
Key Required

local ScreenGui = Instance.new("ScreenGui", game.CoreGui)
ScreenGui.Name = "TreasureTeleportGui"
local Announcement = Instance.new("TextLabel", ScreenGui)
Announcement.Size = UDim2.new(1, 0, 0, 30)
Announcement.Position = UDim2.new(0, 0, 0, 0)
Announcement.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Announcement.TextColor3 = Color3.new(1, 1, 1)
Announcement.Text = "No errors when calling cage, just hold 'E' nearby"
Announcement.Font = Enum.Font.SourceSansBold
Announcement.TextSize = 18
Announcement.TextStrokeTransparency = 0.7
Announcement.TextWrapped = true
task.delay(5, function()
Announcement:Destroy()
end)
local OuterFrame = Instance.new("Frame", ScreenGui)
OuterFrame.Size = UDim2.new(0, 220, 0, 300)
OuterFrame.Position = UDim2.new(0, 20, 0.5, -150)
OuterFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
OuterFrame.BorderSizePixel = 0
OuterFrame.Active = true
OuterFrame.Draggable = true
local ScrollingFrame = Instance.new("ScrollingFrame", OuterFrame)
ScrollingFrame.Size = UDim2.new(1, 0, 1, 0)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 6
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y
ScrollingFrame.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar
local UIListLayout = Instance.new("UIListLayout", ScrollingFrame)
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 4)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local treasureFolder = workspace:FindFirstChild("Treasure")
if not treasureFolder then return end
local function teleportAndRemoveButton(object, button)
if object:IsA("BasePart") then
object.CFrame = root.CFrame
elseif object:IsA("Model") then
local mainPart = object:FindFirstChildWhichIsA("BasePart", true)
if mainPart then
local offset = mainPart.Position - object:GetModelCFrame().Position
object:MoveTo(root.Position - offset)
end
end
button:Destroy()
end
local function createButton(object)
local button = Instance.new("TextButton", ScrollingFrame)
button.Size = UDim2.new(1, -10, 0, 30)
button.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
button.TextColor3 = Color3.new(1, 1, 1)
button.Text = "▶ " .. object.Name
button.Font = Enum.Font.SourceSansBold
button.TextSize = 18
button.AutoButtonColor = true
button.MouseButton1Click:Connect(function()
teleportAndRemoveButton(object, button)
end)
end
for _, obj in pairs(treasureFolder:GetChildren()) do
createButton(obj)
end
treasureFolder.ChildAdded:Connect(function(obj)
task.wait(0.1)
createButton(obj)
end)No comments yet for this script.