
Keyless

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local remote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("explodeRocket")
local explosionRadius = 100
local isSending = false
local visualZone = nil
local connection = nil
local autoRankUp = false
local autoSell = false
local rankUpConnection = nil
local sellConnection = nil
local baseArgs = {
1766939568.6610703,
nil,
Vector3.new(0, 0, 0),
nil
}
local function getRequiredObjects()
local success, backpack = pcall(function()
return player:WaitForChild("Backpack")
end)
if not success then return false end
local success2, launcher = pcall(function()
return backpack:WaitForChild("Launcher")
end)
if not success2 then return false end
local success3, stats = pcall(function()
return launcher:WaitForChild("Stats")
end)
local success4, rocket = pcall(function()
return launcher:WaitForChild("Assets"):WaitForChild("Rocket")
end)
if not success4 then return false end
local success5, boom = pcall(function()
return rocket:WaitForChild("Boom")
end)
if success3 and success5 then
baseArgs[2] = stats
baseArgs[4] = boom
return true
end
return false
end
local function createVisualZone()
if visualZone then
pcall(function()
visualZone:Destroy()
end)
end
visualZone = Instance.new("Part")
visualZone.Name = "ExplosionZoneVisual"
visualZone.Size = Vector3.new(explosionRadius * 2, explosionRadius * 2, explosionRadius * 2)
visualZone.Shape = Enum.PartType.Ball
visualZone.Anchored = true
visualZone.CanCollide = false
visualZone.Transparency = 0.3
visualZone.Material = Enum.Material.Neon
local surfaceGui = Instance.new("SurfaceGui")
surfaceGui.Face = Enum.NormalId.Top
surfaceGui.AlwaysOnTop = true
surfaceGui.Parent = visualZone
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.fromRGB(200, 0, 255)
frame.BackgroundTransparency = 0.2
frame.Parent = surfaceGui
local pointLight = Instance.new("PointLight")
pointLight.Brightness = 1
pointLight.Range = explosionRadius * 3
pointLight.Color = Color3.fromRGB(200, 0, 255)
pointLight.Parent = visualZone
local particleEmitter = Instance.new("ParticleEmitter")
particleEmitter.Texture = "rbxassetid://242880393"
particleEmitter.Color = ColorSequence.new(Color3.fromRGB(200, 0, 255), Color3.fromRGB(150, 0, 200))
particleEmitter.Size = NumberSequence.new(1, 3)
particleEmitter.Transparency = NumberSequence.new(0.5, 1)
particleEmitter.Lifetime = NumberRange.new(1, 2)
particleEmitter.Rate = 50
particleEmitter.Speed = NumberRange.new(2, 5)
particleEmitter.Parent = visualZone
visualZone.Parent = workspace
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
visualZone.Position = player.Character.HumanoidRootPart.Position
end
return visualZone
end
local function sendExplodeAtPosition(position)
if not getRequiredObjects() then return end
baseArgs[3] = position
pcall(function()
remote:FireServer(unpack(baseArgs))
end)
end
local lastPlayerPosition = Vector3.new(0, 0, 0)
local function getFastRandomPosition()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
lastPlayerPosition = player.Character.HumanoidRootPart.Position
if visualZone then
pcall(function()
visualZone.Position = lastPlayerPosition
end)
end
end
local offset = Vector3.new(
(math.random() * 2 - 1) * explosionRadius,
(math.random() * 2 - 1) * explosionRadius * 0.3,
(math.random() * 2 - 1) * explosionRadius
)
return lastPlayerPosition + offset
end
local function startExplosions()
if isSending then return end
isSending = true
createVisualZone()
connection = RunService.Heartbeat:Connect(function()
if not getRequiredObjects() then return end
for i = 1, 25 do
task.spawn(function()
local position = getFastRandomPosition()
pcall(function()
sendExplodeAtPosition(position)
end)
end)
end
end)
end
local function stopExplosions()
isSending = false
if connection then
pcall(function()
connection:Disconnect()
end)
connection = nil
end
