
Keyless
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "⛏️Dig DEEPER for Brainrots! Script",
SubTitle = "by Phemonaz",
TabWidth = 160,
Size = UDim2.fromOffset(550, 430),
Acrylic = false,
Theme = "Darker",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "shovel" }),
Farm = Window:AddTab({ Title = "Farm", Icon = "bot" }),
Upgrade = Window:AddTab({ Title = "Upgrade", Icon = "wrench" }),
Teleports = Window:AddTab({ Title = "Teleports", Icon = "map-pin" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "cog" })
}
local Options = Fluent.Options
do
-----
-----
local JetpackToggle = Tabs.Main:AddToggle("InfiniteJetpack", {Title = "Inf Jetpack Fuel", Default = false})
local jetpackConnection = nil
JetpackToggle:OnChanged(function()
if Options.InfiniteJetpack.Value then
task.spawn(function()
local Knit = require(game:GetService("ReplicatedStorage").Packages.Knit)
local RunService = game:GetService("RunService")
local JetpackController = Knit.GetController("JetpackController")
if not JetpackController then
Options.InfiniteJetpack:SetValue(false)
return
end
task.wait(1)
jetpackConnection = RunService.Heartbeat:Connect(function()
if JetpackController and JetpackController._maxFuel then
JetpackController._fuel = JetpackController._maxFuel
end
end)
end)
else
if jetpackConnection then
jetpackConnection:Disconnect()
jetpackConnection = nil
local Knit = require(game:GetService("ReplicatedStorage").Packages.Knit)
local JetpackController = Knit.GetController("JetpackController")
if JetpackController then
JetpackController._fuel = 1
end
end
end
end)
-----
-----
local RS = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function getKnitRF(service, rf)
return RS:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild(service)
:WaitForChild("RF")
:WaitForChild(rf)
end
Tabs.Upgrade:AddDropdown("UpgradeTypes", {
Title = "Upgrade Types",
Values = {"Speed", "Power", "Run", "Carry"},
Multi = true,
Default = {},
})
Tabs.Upgrade:AddDropdown("SpeedAmount", {
Title = "Speed Upgrade Amount",
Values = {"1", "10"},
Multi = false,
Default = 1,
})
Tabs.Upgrade:AddDropdown("PowerAmount", {
Title = "Power Upgrade Amount",
Values = {"1", "10"},
Multi = false,
Default = 1,
})
local AutoUpgradeToggle = Tabs.Upgrade:AddToggle("AutoUpgrade", {Title = "Auto Upgrade", Default = false})
AutoUpgradeToggle:OnChanged(function()
if Options.AutoUpgrade.Value then
task.spawn(function()
local UpgradeRF = getKnitRF("UpgradeService", "Upgrade")
while Options.AutoUpgrade.Value do
for upgType, state in next, Options.UpgradeTypes.Value do
if state then
local amount = 1
if upgType == "Speed" then
amount = tonumber(Options.SpeedAmount.Value) or 1
elseif upgType == "Power" then
amount = tonumber(Options.PowerAmount.Value) or 1
end
UpgradeRF:InvokeServer(upgType, amount)
end
end
task.wait(0.1)
end
end)
end
end)
-----
-----
local pickaxeOrder = {
"Wooden Pickaxe",
"Rusty Pickaxe",
"Stone Pickaxe",
"Iron Pickaxe",
"Golden Pickaxe",
"Duel Iron Pickaxe",
"Diamond Pickaxe",
"Duel Golden Pickaxe",
"Duel Diamond Pickaxe",
"Powerdrill",
"Auto Drill",
"Hammer Drill",
"Super Drill",
}
local AutoPickaxeToggle = Tabs.Main:AddToggle("AutoPickaxe", {Title = "Auto Buy Pickaxes", Default = false})
AutoPickaxeToggle:OnChanged(function()
if Options.AutoPickaxe.Value then
task.spawn(function()
local BuyRF = getKnitRF("ExcavatorService", "Buy")
while Options.AutoPickaxe.Value do
local gui = LocalPlayer.PlayerGui
local scroll = gui:FindFirstChild("Pickaxes")
and gui.Pickaxes:FindFirstChild("Container")
and gui.Pickaxes.Container:FindFirstChild("Body")
and gui.Pickaxes.Container.Body:FindFirstChild("Scroll")
if scroll then
local allOwned = true
for i = #pickaxeOrder, 1, -1 do
local name = pickaxeOrder[i]
local frame = scroll:FindFirstChild(name)
if frame then
local equipBtn = frame:FindFirstChild("Buttons")
and frame.Buttons:FindFirstChild("Equip")
if equipBtn and not equipBtn.Visible then
allOwned = false
BuyRF:InvokeServer(name)
task.wait(0.1)
end
else
allOwned = false
end
