(new) auto door opener
Key Required Patched

(new) auto door opener

Doors But MathThatOneNoobThatOneNoob 17.6K views 8 executesUpdated Nov 4, 2024
Unrated
00
Lua Script•50 lines (1188 chars)
local number = "2" -- stage number


function enterKey(rm)
local level = game.Workspace["Room"..rm]
local levelKP = level.CodeDoor.KeyPad
local inptd = levelKP.Input.SurfaceGui.TextLabel
local ans = level.CodeDoor.Code.Value

    local function returnCD(name)
    print(name)
    if tonumber(name) ~= nil then
         return levelKP["B"..name].ClickDetector
    end
    if name == "-" then
          return levelKP.Minus.ClickDetector     
    end
    return levelKP[name].ClickDetector      
    end

    fireclickdetector(returnCD("Clear"))
    wait(0.000001)
    fireclickdetector(returnCD("Clear"))
    wait(0.000401)
    fireclickdetector(returnCD("Clear"))
    wait(0.000301)
    fireclickdetector(returnCD("Clear"))
    wait(0.000201)
    fireclickdetector(returnCD("Clear"))
    wait(0.000101)

    t={}
    ans=tostring(ans)
    ans:gsub(".",function(c) table.insert(t,c) end)

        for i,v in pairs(t) do 
            fireclickdetector(returnCD(v))
            wait(0.0000401)
        end
      wait(0.19)

      if inptd.Text == ans then
      fireclickdetector(returnCD("Enter"))    
      else
      wait(0.000353)
      enterKey(number)
      end
end  

enterKey(number)

Features & Information

opens doors for you without you calculating the answer :) * opens keypad door within a second * failsafe check (mostly working) (ui coming soon)
#door openr#*y#north korea#click#maths

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