if visualZone then
pcall(function()
visualZone:Destroy()
end)
visualZone = nil
end
end
local function changeRadius(amount)
explosionRadius = math.clamp(explosionRadius + amount, 10, 500)
if visualZone then
pcall(function()
visualZone.Size = Vector3.new(explosionRadius * 2, explosionRadius * 2, explosionRadius * 2)
if visualZone:FindFirstChild("PointLight") then
visualZone.PointLight.Range = explosionRadius * 3
end
if visualZone:FindFirstChild("ParticleEmitter") then
visualZone.ParticleEmitter.Rate = math.floor(explosionRadius * 0.5)
end
end)
end
return explosionRadius
end
local function startAutoRankUp()
if autoRankUp then return end
autoRankUp = true
local rankUpEvent = ReplicatedStorage.Remotes.rankUp
rankUpConnection = RunService.Heartbeat:Connect(function()
task.wait(0.1)
pcall(function()
rankUpEvent:FireServer()
end)
end)
end
local function stopAutoRankUp()
autoRankUp = false
if rankUpConnection then
pcall(function()
rankUpConnection:Disconnect()
end)
rankUpConnection = nil
end
end
local function startAutoSell()
if autoSell then return end
autoSell = true
local sellEvent = ReplicatedStorage.Remotes.sellBricks
sellConnection = RunService.Heartbeat:Connect(function()
task.wait(0.1)
pcall(function()
sellEvent:FireServer()
end)
end)
end
local function stopAutoSell()
autoSell = false
if sellConnection then
pcall(function()
sellConnection:Disconnect()
end)
sellConnection = nil
end
end
local function activateBoost(boostType, duration, multiplier)
pcall(function()
ReplicatedStorage.Remotes.generateBoost:FireServer(boostType, duration, multiplier)
end)
end
local function clearAllBoosts()
pcall(function()
ReplicatedStorage.Remotes.generateBoost:FireServer("SuperJump", -36000, 2)
ReplicatedStorage.Remotes.generateBoost:FireServer("ExtraSpeed", -36000, 2)
ReplicatedStorage.Remotes.generateBoost:FireServer("CoinBoost", -36000, 1000000)
ReplicatedStorage.Remotes.generateBoost:FireServer("XPBoost", -36000, 1000000)
ReplicatedStorage.Remotes.generateBoost:FireServer("BrickBoost", -36000, 1000000)
ReplicatedStorage.Remotes.generateBoost:FireServer("Levels", 180, 10)
end)
end
local repo = "https://raw.githubusercontent.com/deividcomsono/Obsidian/main/"
local Library = loadstring(game:HttpGet(repo .. "Library.lua"))()
local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))()
local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))()
local Window = Library:CreateWindow({
Title = "by RobloxMAN",
Footer = "v1.0",
Icon = 95816097006870,
ShowCustomCursor = true,
})
local Tabs = {
Main = Window:AddTab("Main", "user"),
Boosts = Window:AddTab("Boosts", "zap"),
["UI Settings"] = Window:AddTab("UI Settings", "settings"),
}
local LeftGroupBox = Tabs.Main:AddLeftGroupbox("Explosion Control", "bomb")
LeftGroupBox:AddToggle("ExplosionToggle", {
Text = "Enable Explosions",
Default = false,
Callback = function(Value)
if Value then
startExplosions()
else
stopExplosions()
end
end,
})
LeftGroupBox:AddButton({
Text = "Increase Radius",
Func = function()
changeRadius(10)
end,
})
LeftGroupBox:AddButton({
Text = "Decrease Radius",
Func = function()
changeRadius(-10)
end,
})
LeftGroupBox:AddSlider("RadiusSlider", {
Text = "Radius Size",
Default = 100,
Min = 10,
Max = 500,
Rounding = 0,
Callback = function(Value)
explosionRadius = Value
if visualZone then
pcall(function()
visualZone.Size = Vector3.new(explosionRadius * 2, explosionRadius * 2, explosionRadius * 2)
if visualZone:FindFirstChild("PointLight") then
visualZone.PointLight.Range = explosionRadius * 3
end
end)
end
end,
})
LeftGroupBox:AddSlider("SpeedSlider", {
Text = "Explosion Speed",
Default = 25,
Min = 5,
Max = 100,
Rounding = 0,
})
local RightGroupBox = Tabs.Main:AddRightGroupbox("Auto Features", "refresh-cw")
RightGroupBox:AddToggle("AutoRankUpToggle", {
Text = "Auto Rank UP",
Default = false,
Callback = function(Value)
if Value then