end
if allOwned then
Options.AutoPickaxe:SetValue(false)
Fluent:Notify({
Title = "Auto Buy Pickaxes has Stopped",
Content = "All pickaxes purchased!",
Duration = 5
})
break
end
end
task.wait(0.5)
end
end)
end
end)
-----
-----
local AutoCollectToggle = Tabs.Main:AddToggle("AutoCollect", {Title = "Auto Collect Money", Default = false})
AutoCollectToggle:OnChanged(function()
if Options.AutoCollect.Value then
task.spawn(function()
local ClaimRF = getKnitRF("ButtonService", "Claim")
local userId = LocalPlayer.UserId
while Options.AutoCollect.Value do
local Bases = workspace:FindFirstChild("Bases")
if Bases then
for _, base in ipairs(Bases:GetChildren()) do
if base:GetAttribute("Owner") == userId then
local buttons = base:FindFirstChild("Buttons")
if buttons then
for _, slot in ipairs(buttons:GetChildren()) do
if not Options.AutoCollect.Value then break end
ClaimRF:InvokeServer(slot)
task.wait(0.05)
end
end
end
end
end
task.wait(1)
end
end)
end
end)
-----
-----
local AutoRebirthToggle = Tabs.Main:AddToggle("AutoRebirth", {Title = "Auto Rebirth", Default = false})
AutoRebirthToggle:OnChanged(function()
if Options.AutoRebirth.Value then
task.spawn(function()
local RebirthRF = getKnitRF("RebirthService", "Rebirth")
while Options.AutoRebirth.Value do
RebirthRF:InvokeServer()
task.wait(1)
end
end)
end
end)
-----
-----
local AutoDigToggle = Tabs.Main:AddToggle("AutoDig",
{Title = "Auto Dig", Description = "better but only visible to you", Default = false})
AutoDigToggle:OnChanged(function()
if Options.AutoDig.Value then
task.spawn(function()
local terrain = workspace.Terrain
while Options.AutoDig.Value do
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if hrp then
terrain:FillBlock(
hrp.CFrame,
Vector3.new(20, 165, 20),
Enum.Material.Air
)
end
task.wait(0.1)
end
end)
end
end)
-----
-----
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local HitRemote = game:GetService("ReplicatedStorage")
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("ExcavatorService")
:WaitForChild("RF")
:WaitForChild("Hit")
local validPickaxes = {
["Wooden Pickaxe"] = true,
["Rusty Pickaxe"] = true,
["Stone Pickaxe"] = true,
["Iron Pickaxe"] = true,
["Golden Pickaxe"] = true,
["Duel Iron Pickaxe"] = true,
["Diamond Pickaxe"] = true,
["Duel Golden Pickaxe"] = true,
["Duel Diamond Pickaxe"] = true,
["Powerdrill"] = true,
["Auto Drill"] = true,
["Hammer Drill"] = true,
["Super Drill"] = true,
}
local function getExcavatorTool()
local character = LocalPlayer.Character
if not character then return nil end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") and validPickaxes[tool.Name] then
return tool
end
end
end
local function getDigPosition()
local character = LocalPlayer.Character
if not character then return nil end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return nil end
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Include
params.FilterDescendantsInstances = { workspace.Terrain }
local directions = {
root.CFrame.LookVector * 5,
Vector3.new(0, -5, 0),
root.CFrame.LookVector * 3 + Vector3.new(0, -2, 0),
}
for _, dir in ipairs(directions) do
local result = workspace:Raycast(root.Position, dir, params)
if result then
return result.Position
end
end
return root.Position + root.CFrame.LookVector * 4
end
local AutoActivateToggle = Tabs.Main:AddToggle("AutoActivate", {
Title = "Auto Dig",
Description = "legit version",
Default = false
})
AutoActivateToggle:OnChanged(function()
if Options.AutoActivate.Value then
task.spawn(function()
while Options.AutoActivate.Value do
local tool = getExcavatorTool()
local pos = getDigPosition()
if tool and pos then
HitRemote:InvokeServer(tool, pos, workspace:GetServerTimeNow())
end
task.wait(0.01)
end
end)
end
end)
-----
-----
Tabs.Teleports:AddButton({
Title = "Teleport Home",
Callback = function()
local userId = LocalPlayer.UserId
local Bases = workspace:FindFirstChild("Bases")
if Bases then
for _, base in ipairs(Bases:GetChildren()) do
if base:GetAttribute("Owner") == userId then
