
Key Required
No Dash Cooldown Free
Lua Script•188 lines (6287 chars)
-- No Dash Cooldown Script
-- Removes the cooldown from the dash system
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
-- Function to find objects in garbage collection
local function findInGC(className, name)
for _, obj in pairs(getgc(true)) do
if typeof(obj) == "Instance" and obj.ClassName == className then
if not name or obj.Name == name then
return obj
end
end
end
return nil
end
-- Try to find dash objects
local DashRemote = ReplicatedStorage:FindFirstChild("DashRemote") or findInGC("RemoteEvent", "DashRemote")
local DashAnimations = ReplicatedStorage:FindFirstChild("DashAnimations")
if not DashRemote then
warn("DashRemote not found!")
return
end
if not DashAnimations then
warn("DashAnimations not found!")
return
end
print("Dash objects found successfully!")
-- No cooldown dash function
local function performDash()
local character = LocalPlayer.Character
if not character then return end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if not humanoidRootPart or not humanoid then return end
-- Check if player is blocking (original condition)
if LocalPlayer:GetAttribute("Blocking") == true then
return
end
-- Get movement direction
local moveVector = humanoid.MoveDirection
local unit = Vector3.new(moveVector.X, 0, moveVector.Z).Unit
if unit.Magnitude > 0 then
-- Create BodyPosition for dash movement
local bodyPosition = Instance.new("BodyPosition", humanoidRootPart)
game.Debris:AddItem(bodyPosition, 0.5)
bodyPosition.MaxForce = Vector3.new(100000, 0, 100000)
bodyPosition.P = 65000
bodyPosition.D = 3000
-- Set dash target position
bodyPosition.Position = humanoidRootPart.Position + unit * 125
-- Determine which animation to play based on input
local dashAnimation = DashAnimations.Front -- Default
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
dashAnimation = DashAnimations.Right
elseif UserInputService:IsKeyDown(Enum.KeyCode.A) then
dashAnimation = DashAnimations.Left
elseif UserInputService:IsKeyDown(Enum.KeyCode.S) then
dashAnimation = DashAnimations.Back
end
-- Play dash animation
if dashAnimation and humanoid.Animator then
local animTrack = humanoid.Animator:LoadAnimation(dashAnimation)
animTrack:Play()
-- Adjust animation speed
if dashAnimation == DashAnimations.Front then
animTrack:AdjustSpeed(4)
elseif dashAnimation == DashAnimations.Right or dashAnimation == DashAnimations.Left then
animTrack:AdjustSpeed(4)
elseif dashAnimation == DashAnimations.Back then
animTrack:AdjustSpeed(2)
end
-- Clean up BodyPosition after animation starts
game.Debris:AddItem(bodyPosition, 0.2)
end
-- Fire the dash remote to server
DashRemote:FireServer(character, bodyPosition.Position, unit)
-- Optional: FOV effect (visual only)
local camera = workspace.CurrentCamera
if camera then
camera.FieldOfView = 65
task.wait(0.15)
camera.FieldOfView = 50
end
print("Dash executed - No cooldown!")
end
end
-- Connect input events for no cooldown dashing
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
-- Check for Q key or ButtonX (original dash keys)
if input.KeyCode == Enum.KeyCode.Q or input.KeyCode == Enum.KeyCode.ButtonX then
performDash()
end
end)
-- Alternative: Spam dash function (hold key to continuously dash)
local spamDashEnabled = false
local function toggleSpamDash()
spamDashEnabled = not spamDashEnabled
if spamDashEnabled then
print("Spam dash enabled! Hold Q to continuously dash")
task.spawn(function()
while spamDashEnabled do
if UserInputService:IsKeyDown(Enum.KeyCode.Q) then
performDash()
end
task.wait(0.1) -- Small delay to prevent excessive spam
end
end)
else
print("Spam dash disabled")
end
end
-- Keybind to toggle spam dash (F key)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
toggleSpamDash()
end
end)
-- Hook the original dash function to remove cooldown
local function hookOriginalDash()
for _, connection in pairs(getconnections(UserInputService.InputBegan)) do
if connection.Function then
local oldFunction = connection.Function
connection:Disconnect()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q or input.KeyCode == Enum.KeyCode.ButtonX then
-- Call modified version without cooldown
performDash()
else
-- Call original function for other inputs
pcall(oldFunction, input, gameProcessed)
end
end)
print("Original dash function hooked successfully!")
break
end
end
end
-- Try to hook original function
pcall(hookOriginalDash)
-- Expose functions globally
getgenv().PerformDash = performDash
getgenv().ToggleSpamDash = toggleSpamDash
print("No Dash Cooldown Script Loaded!")
print("- Q/ButtonX: Dash with no cooldown")
print("- F: Toggle spam dash mode")
print("- Use getgenv().PerformDash() to dash manually")
print("- Use getgenv().ToggleSpamDash() to toggle spam mode")Features & Information
No Dash CoolDown Made By Advanced AI

is it possible to make a script for the game where u can select any character
or a kill aura