startAutoRankUp()
else
stopAutoRankUp()
end
end,
})
RightGroupBox:AddToggle("AutoSellToggle", {
Text = "Auto Sell",
Default = false,
Callback = function(Value)
if Value then
startAutoSell()
else
stopAutoSell()
end
end,
})
local VisualGroupBox = Tabs.Main:AddRightGroupbox("Visuals", "eye")
VisualGroupBox:AddToggle("VisualZoneToggle", {
Text = "Show Zone",
Default = true,
Callback = function(Value)
if Value then
if isSending and not visualZone then
createVisualZone()
end
else
if visualZone then
pcall(function()
visualZone:Destroy()
end)
visualZone = nil
end
end
end,
})
VisualGroupBox:AddLabel("Zone Color"):AddColorPicker("ZoneColor", {
Default = Color3.fromRGB(200, 0, 255),
Title = "Zone Color",
Callback = function(Value)
if visualZone then
pcall(function()
if visualZone:FindFirstChild("SurfaceGui") then
local frame = visualZone.SurfaceGui:FindFirstChild("Frame")
if frame then
frame.BackgroundColor3 = Value
end
end
if visualZone:FindFirstChild("PointLight") then
visualZone.PointLight.Color = Value
end
if visualZone:FindFirstChild("ParticleEmitter") then
visualZone.ParticleEmitter.Color = ColorSequence.new(Value, Color3.fromRGB(
math.floor(Value.R * 150),
math.floor(Value.G * 150),
math.floor(Value.B * 150)
))
end
end)
end
end,
})
VisualGroupBox:AddSlider("TransparencySlider", {
Text = "Zone Transparency",
Default = 0.3,
Min = 0,
Max = 1,
Rounding = 1,
Callback = function(Value)
if visualZone then
pcall(function()
visualZone.Transparency = Value
if visualZone:FindFirstChild("SurfaceGui") then
local frame = visualZone.SurfaceGui:FindFirstChild("Frame")
if frame then
frame.BackgroundTransparency = Value + 0.2
end
end
end)
end
end,
})
local BoostsLeftGroupBox = Tabs.Boosts:AddLeftGroupbox("Boost Activation", "zap")
BoostsLeftGroupBox:AddButton({
Text = "Super Jump (10h)",
Func = function()
activateBoost("SuperJump", 36000, 2)
end,
})
BoostsLeftGroupBox:AddButton({
Text = "Extra Speed (10h)",
Func = function()
activateBoost("ExtraSpeed", 36000, 2)
end,
})
BoostsLeftGroupBox:AddButton({
Text = "Coin Boost (x1M)",
Func = function()
activateBoost("CoinBoost", 36000, 1000000)
end,
})
BoostsLeftGroupBox:AddButton({
Text = "XP Boost (x1M)",
Func = function()
activateBoost("XPBoost", 36000, 1000000)
end,
})
BoostsLeftGroupBox:AddButton({
Text = "Brick Boost (x1M)",
Func = function()
activateBoost("BrickBoost", 36000, 1000000)
end,
})
local BoostsRightGroupBox = Tabs.Boosts:AddRightGroupbox("Level & Clear", "trending-up")
BoostsRightGroupBox:AddButton({
Text = "Level Up (+10)",
Func = function()
pcall(function()
ReplicatedStorage.Remotes.generateBoost:FireServer("Levels", 180, 10)
end)
end,
})
BoostsRightGroupBox:AddButton({
Text = "Clear All Boosts",
Func = function()
clearAllBoosts()
end,
})
Library:OnUnload(function()
stopExplosions()
stopAutoRankUp()
stopAutoSell()
end)
local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu")
MenuGroup:AddLabel("Menu bind"):AddKeyPicker("MenuKeybind", {
Default = "RightShift",
NoUI = true,
Text = "Menu keybind"
})
MenuGroup:AddButton("Unload", function()
Library:Unload()
end)
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ "MenuKeybind" })
SaveManager:BuildConfigSection(Tabs["UI Settings"])
ThemeManager:ApplyToTab(Tabs["UI Settings"])
SaveManager:LoadAutoloadConfig()
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function()
task.wait(1)
if isSending and visualZone then
pcall(function()
visualZone:Destroy()
end)
visualZone = nil
createVisualZone()
end
end)
game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function()
if visualZone then
pcall(function()
visualZone:Destroy()
end)
visualZone = nil
end
end)
local function onInputBegan(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.RightControl then
Library:Unload()
end
end
game:GetService("UserInputService").InputBegan:Connect(onInputBegan)
Op
WWWW, VERY OP