
lighting.FogColor = Color3.fromRGB(255, 255, 255) -- Definindo cor neutra
-- 🗑️ Removendo efeitos anteriores para garantir um visual limpo
for _, v in ipairs(lighting:GetChildren()) do
if v:IsA("PostEffect") then
v:Destroy()
end
end
-- 🎨 Efeito de correção de cor para iluminação natural
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Brightness = 0.05
colorCorrection.Contrast = 0.2
colorCorrection.Saturation = 0.3
colorCorrection.TintColor = Color3.fromRGB(255, 240, 230)
colorCorrection.Parent = lighting
-- 🔆 Desfoque suave para profundidade
local blur = Instance.new("BlurEffect")
blur.Size = 1
blur.Parent = lighting
-- ☀️ Raios solares realistas
local sun = Instance.new("SunRaysEffect")
sun.Intensity = 0.3
sun.Spread = 1
sun.Parent = lighting


works pretty well tbh