
Keyless

local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local holding = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
holding = true
task.spawn(function()
while holding do
local args = {
{
Info = "Mine"
}
}
ReplicatedStorage
:WaitForChild("Remotes")
:WaitForChild("GameHandler")
:FireServer(unpack(args))
task.wait(0.1) -- adjust spam speed
end
end)
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.P then
holding = false
end
end)
W sc works for solara
@wikinewgaming thanks vro
il test
@meowcatisbackreal nice