Key Required

Key Required
Inf Money And Boost
Lua Script•79 lines (2002 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "SandMan's Shitty Hub",
LoadingTitle = "SandMan's Hub",
LoadingSubtitle = "by SandMan",
ConfigurationSaving = {
Enabled = true,
FolderName = "SandManHubs",
FileName = "CurrentGame"
},
})
local MainTab = Window:CreateTab("🏠 Main", nil)
-- ==================== MONEY ====================
local MoneySection = MainTab:CreateSection("Money")
local InfMoneyEnabled = false
MainTab:CreateToggle({
Name = "Inf Money",
CurrentValue = false,
Flag = "InfMoney",
Callback = function(Value)
InfMoneyEnabled = Value
if Value then
task.spawn(function()
while InfMoneyEnabled do
game:GetService("ReplicatedStorage").Events.CashEvent:FireServer(11111)
task.wait(0)
end
end)
end
end,
})
-- ==================== ITEMS ====================
local ItemsSection = MainTab:CreateSection("Items")
MainTab:CreateButton({
Name = "Get a Rocket Launcher",
Callback = function()
game:GetService("ReplicatedStorage").Events.AwardRocket:FireServer()
Rayfield:Notify({
Title = "Success",
Content = "Rocket Launcher claimed!",
Duration = 4,
})
end,
})
-- ==================== BOOSTS ====================
local BoostSection = MainTab:CreateSection("Boosts")
local InfSkiBoostEnabled = false
MainTab:CreateToggle({
Name = "Inf Ski Boost",
CurrentValue = false,
Flag = "InfSkiBoost",
Callback = function(Value)
InfSkiBoostEnabled = Value
if Value then
task.spawn(function()
while InfSkiBoostEnabled do
game:GetService("ReplicatedStorage").Events.ApplyBoost:FireServer(4)
task.wait(0)
end
end)
end
end,
})
Rayfield:Notify({
Title = "SandMan's Hub",
Content = "Inf Ski Boost added!",
Duration = 5,
})Features & Information
inf money
i saw a script for this but it had a key and thats not cool.
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