local indicator = base:FindFirstChild("Indicator")
and base.Indicator:FindFirstChild("Main")
if indicator then
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = indicator.CFrame + Vector3.new(0, 5, 0)
end
end
break
end
end
end
end
})
-----
-----
local zoneCoords = {
["Common Zone"] = Vector3.new(-1011, 11596, -690),
["Uncommon Zone"] = Vector3.new(-1012, 11496, -692),
["Rare Zone"] = Vector3.new(-1012, 11368, -691),
["Epic Zone"] = Vector3.new(-1012, 11156, -693),
["Legendary Zone"] = Vector3.new(-1012, 10608, -692),
["Mythic Zone"] = Vector3.new(-1012, 9656, -693),
["Brainrot God Zone"] = Vector3.new(-1011, 7712, -692),
["Secret Zone"] = Vector3.new(-1005, 4340, -691),
["Celestial Zone"] = Vector3.new(-1006, 372, -692),
}
Tabs.Teleports:AddDropdown("ZoneSelect", {
Title = "Select Zone",
Values = {
"Common Zone", "Uncommon Zone", "Rare Zone", "Epic Zone",
"Legendary Zone", "Mythic Zone", "Brainrot god Zone", "Secret Zone", "Celestial Zone"
},
Multi = false,
Default = 1,
})
Tabs.Teleports:AddButton({
Title = "Teleport to Zone",
Callback = function()
local zone = Options.ZoneSelect.Value
local coords = zoneCoords[zone]
if coords then
local character = LocalPlayer.Character
local hrp = character and character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = CFrame.new(coords)
end
end
end
})
-----
-----
Tabs.Upgrade:AddSection("Brainrots")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local UpgradeRemote = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("LevellingService")
:WaitForChild("RF")
:WaitForChild("Upgrade")
local Toggle = Tabs.Upgrade:AddToggle("AutoUpgradeToggle", {
Title = "Auto Upgrade Brainrots",
Default = false
})
local Input = Tabs.Upgrade:AddInput("MaxLevelInput", {
Title = "Max Upgrade Level",
Default = "35",
Placeholder = "Enter max level...",
Numeric = true,
Finished = false,
Callback = function(Value) end
})
local function getMyBase()
local basesFolder = workspace:WaitForChild("Bases")
for i = 1, 6 do
local base = basesFolder:FindFirstChild("Base_" .. i)
if base then
if base:GetAttribute("Owner") == LocalPlayer.UserId then
return base
end
end
end
return nil
end
local function runUpgrades()
local maxLevel = tonumber(Options.MaxLevelInput.Value)
if not maxLevel then return end
local base = getMyBase()
if not base then return end
local slotsFolder = base:FindFirstChild("Slots")
if not slotsFolder then return end
for _, slot in ipairs(slotsFolder:GetChildren()) do
local brainrot = slot:FindFirstChild("Brainrot")
if brainrot then
local level = brainrot:GetAttribute("Level")
if type(level) == "number" and level < maxLevel then
UpgradeRemote:InvokeServer(slot)
task.wait(0.1)
end
end
end
end
task.spawn(function()
while true do
if Options.AutoUpgradeToggle.Value then
runUpgrades()
task.wait(0.1)
else
task.wait(0.1)
end
end
end)
-----
-----
-- not sure if this works properly i made it quickly
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local CarryRemote = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("CarryService")
:WaitForChild("RF")
:WaitForChild("Carry")
local POSITIONS = {
Vector3.new(-1006, 377, -692),
Vector3.new(-1005, 4340, -691),
Vector3.new(-1011, 7712, -692),
Vector3.new(-1012, 9656, -693),
Vector3.new(-1012, 10608, -692),
Vector3.new(-1012, 11156, -693),
Vector3.new(-1012, 11368, -691),
Vector3.new(-1012, 11496, -692),
Vector3.new(-1011, 11596, -690),
}
local Toggle = Tabs.Farm:AddToggle("AutoFarmUnindexed", {
Title = "Auto Farm Unindexed",
Default = false
})
local function teleportTo(position)
local character = LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.CFrame = CFrame.new(position)
end
end
local function getMyBase()
local basesFolder = workspace:FindFirstChild("Bases")
if not basesFolder then return nil end
for i = 1, 6 do
local base = basesFolder:FindFirstChild("Base_" .. i)
if base and base:GetAttribute("Owner") == LocalPlayer.UserId then
return base
end
end
return nil
end
local function getBaseIndicatorPos()
local base = getMyBase()
