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[UPD] Dive For Brainrots!elysiumisevilelysiumisevil 3.4K views 32 executesUpdated Feb 13, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Script•68 lines (2320 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local Repository = "https://raw.githubusercontent.com/dementiaenjoyer/homohack/refs/heads/main/storage"

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/ud_linoria/new_font.lua"))()
local ThemeManager = loadstring(game:HttpGet(Repository .. "/ThemeManager.lua"))()
local SaveManager  = loadstring(game:HttpGet(Repository .. "/SaveManager.lua"))()

local Window = Library:CreateWindow({ -- idk if this works
    Title = 'Example menu',
    Center = true,
    AutoShow = true,
    Size = UDim2.fromOffset(450, 400),
})

local Tabs = {
    Main = Window:AddTab('Main'),
    ['UI Settings'] = Window:AddTab('UI Settings'),
}

local TeleportTAB = Tabs.Main:AddLeftGroupbox("Teleports")

TeleportTAB:AddButton('Teleport To OG', function()
    game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-5, 6750, 3292)
end)

TeleportTAB:AddButton('Teleport Back', function()
    game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-23, 7617, 36)
end)

local ZoneTAB = Tabs.Main:AddLeftGroupbox("Oxygen")

ZoneTAB:AddToggle('ZoneToggle', {
    Text = 'Infinite oxygen',
    Default = true,
    Tooltip = 'When you enter the water, you have an infinite supply of oxygen.'
})

task.spawn(function()
    while task.wait(0.1) do
        if Toggles.ZoneToggle.Value and player:GetAttribute("InZone") == true then
            player:SetAttribute("InZone", false)
        end
    end
end)

Library:SetWatermarkVisibility(true)
Library:SetWatermark('Example')

Library:OnUnload(function()
    Library.Unloaded = true
end)

local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu')
MenuGroup:AddButton('Unload', function() Library:Unload() end)
MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'End', NoUI = true })

Library.ToggleKeybind = Options.MenuKeybind

ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
ThemeManager:SetFolder('MyScriptHub')
SaveManager:SetFolder('MyScriptHub/specific-game')
SaveManager:BuildConfigSection(Tabs['UI Settings'])
ThemeManager:ApplyToTab(Tabs['UI Settings'])

Features & Information

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