
Keyless

local P = game:GetService("Players").LocalPlayer
local RS = game:GetService("RunService")
local WS = game:GetService("Workspace")
local Map = WS.Map
local Itms = Map.Functional.SpawnedItems
local Types = {"Common","Uncommon","Rare","Epic","Legendary"}
local S = Vector3.new(95.03419, -7.15, 13.17359) --// Sell spot
local Sp = Vector3.new(-56.4, -7.15, 58.1) --// Spawn spot
local B = Vector3.new(-18.22465, -6.81196, 56.97668) --// Bring spot
local function HRP()
local C = P.Character or P.CharacterAdded:Wait()
return C:WaitForChild("HumanoidRootPart")
end
local function Go(Pos)
local H = HRP()
H.CFrame = CFrame.new(Pos)
RS.Heartbeat:Wait()
H.Velocity = Vector3.new(0,0,0)
end
local function SellBtn()
local NPCs = Map.Functional.SpawnedNPCs
local S = NPCs and NPCs:FindFirstChild("Seller")
if S then
local A = S:FindFirstChild("Right Arm")
local G = A and A:FindFirstChild("RightGripAttachment")
return G and G:FindFirstChild("BuyPrompt")
end
end
local function Sack()
local Stats = P:FindFirstChild("hiddenstats")
return Stats and Stats:FindFirstChild("MaxSackSize"), Stats and Stats:FindFirstChild("CurrentSackSize")
end
local function GetItms()
local Fnd = {}
for _, T in pairs(Types) do
local F = Itms:FindFirstChild(T)
if F then
for _, I in pairs(F:GetChildren()) do
if I:IsA("Model") then
table.insert(Fnd, I)
end
end
end
end
return Fnd
end
local function PutItms(Itms)
local Cnt = #Itms
local Rng = 4
for i, I in pairs(Itms) do
local P = I:FindFirstChild("MeshPart") or I:FindFirstChildWhichIsA("BasePart")
if P then
local A = (i / Cnt) * math.pi * 2
local X = math.cos(A) * Rng
local Z = math.sin(A) * Rng
local Pos = Vector3.new(B.X + X, B.Y, B.Z + Z)
P.Anchored = false
P.CFrame = CFrame.new(Pos)
P.CanCollide = true
for _, C in pairs(I:GetChildren()) do
if C:IsA("BasePart") then
C.Anchored = false
end
end
end
end
end
local function Bring()
local I = GetItms()
if #I > 0 then
PutItms(I)
end
end
local function Sell()
local Max, Cur = Sack()
if not Max or not Cur then return end
local Btn = SellBtn()
if not Btn then return end
if Cur.Value >= Max.Value then
Go(S)
while Cur.Value > 0 and Btn do
fireproximityprompt(Btn)
RS.Heartbeat:Wait()
end
Go(Sp)
end
end
local Max, Cur = Sack()
Bring()
Cur.Changed:Connect(function()
if Cur.Value >= Max.Value then
Sell()
end
end)
* variables
working
How to execute this script