if not base then return nil end
local indicator = base:FindFirstChild("Indicator")
if not indicator then return nil end
local main = indicator:FindFirstChild("Main")
if not main then return nil end
return main.Position
end
local function getIndexedNames()
local indexed = {}
local items = LocalPlayer.PlayerGui.Index.Container.Body.Items
if not items then return indexed end
for _, categoryFrame in ipairs(items:GetChildren()) do
for _, itemFrame in ipairs(categoryFrame:GetChildren()) do
local title = itemFrame:FindFirstChild("Title")
if title and title:IsA("TextLabel") and title.Text ~= "???" then
indexed[title.Text] = true
end
end
end
return indexed
end
local function allIndexed()
local items = LocalPlayer.PlayerGui.Index.Container.Body.Items
if not items then return true end
for _, categoryFrame in ipairs(items:GetChildren()) do
for _, itemFrame in ipairs(categoryFrame:GetChildren()) do
local title = itemFrame:FindFirstChild("Title")
if title and title:IsA("TextLabel") and title.Text == "???" then
return false
end
end
end
return true
end
task.spawn(function()
while true do
if Options.AutoFarmUnindexed.Value then
if allIndexed() then
task.wait(1)
else
for posIndex = 1, #POSITIONS do
if not Options.AutoFarmUnindexed.Value then break end
if allIndexed() then break end
teleportTo(POSITIONS[posIndex])
task.wait(1.5)
if not Options.AutoFarmUnindexed.Value then break end
local indexed = getIndexedNames()
local zonesFolder = workspace:FindFirstChild("Zones")
local visuals = zonesFolder and zonesFolder:FindFirstChild("Visuals")
if visuals then
for _, zone in ipairs(visuals:GetChildren()) do
if not Options.AutoFarmUnindexed.Value then break end
local brainrotsOuter = zone:FindFirstChild("Brainrots")
local brainrotsFolder = brainrotsOuter and brainrotsOuter:FindFirstChild("Brainrots")
if brainrotsFolder then
for _, part in ipairs(brainrotsFolder:GetChildren()) do
if not Options.AutoFarmUnindexed.Value then break end
local partType = part:GetAttribute("Type")
if partType and not indexed[partType] then
CarryRemote:InvokeServer(part)
local basePos = getBaseIndicatorPos()
if basePos then
teleportTo(basePos)
end
task.wait(1.5)
teleportTo(POSITIONS[posIndex])
task.wait(1.5)
indexed = getIndexedNames()
if allIndexed() then break end
end
end
end
if allIndexed() then break end
end
end
end
end
else
task.wait(0.2)
end
end
end)
-----
-----
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local AllBrainrotTypes = {
"Meowl",
"La Vacca Saturno Saturnita",
"Strawberry Elephant",
"Job Job Job Sahur",
"Chicleteira Bicicleteira",
"Skibidi Toilet",
"Smurf Cat",
"Karkerkar Kurkur",
"Pot Hotspot",
"Esok Sekolah"
}
local Toggle = Tabs.Farm:AddToggle("FarmToggle", {Title = "Farm Selected Brainrots", Default = false})
Toggle:OnChanged(function() end)
local MultiDropdown = Tabs.Farm:AddDropdown("BrainrotDropdown", {
Title = "Select Brainrots",
Values = AllBrainrotTypes,
Multi = true,
Default = {},
})
MultiDropdown:OnChanged(function(Value) end)
local function GetSelectedTypes()
local selected = {}
for v, state in next, Options.BrainrotDropdown.Value do
if state then selected[v] = true end
end
return selected
end
local function FindMyBase()
local basesFolder = workspace:FindFirstChild("Bases")
if not basesFolder then return nil end
for i = 1, 6 do
local base = basesFolder:FindFirstChild("Base_" .. i)
if base then
local owner = base:GetAttribute("Owner")
if tostring(owner) == tostring(LocalPlayer.UserId) then
local indicator = base:FindFirstChild("Indicator")
if indicator then
local main = indicator:FindFirstChild("Main")
if main then return main end
end
end
end
end
return nil
end
local function TeleportTo(target)
local char = LocalPlayer.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
if typeof(target) == "Vector3" then
hrp.CFrame = CFrame.new(target)
elseif typeof(target) == "Instance" then
hrp.CFrame = target.CFrame + Vector3.new(0, 3, 0)
end
end
local function GetBrainrotParts(selectedTypes)
local parts = {}
local visuals = workspace:FindFirstChild("Zones") and workspace.Zones:FindFirstChild("Visuals")
if not visuals then return parts end
for _, zoneModel in ipairs(visuals:GetChildren()) do
local brainrotsFolder = zoneModel:FindFirstChild("Brainrots")
if brainrotsFolder then
local innerBrainrots = brainrotsFolder:FindFirstChild("Brainrots")
if innerBrainrots then
for _, part in ipairs(innerBrainrots:GetChildren()) do
local typeAttr = part:GetAttribute("Type")
if typeAttr and selectedTypes[typeAttr] then
table.insert(parts, {part = part, zone = zoneModel})
end
end
end
end
end
return parts
end
task.spawn(function()
while true do
task.wait(0.1)
if not Options.FarmToggle.Value then
task.wait(1)
else
local selectedTypes = GetSelectedTypes()
local anySelected = false
for _, _ in next, selectedTypes do anySelected = true break end
if not anySelected then task.wait(1) continue end
TeleportTo(Vector3.new(-1006, 377, -692))
task.wait(2)
local brainrotParts = GetBrainrotParts(selectedTypes)
if #brainrotParts == 0 then
task.wait(1)
continue
end
local CarryRF = ReplicatedStorage
:WaitForChild("Packages")
:WaitForChild("_Index")
:WaitForChild("sleitnick_knit@1.7.0")
:WaitForChild("knit")
:WaitForChild("Services")
:WaitForChild("CarryService")
:WaitForChild("RF")
:WaitForChild("Carry")
for _, entry in ipairs(brainrotParts) do
if not Options.FarmToggle.Value then break end
local part = entry.part
if part and part.Parent then
pcall(function()
CarryRF:InvokeServer(part)
end)
task.wait(1)
local myBase = FindMyBase()
if myBase then
TeleportTo(myBase)
end
task.wait(1.5)
end
end
end
end
end)
-----
-----
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local SUFFIXES = { T = 1e12, B = 1e9, M = 1e6 }
local function parseRate(text)
local clean = text:gsub("^%$", ""):gsub("/s$", ""):gsub(",", "")
local num, suffix = clean:match("^([%d%.]+)([TBM]?)$")
if not num then return 0 end
local value = tonumber(num) or 0
if suffix and SUFFIXES[suffix] then
value = value * SUFFIXES[suffix]
end
return value
end
local function formatRate(value)
local formatted
if value >= 1e12 then
formatted = string.format("$%.2fT/s", value / 1e12)
elseif value >= 1e9 then
formatted = string.format("$%.2fB/s", value / 1e9)
elseif value >= 1e6 then
formatted = string.format("$%.2fM/s", value / 1e6)
elseif value >= 1000 then
local s = tostring(math.floor(value))
formatted = "$" .. s:reverse():gsub("(%d%d%d)", "%1,"):reverse():gsub("^,", "") .. "/s"
else
formatted = string.format("$%.1f/s", value)
end
return formatted
end
local function getMyBase()
local basesFolder = workspace:FindFirstChild("Bases")
if not basesFolder then return nil end
for i = 1, 6 do
local base = basesFolder:FindFirstChild("Base_" .. i)
if base and base:GetAttribute("Owner") == LocalPlayer.UserId then
return base
end
end
return nil
end
local function getTotalRate()
local base = getMyBase()
if not base then return nil end
local slots = base:FindFirstChild("Slots")
if not slots then return nil end
local brainrotParts = {}
for _, slot in ipairs(slots:GetChildren()) do
local brainrot = slot:FindFirstChild("Brainrot")
if brainrot then
brainrotParts[brainrot] = true
end
end
local total = 0
local found = 0
for _, billboard in ipairs(LocalPlayer.PlayerGui.Tags:GetChildren()) do
if billboard:IsA("BillboardGui") then
local adornee = billboard.Adornee
if adornee and brainrotParts[adornee] then
local container = billboard:FindFirstChild("Container")
local rate = container and container:FindFirstChild("Rate")
if rate and rate:IsA("TextLabel") then
total = total + parseRate(rate.Text)
found = found + 1
end
end
end
end
if found == 0 then return nil end
return formatRate(total)
end
Tabs.Main:AddButton({
Title = "Check Base 💰/s",
Callback = function()
local result = getTotalRate()
Fluent:Notify({
Title = "Total Base 💰/s",
Content = result or "Could not calculate rate",
Duration = 5
})
end
})
-----
-----
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
SaveManager:LoadAutoloadConfig()
end

The script is too long to even enter into the executor